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  1. #1
    Player
    Sweetgrass's Avatar
    Join Date
    May 2016
    Posts
    81
    Character
    Elated Moogle'maestro
    World
    Jenova
    Main Class
    White Mage Lv 74
    Turning Parry into a passive mitigation stat is the only way they could make it useful without making it into the horrorshow that was Vengeance in WoW. Just have it as a +Defense/MagDefense stat so that it's somewhat useful instead of changing how it works.
    (0)

  2. #2
    Player
    DaulBan's Avatar
    Join Date
    Jun 2016
    Location
    Limsa Lominsa
    Posts
    282
    Character
    Daul Ban
    World
    Ultros
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Sweetgrass View Post
    snip
    I agree that parry would be best as a simplified + DEF/MDEF thing on gear. I understand SE's wish to add a tank-specific substat, even if it doesn't really mesh with maximizing damage as a tank (whether or not tanks should shoot for high DPS is neither here nor there as far as I care). If it at least provided bonus defensive stats it could make tanking out of stance a bit easier/nicer on the healers.

    A possibility could be renaming 'Parry' as 'Threat' and making it so that with more parry you generate more enmity, which would make maintaining enmity out of stance easier, but that could have some awkward anti-synergy if your MT has relatively low parry but your OT does, leading to issues around tank swaps. Maybe parry reduces friendly enmity by a % for non-tanks?
    (0)
    One day I'll be the MT mountain I want to be... But that day is not today. (As of Patch 3.2)