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  1. #1
    Player
    Reynhart's Avatar
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    Jul 2011
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    Ul'Dah
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    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Sarcatica View Post
    Current parry has no immediate effect on how you mitigate damage.
    That's why I think mitigation skills should scale with the parry stat. Parry would improve your mitigation rate through block and parry and your mitigation power for everything. Exactly like a reverse crit. Of course, stacking a lot of parry should noticeably improve your mitigation skills, above what they do now.
    (1)

  2. #2
    Player
    DaulBan's Avatar
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    Jun 2016
    Location
    Limsa Lominsa
    Posts
    282
    Character
    Daul Ban
    World
    Ultros
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Reynhart View Post
    That's why I think mitigation skills should scale with the parry stat. Parry would improve your mitigation rate through block and parry and your mitigation power for everything. Exactly like a reverse crit. Of course, stacking a lot of parry should noticeably improve your mitigation skills, above what they do now.
    This seems like a decent idea tbh so long as the base mitigation stays the same (Rampart will block 20% of damage and then go up from there every N points of Parry above 354 or whatever the base is). It's not overtly offensive, but would make your mitigation give you a bit more leeway taking some pressure off healers and allowing you to DPS stance when you might not make the HP requirements to survive hits early on.

    They'd probably have to rename the effects of RI to "Block 20% of all physical damage to the front...." And DD to something like "30% chance to block 20% of all physical damage" or something.
    (0)
    One day I'll be the MT mountain I want to be... But that day is not today. (As of Patch 3.2)

  3. #3
    Player
    Reynhart's Avatar
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    Jul 2011
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    Ul'Dah
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    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by DaulBan View Post
    This seems like a decent idea tbh so long as the base mitigation stays the same (Rampart will block 20% of damage and then go up from there every N points of Parry above 354 or whatever the base is). It's not overtly offensive, but would make your mitigation give you a bit more leeway taking some pressure off healers and allowing you to DPS stance when you might not make the HP requirements to survive hits early on.
    For me, without any parry stats, this new Rampart should reduce less than 20%. If the skills stay natively as strong as they are now, people will treat them like it's "enough". If they start weaker, then people would need at least some parry.
    Quote Originally Posted by DaulBan View Post
    They'd probably have to rename the effects of RI to "Block 20% of all physical damage to the front...." And DD to something like "30% chance to block 20% of all physical damage" or something.
    RI, Bulwark or Sheltron would still have the same effect, but the mitigation of parry and block would scale with the parry stat.
    Other mitigation skills would just display a "potency" like all attacks and healing skills.
    (1)

  4. #4
    Player
    Launched's Avatar
    Join Date
    Aug 2013
    Posts
    628
    Character
    Rys Sol
    World
    Omega
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Reynhart View Post
    That's why I think mitigation skills should scale with the parry stat. Parry would improve your mitigation rate through block and parry and your mitigation power for everything. Exactly like a reverse crit. Of course, stacking a lot of parry should noticeably improve your mitigation skills, above what they do now.
    Quote Originally Posted by Reynhart View Post
    For me, without any parry stats, this new Rampart should reduce less than 20%. If the skills stay natively as strong as they are now, people will treat them like it's "enough". If they start weaker, then people would need at least some parry.
    That's a horrible idea, you're just making it into a second accuracy stat exclusive to tanks. Stack parry to X amount so you can survive tankbusters with your cooldowns, hit accuracy cap, then maximise crit/det. That's how it would go.
    (1)

  5. #5
    Player
    Reynhart's Avatar
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    Jul 2011
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    Ul'Dah
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    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Launched View Post
    That's a horrible idea, you're just making it into a second accuracy stat exclusive to tanks. Stack parry to X amount so you can survive tankbusters with your cooldowns, hit accuracy cap, then maximise crit/det. That's how it would go.
    You would say this whatever they do with the Parry stat "Enough defensive setup to survive and then attack attack attack"...
    If parry improves every mitigation you have, it will have a greater effect than just "surviving tankbusters".
    (1)

  6. #6
    Player
    Launched's Avatar
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    Aug 2013
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    628
    Character
    Rys Sol
    World
    Omega
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Reynhart View Post
    You would say this whatever they do with the Parry stat "Enough defensive setup to survive and then attack attack attack"...
    If parry improves every mitigation you have, it will have a greater effect than just "surviving tankbusters".
    It won't have a greater effect, because defensive cooldowns are on timers. No one is going to care that Rampart reduces damage by 25% instead of 20%, because it doesn't have 100% uptime. If 20% is enough to survive a tankbuster you'd leave it at that.
    (1)

  7. #7
    Player
    Paladinleeds's Avatar
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    Sep 2015
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    Ul'dah
    Posts
    2,215
    Character
    Nomfur Farredzasyn
    World
    Omega
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Launched View Post
    It won't have a greater effect, because defensive cooldowns are on timers. No one is going to care that Rampart reduces damage by 25% instead of 20%, because it doesn't have 100% uptime. If 20% is enough to survive a tankbuster you'd leave it at that.
    I think what he's saying is that let's say parry would allow you to block 5% of all damage incoming, maybe with some vengenace type effect (perhaps throwing back a bit of the damage through a counterattack?) and moves like Rampart would then boost it by a certain percentage. I could be misreading him but that's how I interpreted what he suggested.
    (0)
    White Mage ~ Sage ~ Astrologian
    Quote Originally Posted by Spiroglyph View Post
    Boi if you got kicked for the same thing in over 20 duties I strongly suggest you think hard on whatever the hell it is you're doing

    As I'm sure you are well aware, it takes more than one person to be able to kick a player from a duty, so in all those instances there were at least two people agreeing they'd be better off without you tanking.

  8. #8
    Player
    Reynhart's Avatar
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    Jul 2011
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    Ul'Dah
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    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Launched View Post
    It won't have a greater effect, because defensive cooldowns are on timers. No one is going to care that Rampart reduces damage by 25% instead of 20%, because it doesn't have 100% uptime. If 20% is enough to survive a tankbuster you'd leave it at that.
    If stacking a lot of Parry suddenly makes Rampart reduce 35 or 40%, Sentinel reduce 50 or 60%, every Parry reduce 40% and every Block reduce 50%, I think you'll need significantly less healing during the whole fight.
    While still improving your Parry and Block rate to help keeping your HP higher inbetween tankbusters.
    (1)
    Last edited by Reynhart; 10-15-2016 at 09:38 AM.

  9. #9
    Player
    LilLemay's Avatar
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    Mar 2016
    Location
    Gridania
    Posts
    158
    Character
    Emily Hunter
    World
    Excalibur
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Reynhart View Post
    That's why I think mitigation skills should scale with the parry stat. Parry would improve your mitigation rate through block and parry and your mitigation power for everything. Exactly like a reverse crit. Of course, stacking a lot of parry should noticeably improve your mitigation skills, above what they do now.
    you mean Sentinel could mitigate more damage than it already does with more parry? sign me up, I've always thought Paladin needed another 10s invincibility buff
    (0)