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  1. #1
    Player
    Sarcatica's Avatar
    Join Date
    Mar 2015
    Posts
    663
    Character
    Sarcatica Lin
    World
    Tonberry
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Ultimatecalibur View Post
    Player developed metagame focused on pushing for more tank and healer dps rather than tank survivability and healer sustainability that puts more weight on Crit/Det/SkSpeed over Parry as secondary stats.
    You make it sound like these players ignore survivability but it's remotely the main issue. Auto attacks from boss hit like wet noodles that healers only have to top up tanks within 3-4 GCDs. This makes it the most efficient play because anything more is a waste and better off tunneled into another metric that matters. Autos are the real reason why metagame is as such. Imagine if 1 auto hits for like 1/4 of your HP, your healers will have to take care of you more.

    Raid wide aoe damage is fine atm, healers will still have to showcase their ability to top up their team from back to back raid wide aoe dmg like Photon into double Whirlwind for A11S or Incinerating Heat into double Mega Holy and Incinerating Heat into Holy Bleed into Mega Holy in A12S.

    So the current issue is just on how lenient tanks get punished by autos.
    (0)
    Last edited by Sarcatica; 10-18-2016 at 10:07 AM.

  2. #2
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Sarcatica View Post
    You make it sound like these players ignore survivability but it's remotely the main issue. Auto attacks from boss hit like wet noodles that healers only have to top up tanks within 3-4 GCDs. This makes it the most efficient play because anything more is a waste and better off tunneled into another metric that matters. Autos are the real reason why metagame is as such. Imagine if 1 auto hits for like 1/4 of your HP, your healers will have to take care of you more.
    Uhm... that problem was covered by this line:
    Quote Originally Posted by Ultimatecalibur View Post
    Tankbuster centric fight design that focuses more on properly timing cooldowns rather than continuous high tank damage fight design that benefits from improving average mitigation/survivability.
    The meta comment was more about how the player base assigns weight to various stats.

    Quote Originally Posted by Reynhart View Post
    The meta was a result of a really poor scaling from parry. If it's effect was significant right from the start.
    For the expansion, make the mobs hit harder so that they wreck tanks who don't focus on survivability, and the meta will change right away. Especially if having no parry makes them squisher than they are now.
    Its more a carry over from the pre-3.2 meta where wearing Str accessories over Vit accessories was a dps increase in the realm of 30% or more (this was also a Warrior mitigation increase due to their mitigation from damage based self-healing). Along with little understanding of how much mitigation is gained from parry.

    A lot of players are also missing just how small the player weighted difference between Parry all the way and BiS is at i270. According to the BiS calculator on Ariyala's, BiS is only a 3.3% to 4.8% gain over a full parry build* for the various tanks.

    *Choosing all pieces with Parry and melding Battledance materia into left side pieces that can take them other wise BiS dps melds. Accessories are still melded with Str/Vit materia.
    (0)

  3. #3
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Ultimatecalibur View Post
    Player developed metagame focused on pushing for more tank and healer dps rather than tank survivability and healer sustainability that puts more weight on Crit/Det/SkSpeed over Parry as secondary stats.
    The meta was a result of a really poor scaling from parry. If it's effect was significant right from the start.
    For the expansion, make the mobs hit harder so that they wreck tanks who don't focus on survivability, and the meta will change right away. Especially if having no parry makes them squisher than they are now.
    (0)

  4. #4
    Player
    Sarcatica's Avatar
    Join Date
    Mar 2015
    Posts
    663
    Character
    Sarcatica Lin
    World
    Tonberry
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Reynhart View Post
    The meta was a result of a really poor scaling from parry. If it's effect was significant right from the start.
    For the expansion, make the mobs hit harder so that they wreck tanks who don't focus on survivability, and the meta will change right away. Especially if having no parry makes them squisher than they are now.
    The sad truth is no matter how many times SE tries to balance classes, sure meta will change but players actively find loopholes and eventually arriving at another optimized meta which again will have people complain for whatever reasons again and again. Top tier raiders will always find the best meta just like how so many other games are patching up to keep the people on their toes to exploit the new OPs.

    What's next? People crying about WHM so weak against AST now? Go figure.

    TLDR: people just like to complain.
    (1)

  5. #5
    Player
    Mirch's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    810
    Character
    Mirchea Luslec
    World
    Odin
    Main Class
    Conjurer Lv 70
    Parry is cool
    (0)

  6. #6
    Player
    Lisotte's Avatar
    Join Date
    Jun 2013
    Posts
    339
    Character
    Lisotte Poena
    World
    Sargatanas
    Main Class
    Warrior Lv 80
    Eh they look awesome at least; the head and body are alright
    (0)

  7. #7
    Player
    Exiled_Tonberry's Avatar
    Join Date
    Sep 2015
    Posts
    1,660
    Character
    Sharl Llyntine
    World
    Jenova
    Main Class
    White Mage Lv 100
    "If we can't nerf WAR, we'll destroy their stats!"
    (0)

  8. #8
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Exiled_Tonberry View Post
    "If we can't nerf WAR, we'll destroy their stats!"
    Considering the only real stats they have is very slight boosts to damage and Parry is borked I'd say they didn't have much to destroy.

    Honestly looking like the only stats any class has is VIT and their main atk stat.

    Got to love all the stats on the char sheet and how it's all there to look pretty but serves no purpose. Elemental/Physical Resistances being the key offenders here.
    (0)

  9. #9
    Player
    Zensho's Avatar
    Join Date
    Mar 2015
    Location
    Pearl Lane
    Posts
    180
    Character
    Zenmetsu Shogun
    World
    Sargatanas
    Main Class
    Paladin Lv 90
    Looking forward to parry actually working one day. Some counter attacks would be nice as well.
    (0)

  10. #10
    Player
    Sarcatica's Avatar
    Join Date
    Mar 2015
    Posts
    663
    Character
    Sarcatica Lin
    World
    Tonberry
    Main Class
    Dark Knight Lv 70
    Let's put this to another perspective. Allowing yourself to be in DPS stance increases your damage by at least 50%. Cycling CDs is just a necessity to mitigate enough damage taken, so you can take it out of the equation. Having access to DPS stance is yet bolstered by the crit chance which plays the huge role of having huge damage parse. The more crit you stack, the more you get the chance while also having the upgraded scaling for crit damage. Hence why you are underestimating on how much crit as a stat actually matters. They are by no means flat scaling like det does which ofc sucks.


    Here is one example on how much crit is able to reliably proc and thus increases your damage by a good margin:
    https://www.fflogs.com/reports/ZTQH6...-done&source=1
    https://www.fflogs.com/reports/zgGc6...-done&source=4

    Let's compare the auto attacks here. 1st log has 9:51 and 2nd log has 7:28, The total damage for both are close but you are comparing 165 casts vs 136 casts. The big difference here is 2nd log features almost 50% total damage from the crit autos. If you solely count from the numbers alone, you are getting extra 500dmg off each single crit auto that amounts to about 24k bloat damage. This is also the fact that I was in DPS stance for the entirety of the fight for that 2nd log that helped me achieve huge damage from autos alone. And this is just for autos, mind you. So in total, I got extra ~24k damage from auto alone just because I had 1150+ crit.

    Now, let's talk about parry. Theories often don't line up with how it actually works. ~4% damage is increase is very false. This is already proven in the previous sentence. ~5.5% less damage doesn't make your tanking any better. Why? Because parry is very unreliable, you don't count it to proc to save your life. Like what you mentioned, in a game where you use CDs to soften the hard hitting busters, parry almost always don't work and even if it works, it's gated by so many reasons like "if parry even procs", "redundant", "-20% flat", "the existence of better secondaries". This makes the parry stat a very "hollow" concept. Auto attack damage for the most part is very light feather, 20% off a 5k auto is still requires the same amount heals to top you up anyway, almost always leading to overhealing. Above all, this game doesn't just have physical attacks.

    An example, removed Dark Dance for visibility:
    https://www.fflogs.com/reports/ZTQH6...buffs=-1000744

    Under the parried hit table from the yellow bars, you will see parry-able attacks have that flat -20%dmg. A freaking Regen on you will 100% overheal you for sure from each parried hit. ~5.5% less damage taken is not a convincing metric, healers don't have issue topping you. So what if you take ~5.5% less damage anyway, it heals just the same.

    Note: Total damage taken from parry is hardly ever calculated by itself. When a cure1 is enough to top you up every single auto hit, parry becomes so much of a waste to stack. See below.
    (1)
    Last edited by Sarcatica; 10-18-2016 at 09:04 PM.

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