I always felt that sentence very biased. Yes, you don't count on it to survive a tankbuster, but during the course of the fight, your HP will drop slower by having a high parry/block rate so, in the long run, you'll need less healing.
Of course, if your healer is trigger happy and wants to keep you at full health all the time...he's probably wasting a lot of MP
You said that Regen is enough to heal a parried hit, so it mean that a chain of parried hits could all be healed by some regen ticks, right ? If those hits were taken unmitigated, each of them woud have take a small part of your HP, and you'd have needed to pop a Cure for that. If parry/block rate would scale better, and parry/block strength would also be affected by Parry, it could decrease the need for healing significantly.




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