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  1. #11
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Seku View Post
    Not quite too sure what you're trying to point out here. Other than you get 2-4 extra hits in at base damage as I already told you that dual wielding only adds on a additional hit. 1 x1 is yet again 1 which is a normal attack.....thank you for proving I'm right? Lol.
    Yeah right, a normal attack...where you add twice your DEX, your AGI, and calculate the pDIF with twice the attack power.
    Quote Originally Posted by Seku View Post
    Like the fact that a job with the some of the worse defense and damage mitgation options, at the time , was able to tank and live through a boss meant for your turtle style game play due to it's consistent triple attacks and aoe (which whipes shadows), in a game where MP management is a thing? Yeah I'd say that is gold.
    But funnily, you use that to prove that everyone focused on DPS in XI, yet against the same boss, if the PLD would have tanked, it wouldn't have needed 3 healers to keep him alive, less /THF to keep enmity, while the BLM and WAR could have done much more DPS. And you show that controlling enmity required coordination and surviving required real skill...wich is exactly what XIV tanking lacks
    Quote Originally Posted by Seku View Post
    As well as this Bard tanking another boss and doing it's job. - https://www.youtube.com/watch?v=Tgz34-fv9jE.
    Wow, a BRD blink-tanking a stunned boss that uses 10 second casting spells with convenient cuts to not show how it also need transferred enmity to keep the boss on him...what an impressive feat !
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    Last edited by Reynhart; 10-13-2016 at 03:17 AM.