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  1. #111
    Player
    Sarcatica's Avatar
    Join Date
    Mar 2015
    Posts
    663
    Character
    Sarcatica Lin
    World
    Tonberry
    Main Class
    Dark Knight Lv 70
    Current parry has no immediate effect on how you mitigate damage. Nor you actively rely on it to make your life easier. It is inconsequential not to get parry even. Like what was said before, the only skill affected from Parry is Reprisal and it's not even close to break or make in most of the situations. Parry so bad you have Raw Intuition to get full Parry rate. Bulwark and Dark Dance don't even compare to Raw Intuition. And then you have Parry which is just too far from ideal. Saying Parry COULD have a noticable effect is just a stretch. You are welcomed to test again how reliable Parry is to save your ass every single time.
    (2)

  2. #112
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Seku View Post
    Having a 2nd weapon doesn't add a multipler, it adds a extra hit if you're doing a multi hit weapon skill, useless in Viper bite.

    https://www.bg-wiki.com/bg/TP_Multiplier - no i actually have sources to back my claims. So far you've provided nothing but horrible stories of leveling at 30.

    In case you're too lazy to click on the link above, "TP Multiplier (fTP) is a multiplier of your Base Damage when performing weapon skills or physical blue magic. ".
    FTP :Additional hits on the WS (be it from double attack, triple attack, Quadruple Attack, dual wield, or subsequent hits from a multi-hit WS) will always have a fTP of 1.0.
    And in case you're too lazy to properly read a WS description : Viper bite strikes with twice the attack power. so it have its own multplier unrelated to TP.
    The simple fact that you think this WS is worthless proves that you don't know anything about playing THF.

    Also, I really like your video of Byakko tanked by a BLM...Who does literally no attack spells, crippling its own DPS to the floor, and needing constant transfered enmity (With SA+TA) to even keep the mob on him, and a horde of healers for the few seconds where its shadows fall. He should have let the real tank tank and do its job as a DPS.

    Keep digging, you'll find gold...
    (0)
    Last edited by Reynhart; 10-10-2016 at 04:01 PM.

  3. #113
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Parry won't prevent anything meaningful in Savage, it's too lightly tuned for it to save a wipe or gain you enough healer DPS (along with said healer DPS being entirely reliant on good RNG). On top of this you have Alex Prime who just barfs magic damage all over you. Parry especially loses tons and tons of value on WAR due to the low amount of time you'll spend actually tanking coupled with RI... existing.
    (2)

  4. #114
    Player
    Seku's Avatar
    Join Date
    May 2015
    Posts
    583
    Character
    Seku Halvone
    World
    Balmung
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Reynhart View Post
    FTP :Additional hits on the WS (be it from double attack, triple attack, Quadruple Attack, dual wield, or subsequent hits from a multi-hit WS) will always have a fTP of 1.0.
    Not quite too sure what you're trying to point out here. Other than you get 2-4 extra hits in at base damage as I already told you that dual wielding only adds on a additional hit. 1 x1 is yet again 1 which is a normal attack.....thank you for proving I'm right? Lol.

    Just so you know, that basically means only the first hit has any type of Ftp Multiplier to it, while any other hits are just flat Auto Attack damage put into one hit. IE: Stack Attack / STR if your Acc is capped.

    Quote Originally Posted by Seku View Post
    Having a 2nd weapon doesn't add a multipler, it adds a extra hit


    Quote Originally Posted by Reynhart View Post
    And in case you're too lazy to properly read a WS description : Viper bite strikes with twice the attack power. so it have its own multplier unrelated to TP.
    Which is Atk. Short for attack. Yet again that was stated in my previous posts. http://ffxiclopedia.wikia.com/wiki/Viper_Bite , theres your homework for tonight.

    Quote Originally Posted by Seku View Post
    The only other multiplers in a weapon skill, in 11, are your Stats (yet again...Agi, dex, str, atk, ect). .
    Quote Originally Posted by Reynhart View Post

    Also, I really like your video of Byakko tanked by a BLM...Who does literally no attack spells, crippling its own DPS to the floor, and needing constant transfered enmity (With SA+TA) to even keep the mob on him, and a horde of healers for the few seconds where its shadows fall. He should have let the real tank tank and do its job as a DPS.

    Keep digging, you'll find gold...
    Like the fact that a job with the some of the worse defense and damage mitgation options, at the time , was able to tank and live through a boss meant for your turtle style game play due to it's consistent triple attacks and aoe (which whipes shadows), in a game where MP management is a thing? Yeah I'd say that is gold.

    As well as this Bard tanking another boss and doing it's job. - https://www.youtube.com/watch?v=Tgz34-fv9jE.
    (0)
    Last edited by Seku; 10-13-2016 at 01:43 AM.

  5. #115
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Seku View Post
    Not quite too sure what you're trying to point out here. Other than you get 2-4 extra hits in at base damage as I already told you that dual wielding only adds on a additional hit. 1 x1 is yet again 1 which is a normal attack.....thank you for proving I'm right? Lol.
    Yeah right, a normal attack...where you add twice your DEX, your AGI, and calculate the pDIF with twice the attack power.
    Quote Originally Posted by Seku View Post
    Like the fact that a job with the some of the worse defense and damage mitgation options, at the time , was able to tank and live through a boss meant for your turtle style game play due to it's consistent triple attacks and aoe (which whipes shadows), in a game where MP management is a thing? Yeah I'd say that is gold.
    But funnily, you use that to prove that everyone focused on DPS in XI, yet against the same boss, if the PLD would have tanked, it wouldn't have needed 3 healers to keep him alive, less /THF to keep enmity, while the BLM and WAR could have done much more DPS. And you show that controlling enmity required coordination and surviving required real skill...wich is exactly what XIV tanking lacks
    Quote Originally Posted by Seku View Post
    As well as this Bard tanking another boss and doing it's job. - https://www.youtube.com/watch?v=Tgz34-fv9jE.
    Wow, a BRD blink-tanking a stunned boss that uses 10 second casting spells with convenient cuts to not show how it also need transferred enmity to keep the boss on him...what an impressive feat !
    (0)
    Last edited by Reynhart; 10-13-2016 at 03:17 AM.

  6. #116
    Player
    Seku's Avatar
    Join Date
    May 2015
    Posts
    583
    Character
    Seku Halvone
    World
    Balmung
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Reynhart View Post
    Yeah right, a normal attack...where you add twice your DEX, your AGI, and calculate the pDIF with twice the attack power.
    Nope. Just Dex and Atk. Yes attack power, thats your Attack stat. Which is increased, in the case of Viper Bite as you keep bringing up, by DEX and Attack, not agi which is yet again related to TA, which is done outside of Weapon skill calculations. Yet again. Your THF was messing up their damage, please stop trying to talk about things you don't know anything about. You should really go back and re-read those links I got for you.

    Quote Originally Posted by Reynhart View Post
    But funnily, you use that to prove that everyone focused on DPS in XI, yet against the same boss, if the PLD would have tanked, it wouldn't have needed 3 healers to keep him alive, less /THF to keep enmity, while the BLM and WAR could have done much more DPS. And you show that controlling enmity required coordination and surviving required real skill...wich is exactly what XIV tanking lacks
    Nope. I use that for when people actually did tank instead of Zerging things down. Samples of Zerg feast were above where bosses that matter were down in about 2-3 minutes and posed more of a threat than Sky Gods.

    If I wanted to show enmity stability, I'd go find a video of a ninja spamming Ninjitsu, or a good RDM, which I've actually already shown. The reason hate is so finicky here is because they keep getting hit in the face. Hp lost = Enmity lost in 11.

    https://www.youtube.com/watch?v=5rqUzWBdCgc

    There we go.....again. Notice how the RDM gets hit with the consistent magic attacks and doesn't lose hate until their charmed. No Hate control needed. Only a few bosses needed hate control and that was due to Hate reset mechanics. SATA is a old tatic when nothing was known about the game and how to establish and keep hate was still unknown, due to 11 not explaining anything to the player.

    And here is how good Linkshells handled hate control on the once a week HNM's and really just about any boss that mattered.

    https://www.youtube.com/watch?v=MJ4ZUzVifbM

    In contrast here's a Kirin one for you too. :3 Just so you can see how weak the sky gods are in comparison.
    https://youtu.be/BuHk-2RsqUQ?t=2m54s

    Dynamis Final boss
    https://www.youtube.com/watch?v=NKiUEKJ6cg0

    Provance watcher
    https://www.youtube.com/watch?v=whPBtevkEW8

    Diabolos:
    https://www.youtube.com/watch?v=jlxnQ0HVl3E

    Odin:
    https://www.youtube.com/watch?v=pOoS2kaeUkU

    Bahamut V2 - With a paladin not doing anything but looking pretty:
    https://www.youtube.com/watch?v=0dIN6JTqnKU

    Yeah..........hate control.........tottally not DPS focused.

    Quote Originally Posted by Reynhart View Post
    Wow, a BRD blink-tanking a stunned boss that uses 10 second casting spells with convenient cuts to not show how it also need transferred enmity to keep the boss on him...what an impressive feat !
    Yep, PLD does the same thing and the same method, with the same TA transfers. The only difference is that they spam Flash to get hate, purposly decrease their HP and raise it again (Much like how war loses HP when they go into defiance), so they could cure themselves back up for the hate.

    Also, SATA actually makes sense here due to the fact that jobs outside of THF doesn't gain the DEX or AGI bonuses respectively, so SA is just a promised crit / hit and TA is just enemity transfer. ;o

    https://www.youtube.com/watch?v=2U0bZ13xHj4 - Please note on how on every boss all tanks are wearing a Earth staff (-20% physial damage taken) and are shadow tanking (the same method the bard was using). Point is, doesn't matter if it's a bard. a black mage. A white mage. A monk. If you know how to shadow tank and have good damage reduction gear (psst thats every job in 11), you can tank. These are just random videos being pulled up, but LS / players that were actually good had their DPS tank and control hate through damage due to similar damage being thrown out -- assuming they didn't care about TP Feeding the Mob.

    The only advantage to having a PLD tank is that shield blocks on attacks made it so they could keep casting while taking hits, thus why Ageis PLD's were so wanted. Which is the fact that Ageis had the highest block %, at the time, as well as a free -25% Magic damage taken. Made it easier for them to gear to 50% cap and resists. ;o

    Hope you learn to read and take things in better. It would help you a lot. Peace.
    (0)
    Last edited by Seku; 10-13-2016 at 06:31 AM.

  7. #117
    Player
    Sweetgrass's Avatar
    Join Date
    May 2016
    Posts
    81
    Character
    Elated Moogle'maestro
    World
    Jenova
    Main Class
    White Mage Lv 74
    Turning Parry into a passive mitigation stat is the only way they could make it useful without making it into the horrorshow that was Vengeance in WoW. Just have it as a +Defense/MagDefense stat so that it's somewhat useful instead of changing how it works.
    (0)

  8. #118
    Player
    DaulBan's Avatar
    Join Date
    Jun 2016
    Location
    Limsa Lominsa
    Posts
    282
    Character
    Daul Ban
    World
    Ultros
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Sweetgrass View Post
    snip
    I agree that parry would be best as a simplified + DEF/MDEF thing on gear. I understand SE's wish to add a tank-specific substat, even if it doesn't really mesh with maximizing damage as a tank (whether or not tanks should shoot for high DPS is neither here nor there as far as I care). If it at least provided bonus defensive stats it could make tanking out of stance a bit easier/nicer on the healers.

    A possibility could be renaming 'Parry' as 'Threat' and making it so that with more parry you generate more enmity, which would make maintaining enmity out of stance easier, but that could have some awkward anti-synergy if your MT has relatively low parry but your OT does, leading to issues around tank swaps. Maybe parry reduces friendly enmity by a % for non-tanks?
    (0)
    One day I'll be the MT mountain I want to be... But that day is not today. (As of Patch 3.2)

  9. #119
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Seku View Post
    Nope. Just Dex and Atk. Yes attack power, thats your Attack stat. Which is increased, in the case of Viper Bite as you keep bringing up, by DEX and Attack, not agi which is yet again related to TA, which is done outside of Weapon skill calculations.
    Well...no.
    Weapon Skill damage
    Damage = WD * pDIF
    For Sneak Attack and Trick Attack with Thief main, the calculation is WD = ( D + fSTR + WSC) * fTP + DEX + AGI

    pDIF: function of (your Physical ATK/target’s Physical DEF) <- This is where your attack is doubled and the forced crit is applied

    If you think that DEX had any effect on your melee attack power, it means you don't even know how to properly calculate basic physical damage...and don't know the difference between attack and damage.

    Seriously, at this point, stop trying...
    (0)
    Last edited by Reynhart; 10-14-2016 at 08:56 PM.

  10. #120
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Sarcatica View Post
    Current parry has no immediate effect on how you mitigate damage.
    That's why I think mitigation skills should scale with the parry stat. Parry would improve your mitigation rate through block and parry and your mitigation power for everything. Exactly like a reverse crit. Of course, stacking a lot of parry should noticeably improve your mitigation skills, above what they do now.
    (1)

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