Page 3 of 14 FirstFirst 1 2 3 4 5 13 ... LastLast
Results 21 to 30 of 135
  1. #21
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Sparktacus View Post
    I didn't say you weren't capable but everyone can get better. Also I haven't had a run yet that drastic so I think you had bad luck.

    But then you backtrack and say



    which is not everyone else but you.
    By the second part I meant if someone made a mistake and got hit by say Sacrament, they were down quite a considerable about of HP. Or when Blazing Scourge hit the two players, it took them down 1/2 to 3/4 of their HP (not grouped together). That's tank buster territory on DPS. Meanwhile the tank is getting smacked and a raid AoE damage is coming out. Many are right in the sense that this is going to separate the Good Healers from the Decent Ones, basically Vault 2.0, but again that should be the place of Savage mode, NOT story.

    Savage raiders need to get out of this thread because it doesn't apply to them. This mode is for the casuals, the majority of players.
    (0)

  2. #22
    Player Aquaslash's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    506
    Character
    Zinnia Higana
    World
    Cactuar
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Deceptus View Post
    While the ones before (A9-11) seem challenging while doable the amount of raid damage that goes out along with tank busters and vulnerability stacks make A12N a severe pain for healers.

    Anyone else find it is a bit over tuned for a story mode raid?

    Edit: For clarity, my point is it's a normal, mode story duty. It's not hardcore content, and shouldn't have hardcore damage numbers and mechanics. SE should want players to complete it and be able to see the story, not bang their heads against a boss. I'm not saying severe nerfs, I'm simply saying in the scheme of A9,10,11, and 12, A12N seems quite a step up from the others. Even A11N IMO had less consistent raidwide damage that had to be healed.
    A11 was worse. You know how many times I ate floor because healers wouldn't shield me and top me off when I got preyed? Too many. I even told them that they needed to give attention to preyed targets and still got bodied.

    It's bad enough I'm a DRG main
    (2)

  3. #23
    Player
    Werhusky's Avatar
    Join Date
    Oct 2013
    Posts
    872
    Character
    Nazreen Eby
    World
    Cerberus
    Main Class
    Scholar Lv 70
    I seen the title and post and was like: wutt???

    A4 and A8 had similiar complaints at start and after 2 weeks it's easily DFable. It is not hard to heal imo just don't be shy to use a heal lb if things go wrong. In one run I even heal lb3ed even tho noone was dead yet but most were at like 20-30% and boss was casting timefreeze mechanic.

    If anything so far my DF runs struggled on DPS checks (seems there are some).

    Also as SCH I doubt to be behind in any regard healwise....
    (0)
    >.> The derp is within you! JUST BELIEVE <.<
    .................\o/\o/ YADDA \o/\o/....................
    Want to join the Eorzean Derp? Use recruitment code M482YUK on Mogstation for a free Friendship Circlet which gives bonus XP up to level 25 ^^

  4. #24
    Player
    Sparktacus's Avatar
    Join Date
    Aug 2013
    Posts
    264
    Character
    Sprinkle Puff
    World
    Gilgamesh
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Deceptus View Post
    Many are right in the sense that this is going to separate the Good Healers from the Decent Ones, basically Vault 2.0, but again that should be the place of Savage mode, NOT story.

    Savage raiders need to get out of this thread because it doesn't apply to them. This mode is for the casuals, the majority of players.
    I think this is going to boil down to an opinion of what should be considered standard of your job role at this point in the game. I personally don't feel normal is at savage level but so far I have only been in A9S so take my opinion for what it's worth.

    At this point it might not hurt for devs to consider doing solo job quest with npc companions as a story mode for raids. I don't think it would hurt too much and it would make people happy that only want to see story and make others that want more party oriented battle content happy by not having people forced to join that said content simply to see said story.

    Quote Originally Posted by Aquaslash View Post
    A11 was worse. You know how many times I ate floor because healers wouldn't shield me and top me off when I got preyed? Too many. I even told them that they needed to give attention to preyed targets and still got bodied.

    It's bad enough I'm a DRG main
    For what it's worth I totally agree that A11N is worse on healers.
    (2)

  5. #25
    Player
    Taika's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Purple Rain
    World
    Sophia
    Main Class
    Arcanist Lv 32
    I can agree that it's a bit challenging for healers, but I think it's only an issue because most of the content outside of Savage doesn't really offer any challenge at all for healers (you barely need to actually heal in most fights), so the basic standard for the role has been way too low (which is also why the role has such a high focus on DPS). In my own experience, healing wise this fight is similar to Ozma in Weeping City. It actually requires some planning and consideration from the healers, but if there are two healers focusing on mostly healing (instead of just staying in cleric stance like in most fights in the game), it's not that difficult. I for one welcome this level of difficulty for normal mode, and after seeing Weeping City and then this new Alexander I feel like they're starting to take this game to a better direction.
    (9)

  6. #26
    Player Yona87's Avatar
    Join Date
    Sep 2014
    Location
    Socal
    Posts
    155
    Character
    Beato Ushiromiya
    World
    Balmung
    Main Class
    Scholar Lv 60
    A12 is a joke lol
    (7)

  7. #27
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Deceptus View Post
    By the second part I meant if someone made a mistake and got hit by say Sacrament, they were down quite a considerable about of HP. Or when Blazing Scourge hit the two players, it took them down 1/2 to 3/4 of their HP (not grouped together). That's tank buster territory on DPS. Meanwhile the tank is getting smacked and a raid AoE damage is coming out. Many are right in the sense that this is going to separate the Good Healers from the Decent Ones, basically Vault 2.0, but again that should be the place of Savage mode, NOT story.

    Savage raiders need to get out of this thread because it doesn't apply to them. This mode is for the casuals, the majority of players.
    Let's not presume everyone who disagrees with you does Savage raiding. I, for one, have never stepped into Savage content. At least not yet. That doesn't mean i want the easier content to be such a joke I barely need to pay attention. Frankly, that's among what I feel bores people with the constant dungeon grind. A12 is the final fight in a year long raid and you expect it to be faceroll? Okay. Here's what you do. Wait a month and cap 1800 Scriptures. Use said Scriptures to upgrade your body and legs to ilvl 260. Go forth and proceed to murder Alexander. Problem solved.
    (7)

  8. #28
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Jib View Post
    No dont change it. A lot of ppl have been asking for that middle ground between easy content and difficult content (savage). This for me is there. Im just an average player, dont do savage, normally play a healer and was able to beat it on my 4th try (ilevel 236) all in different groups in DF.
    It hasnt been 1 week yet since release... Give it time, gear up some more. If community sees that after 3-4 weeks a lot of ppl are having difficulty then maybe ask for it.
    For me it is fine as it is.
    There is another way:

    - Story Mode
    - Normal Mode <= this is what you want
    - Hard/Heroic/Savage/Mythic Mode

    A12 is an intense fight. I lucked out because I had people that a) wanted to stick around to get the clear and b) were learning the mechanics as the fight went along. Based on prior experience, patience in pugs will significantly drop over the coming weeks, and that's something we have to take into consideration.
    (1)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  9. #29
    Player
    SilkaN's Avatar
    Join Date
    Jul 2016
    Location
    Ul'dah
    Posts
    630
    Character
    Reginaux Vannaire
    World
    Ragnarok
    Main Class
    Ninja Lv 80
    Don't nerf this fight.
    A12 is the NM fight I've had the most fun with so far.

    I did it with a DF pug and 4 of us, including me, were new.
    Luckily, everyone was patient and aware of their surroundings. We cleared it after a few wipes.
    I have to agree with someone on the first page of this thread, if your party is wiping, it's usually their own fault.
    (5)

  10. #30
    Player
    LaylaTsarra's Avatar
    Join Date
    Feb 2014
    Posts
    4,931
    Character
    Y'sira Kurai
    World
    Halicarnassus
    Main Class
    Conjurer Lv 100
    I spent hours yesterday clearing A12. It wasn't fun and hopefully will get better when people learn the fight. I quickly watched a vid after the first or second try given the mechanics were far from obvious and the people there didn't explain the fight at all. That wasn't the case with A9, A10 and A11. Those fights went pretty well and people did explain mechanics to new people. I have 3 alts that will need clears and I'll try for clears with my alt Tiffa later today.

    I'm not for nerfing it but it's definitely a fight that will potentially turn off a lot of casuals in my view.
    (3)

Page 3 of 14 FirstFirst 1 2 3 4 5 13 ... LastLast