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  1. #1
    Player
    Andres_Lonegrief's Avatar
    Join Date
    Feb 2014
    Location
    Limsa Lominsa
    Posts
    271
    Character
    Andres Lonegrief
    World
    Ragnarok
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Aquaslash View Post
    I'd suggest that once you hit max level, there be a series of quests that basically teaches you your rotation and all that and ends with an exam that basically says "do X damage/healing/mitigation/aggro to win"
    I think SE should release a few "official guides" about Rotations or strats (at least for the 2.X and 3.0 contents) as I'm not sure that we are playing everything as intended.

    Still, the OP was saying that there's just too much pressure on the healers and healing is not something you can learn through guides, it's situational. There's no a rule of thumb to know when to use benediction or essential dignity. It's just a matter of good sense and experience, which can be gained only if the fight remains as difficult as it is now. We need to accept that contents will become more complex and that if we don't have the requirements (iLVL, skill, time etc) we should wait or train harder.
    (0)

  2. #2
    Player Aquaslash's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    506
    Character
    Zinnia Higana
    World
    Cactuar
    Main Class
    Samurai Lv 70
    Quote Originally Posted by MrsFluffyButt View Post
    The game shouldn't tell you how to play. You should take the time to learn your role properly with a high level of skill instead of moaning and crying behind huge walls of excuse ridden text, like this one for example.
    You must mean the drivel you just posted, because games have been teaching you how to play since the dawn of time. Tutorial modes. Have you heard of them?

    This game isn't as rigid as something like Destiny, or Borderlands, or any class based game where there are multiple correct ways to play a subclass and each are equally effective. There is generally only one way to properly play each job, teaching that very basic thing isn't the worst thing to ask for. Every halfway decent game already does it. That's like saying you should HAVE to buy a strategy guide to be the best at a game. You sure you don't work for any publishing companies?

    Meanwhile...

    Quote Originally Posted by Andres_Lonegrief View Post
    I think SE should release a few "official guides" about Rotations or strats (at least for the 2.X and 3.0 contents) as I'm not sure that we are playing everything as intended.

    Still, the OP was saying that there's just too much pressure on the healers and healing is not something you can learn through guides, it's situational. There's no a rule of thumb to know when to use benediction or essential dignity. It's just a matter of good sense and experience, which can be gained only if the fight remains as difficult as it is now. We need to accept that contents will become more complex and that if we don't have the requirements (iLVL, skill, time etc) we should wait or train harder.
    This guy is right on the ball. Learning a rotation is just the basics. The real test is going to come from applying what you've learned to each battle, and then adjusting appropriately. There's no guide in the world that can tell you that save for the school of hard knocks. Then and only then is when true skill will begin to manifest itself
    (1)
    Last edited by Aquaslash; 10-04-2016 at 08:00 PM.

  3. #3
    Player
    LineageRazor's Avatar
    Join Date
    Dec 2013
    Posts
    3,822
    Character
    Lineage Razor
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 90
    I think it's pretty great that the content has some teeth to it, at least in the first week or so after release. It's challenging to do with a Duty Finder group, but far from impossible. I ran A12 several times this weekend, each time with one or more players new to the content (and generally several who were not new but still had not cleared), and all but one time we were able to win after a few wipes. I don't doubt that there will be groups that will run out the clock without a win (or fall apart earlier), but this is a good level of challenge to expect for a bunch of random players tossed together.
    (1)

  4. #4
    Player
    Lareine's Avatar
    Join Date
    Feb 2014
    Posts
    1
    Character
    La'reine Blanche
    World
    Excalibur
    Main Class
    Arcanist Lv 50
    A11 was harder than A12 but both aren't very hard but you need at least one competent healer and one that can at least hit their aoe heals once in awhile while not trying to consume the floor with their face. I really hope they dont nerf it because as a whole itll make the community better.
    #healangry
    (4)

  5. #5
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Lareine View Post
    A11 was harder than A12 but both aren't very hard but you need at least one competent healer and one that can at least hit their aoe heals once in awhile while not trying to consume the floor with their face. I really hope they dont nerf it because as a whole itll make the community better.
    #healangry
    So many deaths to prey, so so many deaths to prey
    (0)

  6. #6
    Player
    Mature's Avatar
    Join Date
    Aug 2013
    Posts
    1,784
    Character
    Mature Rudlum
    World
    Ultros
    Main Class
    Arcanist Lv 70
    I'm Ast and I solo healed that fight. I don't think there's an issue there tbh. The fight is fine
    (0)

  7. #7
    Player
    Izularia's Avatar
    Join Date
    Feb 2015
    Posts
    504
    Character
    Izu Shizuoka
    World
    Phoenix
    Main Class
    Dancer Lv 100
    The fight is fine, just a huge healer check. I cleared it on my second attempt without any trouble as we had great healers who knew what to do.
    Yesterday, I tried to help a friend clearing it before the weekly reset, but our healers kept dying to the lasers and there was no chance of reaching the end like that.
    (0)

  8. #8
    Player
    MrsFluffyButt's Avatar
    Join Date
    Sep 2014
    Location
    Limsa Lominsa
    Posts
    339
    Character
    Al'tani I'rieseith
    World
    Omega
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Aquaslash View Post
    @ Previous post
    The game shouldn't tell you how to play. You should take the time to learn your role properly with a high level of skill instead of moaning and crying behind huge walls of excuse ridden text, like this one for example.
    (5)
    Last edited by MrsFluffyButt; 10-04-2016 at 06:53 PM.

  9. #9
    Player
    Khalithar's Avatar
    Join Date
    May 2015
    Posts
    2,555
    Character
    Khalith Mateo
    World
    Mateus
    Main Class
    Paladin Lv 100
    I'm surprised people are complaining about a12 when a11 is WAY more annoying.
    (3)

  10. #10
    Player
    Rawrz's Avatar
    Join Date
    Jul 2015
    Posts
    1,704
    Character
    Sir Rawrz
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    One shot a12 tonight, 4 times. A11 took 3 wipes. Each time it got down to the tank and I (people have a hard time with Shiva circles + beams.) No one even died to prey. Tank getting confused from propeller and chasing me across the map, stacking his optical sight inn me, right before the LB3 bar fills. He got me 2/3 times. Once was the off tank buster. Finally we just ended up burning so hard that we skipped Shiva circles. Lol
    (0)
    Last edited by Rawrz; 10-04-2016 at 07:46 PM.

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