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  1. #1
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Cinno View Post
    While you never said faceroll content in those words exactly, you have stated this several times, that you believe the fight [in "story mode"] should have no challenge
    Again, fueling your own drama, I never said no challenge, and I do think that current content should have some challenge.

    Steps was nerfed because it was the gateway to Heavensward. People left when it popped in the DF because there was absolutely no incentive to complete it after the initial completion as it gave no rewards. So they had to nerf it. Otherwise people wouldn't have been able to play their new expansion.

    Quote Originally Posted by Cinno View Post
    Those people complaining get louder and louder and eventually we have Steps of Faith v.2
    If that many people ask for content to be made easier, the developers have a responsibility to their paying customers to respond. Not everything the developers make is golden (Looking at you LoV and Diadem).

    Nidhogg is in the same category as Steps, you can't progress the story without it. It should at least have echo if not nerfed. Weeping City I have no complaints about because if 3 dps screw up, there are 11 others to make up the slack. In fact, I'd love for Echo to be used MORE instead of nerfing because you have to at least try before the help comes in.

    Not everything has to be on the cutting edge of challenge. Dungeons shouldn't be that hard because they should be something you can complete in less than 30 minutes per day. That's why we no longer have the super long dungeons of 2.0 (Stone Vigil, DD, Aurum Vale). Not many liked them. And if running old content for challenge is your thing, use the minimum ilvl button and do it that way. I would guess you've never done that and will never do that. Rose colored glasses and pining for the past don't get you very far in life.

    Finally, according to what I've read, the player base isn't dropping. If anything it's growing, and most of them will never step foot in a Savage. Just like most never set foot in a Coil in 2.0
    (3)
    Last edited by Deceptus; 10-03-2016 at 02:42 AM.

  2. #2
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Deceptus View Post
    Again, fueling your own drama, I never said no challenge, and I do think that current content should have some challenge.

    Steps was nerfed because it was the gateway to Heavensward. People left when it popped in the DF because there was absolutely no incentive to complete it after the initial completion as it gave no rewards. So they had to nerf it. Otherwise people wouldn't have been able to play their new expansion.
    Right. Alexander gates nothing. It is merely a side story you want to have beaten the first week. Why should those who do want some degree of challenge be robbed of it because you can't wait to have it cleared? Yes, it may be poor DF groups slowing you down. That happens to us all, and certainly shouldn't warrant a nerf. People eventualy got over Nidhogg's difficulty once Yoshi stated they had no intentions of reducing the difficulty.

    Not everything has to be on the cutting edge of challenge. Dungeons shouldn't be that hard because they should be something you can complete in less than 30 minutes per day. That's why we no longer have the super long dungeons of 2.0 (Stone Vigil, DD, Aurum Vale). Not many liked them. And if running old content for challenge is your thing, use the minimum ilvl button and do it that way. I would guess you've never done that and will never do that. Rose colored glasses and pining for the past don't get you very far in life.
    Instead, we have a declining sub total. I would hazard a guess the sheer laughably difficulty dungeons we're meant to spam for three months contributed to people's departure. Frankly, I shouldn't be capable of tanking any level 60 dungeon as a Dragoon, yet ran the entirely of Saint Mocianne's Arboretum as basically a tank because I badly outgeared our Paladin. No one is expecting nor demanding dungeons because an absurd challenge. Just that they actually require more than banging your head on the keyboard. Perhaps you ought to take that advice in regards to your own opinions. Seems anyone who disagrees with you either only covets Savage or has "rose tinted glasses".

    We're also "paying customers," by the way.

    Finally, according to what I've read, the player base isn't dropping. If anything it's growing, and most of them will never step foot in a Savage. Just like most never set foot in a Coil in 2.0
    The unofficial census placed the overall character number at nearly 800k back in January. We have since dropped to approximately 500k, though I imagine some have returned with 3.4's launched. Either way, no the game does not seem to be growing, but has plateaued.
    (5)