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  1. #1
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90

    Alexander 12N Tuning

    While the ones before (A9-11) seem challenging while doable the amount of raid damage that goes out along with tank busters and vulnerability stacks make A12N a severe pain for healers.

    Anyone else find it is a bit over tuned for a story mode raid?

    Edit: For clarity, my point is it's a normal, mode story duty. It's not hardcore content, and shouldn't have hardcore damage numbers and mechanics. SE should want players to complete it and be able to see the story, not bang their heads against a boss. I'm not saying severe nerfs, I'm simply saying in the scheme of A9,10,11, and 12, A12N seems quite a step up from the others. Even A11N IMO had less consistent raidwide damage that had to be healed.
    (4)
    Last edited by Deceptus; 10-02-2016 at 05:34 PM.

  2. #2
    Player
    Phireblast's Avatar
    Join Date
    Jun 2014
    Posts
    358
    Character
    Mike Fisticuffison
    World
    Famfrit
    Main Class
    Monk Lv 80
    No god dammit, it's perfectly fine. People said the same about A8 upon release. This community is always worried about non savage content tuning when it's usually the player's fault.
    (96)

  3. #3
    Player
    CosmicKirby's Avatar
    Join Date
    Oct 2013
    Posts
    543
    Character
    Lulumia Lumia
    World
    Balmung
    Main Class
    Machinist Lv 80
    I sort of agree.

    A12 demands competence in both of your healers, preferably at least one of them being a Diurnal AST or WHM, as there's a lot of constant raidwide damage that has to be healed through. I had a queue with 2SCH and they were struggling harder than they should have through it.

    I say the Preys should hit 30% less hard or so, as right now on my MCH getting hit by a prey means I'll die to the next Mega Holy if I don't get healed, which has happened a LOT.

    Quote Originally Posted by Phireblast View Post
    No god dammit, it's perfectly fine. People said the same about A8 upon release. This community is always worried about non savage content tuning when it's usually the player's fault.
    Woah, re-lax.
    (4)

  4. #4
    Player
    Sparktacus's Avatar
    Join Date
    Aug 2013
    Posts
    264
    Character
    Sprinkle Puff
    World
    Gilgamesh
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Deceptus View Post
    While the ones before (A9-11) seem challenging while doable the amount of raid damage that goes out along with tank busters and vulnerability stacks make A12N a severe pain for healers.

    Anyone else find it is a bit over tuned for a story mode raid?
    It is fine as it is. Use it as an opportunity to challenge and better yourself if you are struggling.

    Quote Originally Posted by CosmicKirby View Post
    I had a queue with 2SCH and they were struggling harder than they should have through it.
    2 SCH can heal if things are not getting too hectic. By that I mean the run is relatively clean.
    (6)
    Last edited by Sparktacus; 10-02-2016 at 04:45 PM.

  5. #5
    Player
    vanitaslaughing's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    119
    Character
    Xhu'lahen Tia
    World
    Moogle
    Main Class
    Red Mage Lv 80
    Nah, not particularly. The raid damage is high, yes, but the same is true for the other fights in Creator, especially A11. A11's final phase is a mechanics dance and an intense healer check, and if you're a doofus like me you're bound to get stuck on the hidey things, especially when they're close together (that's how I caused a wipe while teaching a FC member how to do this fight).

    A12 is intense in the way that mechanics need to be learnt, but even then. Before the adds phase, if a tank gets hit with dmg down and vuln up, it should have around 20 seconds left on the timer when the adds come up - healable, even on the main tank that gets tankbusted by Prime. Almost Holy is another healer check and the very reason I stay planted smack dab in the middle of the arena so my Helios can reach as many people taking on the adds as possible, and I usually Synastry that, maybe Lightspeed it if things get hairy.

    The rest of the fight is a timestop dance and relies on the party even just vaguely knowing what to do, it lessens the incoming damage. It's just a matter of focusing.

    And I actually welcome it being kind of a skill check, it's absolutely fun to learn how to dance around everything. I know that's not everyone's cup of tea, and that's fair, but that's how the devs chose to tune the fight in the end. Not even the Manipulator was severely adjusted since it came out in Gordias Story Mode, and I nearly had a heart attack the other day when I was helping the same friend get their Gordias/Midas clears; my co-healer got dangerously close to me with their stacks while I was comfortably parked in a way that I would reach the main tank and the rest of the party.
    (5)

  6. #6
    Player
    Rawrz's Avatar
    Join Date
    Jul 2015
    Posts
    1,704
    Character
    Sir Rawrz
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by CosmicKirby View Post
    I sort of agree.

    A12 demands competence in both of your healers, preferably at least one of them being a Diurnal AST or WHM, as there's a lot of constant raidwide damage that has to be healed through. I had a queue with 2SCH and they were struggling harder than they should have through it.

    I say the Preys should hit 30% less hard or so, as right now on my MCH getting hit by a prey means I'll die to the next Mega Holy if I don't get healed, which has happened a LOT.



    Woah, re-lax.
    The fight is fine. The only dangerous prey in the new alex is a11. Sch especially shouldn't have issues between lustrate for prey and Indom for raid AOE, since no mega holy is within 30 seconds for each other. If they are doing poorly aoe healing, assign one to be the emergency tactics succor only scholar, instead of raw succor during AOE
    (5)
    Last edited by Rawrz; 10-02-2016 at 04:48 PM.

  7. #7
    Player
    Cherub's Avatar
    Join Date
    Aug 2013
    Location
    Floating City of Nym
    Posts
    392
    Character
    Miasma Eschaton
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 90
    Probably not even worth nerfing it tbh. In due time people will get gear which will ease the fight extremely. In due time people will learn the mechanics better and execute them right making it even easier for DF healers.

    I remember when Alexander 1 normal was new and I went in for the first time. I thought the damage was insaaaane. Turns out a fairy could solo heal it.

    And if you still struggle with good gear and mechanics done right..... Sorry to say but "git gud" then?
    (2)

  8. #8
    Player
    Jib's Avatar
    Join Date
    Jan 2016
    Posts
    353
    Character
    Jibikly Pureheart
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    No dont change it. A lot of ppl have been asking for that middle ground between easy content and difficult content (savage). This for me is there. Im just an average player, dont do savage, normally play a healer and was able to beat it on my 4th try (ilevel 236) all in different groups in DF.
    It hasnt been 1 week yet since release... Give it time, gear up some more. If community sees that after 3-4 weeks a lot of ppl are having difficulty then maybe ask for it.
    For me it is fine as it is.
    (11)

  9. #9
    Player
    CosmicKirby's Avatar
    Join Date
    Oct 2013
    Posts
    543
    Character
    Lulumia Lumia
    World
    Balmung
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Rawrz View Post
    The fight is fine. The only dangerous prey in the new alex is a11. Sch especially shouldn't have issues between lustrate for prey and Indom for raid AOE, since no mega holy is within 30 seconds for each other. If they are doing poorly aoe healing, assign one to be the emergency tactics succor only scholar, instead of raw succor during AOE
    Hmm, I'm torn. I don't feel like having to yell at or wait until my healers learn to play for 30 minutes everytime I queue with new ones for the fight, considering it's just not the case for the rest of them. (With some frequency, as in my experience the most under-par players are either DPS or Heals, and your heals CAN'T be under-par for this fight)

    I don't see arguing for difficulty in normal mode to be worth it. It's meant to be facerool. And the precedent with difficult fights in the story/normal modes is they will get nerfed to oblivion in time. (Steps of Faith anyone?)
    (1)

  10. #10
    Player
    Rita1989's Avatar
    Join Date
    May 2015
    Posts
    632
    Character
    Nenemi Nemi
    World
    Balmung
    Main Class
    Lancer Lv 40
    I found a12 pretty easy on WHM and that's was with 2 of the dps constantly dieing to mechs, it never felt like it was close to a wipe if anything its the easiest of the 4 fights.
    (6)

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