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  1. #1
    Player
    CosmicKirby's Avatar
    Join Date
    Oct 2013
    Posts
    543
    Character
    Lulumia Lumia
    World
    Balmung
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Rawrz View Post
    The fight is fine. The only dangerous prey in the new alex is a11. Sch especially shouldn't have issues between lustrate for prey and Indom for raid AOE, since no mega holy is within 30 seconds for each other. If they are doing poorly aoe healing, assign one to be the emergency tactics succor only scholar, instead of raw succor during AOE
    Hmm, I'm torn. I don't feel like having to yell at or wait until my healers learn to play for 30 minutes everytime I queue with new ones for the fight, considering it's just not the case for the rest of them. (With some frequency, as in my experience the most under-par players are either DPS or Heals, and your heals CAN'T be under-par for this fight)

    I don't see arguing for difficulty in normal mode to be worth it. It's meant to be facerool. And the precedent with difficult fights in the story/normal modes is they will get nerfed to oblivion in time. (Steps of Faith anyone?)
    (1)

  2. #2
    Player
    vanitaslaughing's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    119
    Character
    Xhu'lahen Tia
    World
    Moogle
    Main Class
    Red Mage Lv 80
    Nah, not particularly. The raid damage is high, yes, but the same is true for the other fights in Creator, especially A11. A11's final phase is a mechanics dance and an intense healer check, and if you're a doofus like me you're bound to get stuck on the hidey things, especially when they're close together (that's how I caused a wipe while teaching a FC member how to do this fight).

    A12 is intense in the way that mechanics need to be learnt, but even then. Before the adds phase, if a tank gets hit with dmg down and vuln up, it should have around 20 seconds left on the timer when the adds come up - healable, even on the main tank that gets tankbusted by Prime. Almost Holy is another healer check and the very reason I stay planted smack dab in the middle of the arena so my Helios can reach as many people taking on the adds as possible, and I usually Synastry that, maybe Lightspeed it if things get hairy.

    The rest of the fight is a timestop dance and relies on the party even just vaguely knowing what to do, it lessens the incoming damage. It's just a matter of focusing.

    And I actually welcome it being kind of a skill check, it's absolutely fun to learn how to dance around everything. I know that's not everyone's cup of tea, and that's fair, but that's how the devs chose to tune the fight in the end. Not even the Manipulator was severely adjusted since it came out in Gordias Story Mode, and I nearly had a heart attack the other day when I was helping the same friend get their Gordias/Midas clears; my co-healer got dangerously close to me with their stacks while I was comfortably parked in a way that I would reach the main tank and the rest of the party.
    (5)

  3. #3
    Player
    Cherub's Avatar
    Join Date
    Aug 2013
    Location
    Floating City of Nym
    Posts
    392
    Character
    Miasma Eschaton
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 90
    Probably not even worth nerfing it tbh. In due time people will get gear which will ease the fight extremely. In due time people will learn the mechanics better and execute them right making it even easier for DF healers.

    I remember when Alexander 1 normal was new and I went in for the first time. I thought the damage was insaaaane. Turns out a fairy could solo heal it.

    And if you still struggle with good gear and mechanics done right..... Sorry to say but "git gud" then?
    (2)

  4. #4
    Player
    Jib's Avatar
    Join Date
    Jan 2016
    Posts
    353
    Character
    Jibikly Pureheart
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    No dont change it. A lot of ppl have been asking for that middle ground between easy content and difficult content (savage). This for me is there. Im just an average player, dont do savage, normally play a healer and was able to beat it on my 4th try (ilevel 236) all in different groups in DF.
    It hasnt been 1 week yet since release... Give it time, gear up some more. If community sees that after 3-4 weeks a lot of ppl are having difficulty then maybe ask for it.
    For me it is fine as it is.
    (11)

  5. #5
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Jib View Post
    No dont change it. A lot of ppl have been asking for that middle ground between easy content and difficult content (savage). This for me is there. Im just an average player, dont do savage, normally play a healer and was able to beat it on my 4th try (ilevel 236) all in different groups in DF.
    It hasnt been 1 week yet since release... Give it time, gear up some more. If community sees that after 3-4 weeks a lot of ppl are having difficulty then maybe ask for it.
    For me it is fine as it is.
    There is another way:

    - Story Mode
    - Normal Mode <= this is what you want
    - Hard/Heroic/Savage/Mythic Mode

    A12 is an intense fight. I lucked out because I had people that a) wanted to stick around to get the clear and b) were learning the mechanics as the fight went along. Based on prior experience, patience in pugs will significantly drop over the coming weeks, and that's something we have to take into consideration.
    (1)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  6. #6
    Player
    SilkaN's Avatar
    Join Date
    Jul 2016
    Location
    Ul'dah
    Posts
    630
    Character
    Reginaux Vannaire
    World
    Ragnarok
    Main Class
    Ninja Lv 80
    Don't nerf this fight.
    A12 is the NM fight I've had the most fun with so far.

    I did it with a DF pug and 4 of us, including me, were new.
    Luckily, everyone was patient and aware of their surroundings. We cleared it after a few wipes.
    I have to agree with someone on the first page of this thread, if your party is wiping, it's usually their own fault.
    (5)

  7. #7
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Jib View Post
    No dont change it. A lot of ppl have been asking for that middle ground between easy content and difficult content (savage). This for me is there. Im just an average player, dont do savage, normally play a healer and was able to beat it on my 4th try (ilevel 236) all in different groups in DF.
    It hasnt been 1 week yet since release... Give it time, gear up some more. If community sees that after 3-4 weeks a lot of ppl are having difficulty then maybe ask for it.
    For me it is fine as it is.
    3rd attempt despite my first time the tanks didnt want to wait for explanations and eventually kept pulling the boss, but besides that one time, the second time saw most of the fight, third time beat it. I like the difficulty though i can tell you id hate to heal it
    (1)

  8. #8
    Player
    Rita1989's Avatar
    Join Date
    May 2015
    Posts
    632
    Character
    Nenemi Nemi
    World
    Balmung
    Main Class
    Lancer Lv 40
    I found a12 pretty easy on WHM and that's was with 2 of the dps constantly dieing to mechs, it never felt like it was close to a wipe if anything its the easiest of the 4 fights.
    (6)

  9. #9
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Lord no! Normal modes are enough of a pushover already. There should be some challenge in content outside extremes and savage.

    Quote Originally Posted by CosmicKirby View Post
    Hmm, I'm torn. I don't feel like having to yell at or wait until my healers learn to play for 30 minutes everytime I queue with new ones for the fight, considering it's just not the case for the rest of them. (With some frequency, as in my experience the most under-par players are either DPS or Heals, and your heals CAN'T be under-par for this fight)

    I don't see arguing for difficulty in normal mode to be worth it. It's meant to be facerool. And the precedent with difficult fights in the story/normal modes is they will get nerfed to oblivion in time. (Steps of Faith anyone?)
    Steps of Faith was nerfed because it gated off the expansion and people were intentionally dropping out of it trial. Basically, Square panicked at the possibility new or returning players wouldn't be able to unlock Heavensward. A better example would be Pharos Sirius. Nonetheless, we more recently saw demanding for nerfs on Final Steps of Faith and Weeping City, which the devs flat out said would not happen. People eventually get better if you push the accordingly. Slight curves in difficulty are how you can build a midcore for your game. Another stickler to Steps of Faith is veteran players who cleared it had no reason to stick around. You didn't get anything. Weeping City forced patience because of the rewards.
    (9)
    Last edited by Bourne_Endeavor; 10-02-2016 at 05:27 PM.

  10. #10
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Bourne_Endeavor View Post
    Lord no! Normal modes are enough of a pushover already. There should be some challenge in content outside extremes and savage.
    And there is a mode for challenge, it's called savage. Normal mode should be for experiencing the story.
    (0)

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