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  1. #9
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Sparktacus View Post
    The glamor debacle could easily be solved by SE if they consolidated it entirely and made it so you could glamor any armor piece in the game without actually having it. Heaven forbid they streamline this system that is getting wildly out of hand, AND give EVERYONE access to anything they wanted (glamor wise). Problem solved in terms of unique looks.
    So you would kill one of the game's most powerful motivation tools to do content? Okay

    Quote Originally Posted by Bourne_Endeavor View Post
    Just to comment on this, albeit a bit late. That feeling only stretches so far. The average gamer typically will either lose interest entirely or go to Youtube if frustrated to the point where it's no longer fun. For most people, Savage isn't fun, but an enormous source of frustration. Gating the story behind it won't motivate more people to do it. You'll just risk those players unsubbing instead of raiders. To use a friend of mine as an example. There is no incentive I could offer her to play Bloodborne. She would despise it because, for her, that level of difficulty simply isn't fun. She'll watch, but she won't touch it herself.
    And where is this idea coming from that raiding is the only content in the game? 95% of this game is catered to the casual market. If raiding is the one thing that they feel they could not do, then besides that and Primal EX, every piece of content is catered towards casual for them to play. I have a hard time believing they would leave over it. It certainly wasn't an epidemic in 2.0. Raiders on the other hand will easily leave over poor raid structure like we have currently and they have. Midcore scene is in really bad shape and some notable world/server first groups have disbanded.
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    Last edited by Velhart; 09-03-2016 at 01:00 PM.