Page 21 of 42 FirstFirst ... 11 19 20 21 22 23 31 ... LastLast
Results 201 to 210 of 418
  1. #201
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Velhart View Post
    And where is this idea coming from that raiding is the only content in the game? 95% of this game is catered to the casual market. If raiding is the one thing that they feel they could not do, then besides that and Primal EX, every piece of content is catered towards casual for them to play. I have a hard time believing they would leave over it. It certainly wasn't an epidemic in 2.0. Raiders on the other hand will easily leave over poor raid structure like we have currently and they have. Midcore scene is in really bad shape and some notable world/server first groups have disbanded.
    For Alexander? No. Nobody cares about that story for the most part. But consider if Coil and Alexander were swapped; difficulty and all. A greater number of people would be pissed off a major story element was gated behind exceptionally difficult content. This can lead to unsubs because frustration overtakes enjoyment if those people do attempt Savage, only to get crushed over and over again. You're more likely to win those players back, however if what they like is gated behind stuff they don't, it will drive them away. Otherwise, we agree. The midcore is where SE needs to find a compromise, and could actually put the storyline. Even more casual centric players can push themselves to that level a challenge. Unfortunately, Savage essentially goes from 6 to 11 with no in between. I wonder if they couldn't stack the difficulties on one another. Normal mode gets increasingly harder; with Brute Justice serving a EX Primal equivalent or thereabouts, then segue that into A5S and scale up from there.

    Quote Originally Posted by Archaell View Post
    One of the main issues with savage in my opinion is that the content is both hard and basically static locked. Meaning that the progression is close to impossible outside of the static groups, and I am talking about loot restrictions not knowledge of fights, which is one of the main reasons behind the low percentage of players even trying it.

    What would you think about this:

    1. The savage being free of all the weekly loot restrictions.

    2. The savage floors being added to the game gradually instead of at once.

    Basically something like this: 3.4 A9S and A10S added, 3.45 A11S added, and lastly 3.5 A12S added to the game.

    It would be still time-gated but in more accessible way while allowing easier movement of people between the groups.
    Without weekly restrictions, people will farm within a few weeks and have no reason to continue subbing. Some people even had the god awful 210 Anima step down within a few days, though that was hardly the norm. Point is, Square has to gate content, lest we all consume it far too quickly. Making the Savage floors themselves "time gated" still leaves that hole in between A11S and A12S.
    (2)
    Last edited by Bourne_Endeavor; 09-04-2016 at 12:06 AM.

  2. #202
    Player
    B0YRaNmA's Avatar
    Join Date
    Jul 2015
    Posts
    80
    Character
    Mylene Aquamarine
    World
    Balmung
    Main Class
    Ninja Lv 80
    Quote Originally Posted by B0YRaNmA View Post
    ...dungeon content lock behind puzzle difficulties - where youtubers and guides creator don't reveal or the puzzle gets randomized.
    As youtube videos has been brought up a couple times in this thread, I would go as far as saying guide creators should limit the amount of knowledge they are giving out, like what to look out for and not positioning and so on and so forth. As we wants to promote long lasting content, it doesn't help to have an answer cheat sheets. The argument on the line of, not everyone needs to run as they do, this will be met w/ the question; then why are people making youtube guides their holy grail...?

    The ideas that I'm throwing out there is related to the fact that people are trying to make changes without fixing some of the core problems that hinders both sides of the argument.
    (0)

  3. #203
    Player
    Archaell's Avatar
    Join Date
    Sep 2015
    Location
    Limsa Lominsa
    Posts
    1,049
    Character
    Arch Idealist
    World
    Alpha
    Main Class
    Blacksmith Lv 100
    Quote Originally Posted by Synestra View Post
    But i always tought raiding was teamwork content you do with friends or atleast it used to be, i mean wheres the fun doing that stuff with peoples you dont know at all?
    Right now you need exactly 8 same people to do the content with at the same time. You get as much raiding time as these 8 people are able to meet up. If one person clears the content outside of the group the group gets rewarded with less loot - slowing down the group's progression and making the rest of the team hostile, so this person can't sub anywhere else decreasing the chance for the other people to clear the content.

    Raiding outside of the static groups creates problems, replacing missing people even when the other 7 can raid creates also problems, and forming statics compoused of more than 8 people to get more raiding time is punishing the overall progression of the group.

    The result is that players are locked inside of the statics and that is bad.

    For example our FC has two statics right now. Due to the loot restrictions when someone is missing in the static 1 the raid has to be either cancalled or some random person with similar progression found somewhere else - even tho there would be xx other players from the static 2 able to sub for the missing person were they not loot locked to their own static group...

    This is a huge problem which should be fixed to make raiding more accessible.

    Quote Originally Posted by Bourne_Endeavor View Post

    Without weekly restrictions, people will farm within a few weeks and have no reason to continue subbing.
    That's why I suggested to add the floors through patches instead of at once - making sure that the players stay sub in a different way. Basically cutting that big hole at the end of the season and putting the pieces between the patches.
    (3)
    Last edited by Archaell; 09-04-2016 at 12:15 AM.
    The main reason why the Party Finder is not working for the harder content and so many groups disband after few wipes is caused by the players who ignore the comments.

    Getting to the phase XYZ once does not mean you are ready to join parties to do XYZ.

    Parties should spend most of the time doing the phase that is written in the comment not trying to get there.

  4. #204
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Archaell View Post
    That's why I suggested to add the floors through patches instead of at once - making sure that the players stay sub in a different way. Basically cutting that big hole at the end of the season and putting the pieces between the patches.
    Aye. But like I said, there is still too much of a gap. Patch 3.5 would not release until at least two months following 3.45. And with Savage, itself, lasting a full six months. Raiders would be better off waiting a few months since they have no need to worry about missing gear for a week.
    (2)

  5. #205
    Player
    B0YRaNmA's Avatar
    Join Date
    Jul 2015
    Posts
    80
    Character
    Mylene Aquamarine
    World
    Balmung
    Main Class
    Ninja Lv 80
    Quote Originally Posted by zosia View Post
    Show me where I said that raiding was all about the challenge? Let me save you the search, I never have.... soooo alll you are really doing is taking my PERSONAL INDIVIDUAL statements and using that as some silly trump card against raiders in general. /golfclap
    Calm down there...all Cakekizyy was saying is there a lot of comments out there, not specifically by you, but other raiders, that stats that challenge was enough of a reward.
    (2)

  6. #206
    Player
    Archaell's Avatar
    Join Date
    Sep 2015
    Location
    Limsa Lominsa
    Posts
    1,049
    Character
    Arch Idealist
    World
    Alpha
    Main Class
    Blacksmith Lv 100
    Quote Originally Posted by Bourne_Endeavor View Post
    Aye. But like I said, there is still too much of a gap. Patch 3.5 would not release until at least two months following 3.45. And with Savage, itself, lasting a full six months. Raiders would be better off waiting a few months since they have no need to worry about missing gear for a week.
    What about adding achievements for each floor and nerfing the older floors slightly when the new ones are added? Raiders usually hate clearing nerfed content so it should motivate them to stay subbed.

    Quote Originally Posted by B0YRaNmA View Post

    1. Though they will need to remove all weekly loot restrictions for other dungeons also...
    In my opinion removing the loot restrictions only in the savage content would be one of the biggest motivations for the players to do it - so removing the loot restrictions in the easy content would be counterproductive.
    (1)
    Last edited by Archaell; 09-04-2016 at 12:49 AM.
    The main reason why the Party Finder is not working for the harder content and so many groups disband after few wipes is caused by the players who ignore the comments.

    Getting to the phase XYZ once does not mean you are ready to join parties to do XYZ.

    Parties should spend most of the time doing the phase that is written in the comment not trying to get there.

  7. #207
    Player
    zosia's Avatar
    Join Date
    Sep 2014
    Location
    Gridania
    Posts
    581
    Character
    Zosia Twinrova
    World
    Cactuar
    Main Class
    Scholar Lv 70
    Quote Originally Posted by B0YRaNmA View Post
    Calm down there...all Cakekizyy was saying is there a lot of comments out there, not specifically by you, but other raiders, that stats that challenge was enough of a reward.
    We saw how SCoB savage played out, We saw how Gordias and Midas savage played out. This notion that challenge is the only sustaining motivation needed for savage raids is ABSOLUTELY ridiculous. Cakekizyy literally added nothing of value by pointing out that some raiders say that while contrasting that point with my statement.

    There are raiders that raid for the challenge, but lets be real, raiders raid for a host of reasons.

    I am tired of people like cakekizy painting in broad strokes to demonize raiders that are asking for better rewards.

    http://forum.square-enix.com/ffxiv/threads/264391-Raider-to-Non-Raider-an-exhibition-on-thoughts-and-misconceptions?p=3345981&highlight=misconceptions#post3345981

    I have tried the kindly in-depth nuanced approach a long time ago. Now, after seeing how those concerns went unaddressed despite presenting them over a year ago, I couldn't care less about being pleasant. So, If I see a bad point, full of bad assumption/s or misconceptions, I am gonna point it out in the most blunt manner and then I may have a chuckle at the expense of poorly supported opinions.

    Many casual players spat in the face of raiders, like myself, when we saw the storm coming with alex savage. I am just returnintg the favor now as this game sinks father and farther into obscurity.
    (1)
    Last edited by zosia; 09-04-2016 at 01:38 AM.

  8. #208
    Player
    B0YRaNmA's Avatar
    Join Date
    Jul 2015
    Posts
    80
    Character
    Mylene Aquamarine
    World
    Balmung
    Main Class
    Ninja Lv 80
    Quote Originally Posted by Archaell View Post
    In my opinion removing the loot restrictions only in the savage content would be one of the biggest motivations for the players to do it - so removing the loot restrictions in the easy content would be counterproductive.
    You're gonna get people coming at you saying that it's unfair...from players of other content, which will use savage unlock as an example of why can't everything else be unlock.
    (1)

  9. #209
    Player
    Xlantaa's Avatar
    Join Date
    Feb 2015
    Posts
    1,000
    Character
    X'lantaa Lizhashen
    World
    Moogle
    Main Class
    Dark Knight Lv 90
    I don't see the problem.
    (0)

  10. #210
    Player
    B0YRaNmA's Avatar
    Join Date
    Jul 2015
    Posts
    80
    Character
    Mylene Aquamarine
    World
    Balmung
    Main Class
    Ninja Lv 80
    Quote Originally Posted by zosia View Post
    We saw how SCoB savage played out, We saw how Gordias and Midas savage played out. This notion that challenge is the only sustaining motivation needed for savage raids is ABSOLUTELY ridiculous. Cakekizyy literally added nothing of value by pointing out that some raiders say that while contrasting that point with my statement.

    There are raiders that raid for the challenge, but lets be real, raiders raid for a host of reasons.

    I am tired of people like cakekizy painting in broad strokes to demonize raiders that are asking for better rewards.

    http://forum.square-enix.com/ffxiv/threads/264391-Raider-to-Non-Raider-an-exhibition-on-thoughts-and-misconceptions?p=3345981&highlight=misconceptions#post3345981

    I have tried the in-depth nuanced approach a long time ago. Now, after seeing how those concerns went unaddressed despite presenting them over a year ago, I couldn't care less about being pleasant. So, If I see a bad point, full of bad assumption/s, I am gonna point it out.
    I see and understand...but taking it personally will just gives you more stress.

    Its an after effect of what was used to white knight the game.
    (2)
    Last edited by B0YRaNmA; 09-04-2016 at 01:48 AM.

Page 21 of 42 FirstFirst ... 11 19 20 21 22 23 31 ... LastLast