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  1. #81
    Player
    Yeol's Avatar
    Join Date
    Jan 2016
    Posts
    1,294
    Character
    Dr Yeol
    World
    Ragnarok
    Main Class
    Fisher Lv 100
    SE will not change anything without looking at numbers. It is following different formula now than it did back in 2.x because this new formula gave them the numbers they wanted to see. It was not fair for most players that coil was getting harder each turn and so most people did not clear it (the clear rate numbers were very low) and many people complained. Thats why SE is now releasing two different level of difficulty. To be fair with all type of players.

    One thing SE forgot to look over is that now raiders get nothing from current savage but higher IL gear. They can fix this by releasing normal mode 1 or 2 patches after savage. Therefor savage players are the ones to see the story first and get the unique gear for 1 or 2 patches. Then after 2 patches everyone can give it a shot at normal mode (easier version) for the story and lower IL set but still considered good. If they wanted to have both versions out at the same time, they need to make savage gear more unique and different from normal one (not just IL wise).
    (3)

  2. #82
    Player
    KarstenS's Avatar
    Join Date
    Aug 2013
    Posts
    6,246
    Character
    Lilli Karani
    World
    Odin
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Remus View Post
    I'm pretty sure SE doesn't even know what to do with raiding anymore even though people have given suggestions.
    I have found some interesting points within the latest Famitsu interviews, which may bring some light into the darkness, what they are doing.

    A little list of "reasons" why the turned into the direction we currently have.

    Y: I think it's because of the characteristic of japanese players, but there's this forced momentum where players feel like they definately have to clear the content no matter what and this idea seems to be stronger in japan.

    [...]

    If everybody around you has cleared the content, you need to clear it. If there's a certain trend, you need to follow it. That sort of feeling is probably floating around.

    [...]

    It might be because the Japanese MMO market hasn't had "high end raids" before and not being able to clear content even if you have the best gear is new for them.
    In some sentences he is stating the current focus with the raid:

    Y: Although i want to get rid of the atmosphere where you feel left out if you don't raid..but i think it's a japanese thing.
    As it seems in the both interviews, the current focus is the japanese community only. Don't know what I shall think about it.

    Sources:

    https://www.reddit.com/r/ffxiv/comme..._needs_to_ask/

    https://www.reddit.com/r/ffxiv/comme...rward_another/
    (0)

  3. #83
    Player
    IgnisFatuus's Avatar
    Join Date
    Sep 2013
    Posts
    69
    Character
    Ignis Fatuus
    World
    Shiva
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Whocareswhatmynameis View Post
    Looking at diadem, palace of the dead, and platoons... It already is. I guess we will see how many subs this format can retain in 4.0, my guess is not many. Blizzard already walked down this path and lost 1/2 their subs.... Now Yoshida wants to follow Blizz. GG

    The thing i feared the most in 2.X is becoming a reality in 3.X
    diadem and palace of the dead should be catered to the 1%? good idea, why not just take the game down right now and we can be wildstar 2.0.

    honestly, the problem is neither so much difficulty, but the lack of content and the insanely boring way content is designed. it was okay for relaunching the game but now we're here 3 years later and it's the same stuff... just even less. and with lots of duds while trying to design content that fits into their rigorous base game design.

    besides, I think pushing normal mode into a later patch would help the raid scene a bit out too, but it wouldn't fix any of the base problems. plus, SE has already established normal mode into their boring ass grind to keep you busy paying subs. for them it's a double win. for us, not so much.
    (5)

  4. #84
    Player
    Remus's Avatar
    Join Date
    Aug 2013
    Location
    Garlemald
    Posts
    1,392
    Character
    Robas Kebas
    World
    Odin
    Main Class
    Samurai Lv 100
    Quote Originally Posted by KarstenS View Post
    snip
    That annoys me a bit. That can't just design it around a japanese mentality when other regions play the game as well. If your creating a MMO with numerous cultures sometimes you need to take it into account when creating content.
    (1)

  5. #85
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by KarstenS View Post
    snip
    I don't get Yoshi-P's logic. So, Savage difficulty has to be lowered so people don't feel left out? It would be a better accomplishment to overcome the difficult trial, not wait till it is reduced to my level. I am just a western mind however. If you are making a MMO catered to a worldwide audience, then there definitely needs to be a compromise between western and eastern ideologies. From how he explains things, it seems like he favors an eastern mindset first, which I guess is natural because that is the team.
    (1)

  6. #86
    Player
    Cakekizyy's Avatar
    Join Date
    Jun 2016
    Posts
    1,057
    Character
    Cakellene St
    World
    Gungnir
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Remus View Post
    That annoys me a bit. That can't just design it around a japanese mentality when other regions play the game as well. If your creating a MMO with numerous cultures sometimes you need to take it into account when creating content.
    Hasn't SE always built their games to Japanese players?
    (0)

  7. #87
    Player
    Remus's Avatar
    Join Date
    Aug 2013
    Location
    Garlemald
    Posts
    1,392
    Character
    Robas Kebas
    World
    Odin
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Cakekizyy View Post
    Hasn't SE always built their games to Japanese players?
    Single Player games its understandable but not in a MMO which gets constantly update every few months with a playerbase mixed with japanese players and western players. If they continue doing things purely for japanese only it can lead to change in numbers on the other side. Also FFXV has taken quite a bit of feedback from the western audience when creating the game.
    (1)

  8. #88
    Player
    Synestra's Avatar
    Join Date
    Oct 2013
    Posts
    1,071
    Character
    Nel Synestra
    World
    Moogle
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Claymore65 View Post
    Moving back to the "one difficulty" level of Coil would be extremely problematic. Just look at the clear rates from April 2015: https://www.reddit.com/r/ffxiv/comme...active/cqjuvsn
    Why are peoples only looking CLEAR rates as an proof to see how popular said content is? those numbers doesnt show groups who are still progressing in midway or on lastboss itself. Seeing each turn clear rates would reveal alot more accurate numbers instead needing to clear whole place.
    (3)
    Last edited by Synestra; 09-02-2016 at 12:07 AM.

  9. #89
    Player
    Iromi's Avatar
    Join Date
    Sep 2012
    Location
    Gridania
    Posts
    2,059
    Character
    Tilla Eversong
    World
    Siren
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Remus View Post
    That annoys me a bit. That can't just design it around a japanese mentality when other regions play the game as well. If your creating a MMO with numerous cultures sometimes you need to take it into account when creating content.
    Exactly. They will shoot themselves in the foot if they continue doing this. It is very close minded and silly. If he continues with this logic (to cater to one region, when multiples play it) then they will continue to have the main player base be just that...and in turn more and more people will quit. Makes me sad, I thought we left that mentality back in the 90s, but I guess not :/
    (1)

  10. #90
    Player
    Claymore65's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    163
    Character
    Cress Valorblade
    World
    Mateus
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Synestra View Post
    Why are peoples only looking CLEAR rates as an proof to see how popular said content is? those numbers doesnt show groups who are still progressing in midway or on lastboss itself. Seeing each turn clear rates would reveal alot more accurate numbers instead needing to clear whole place.
    As far as I'm aware, we don't have as easy access to clear rates for individual turns. In my second post I used the clear rates for Gordias, which we do have reliable data per turn from the 2015 survey: http://www.finalfantasyxiv.com/Eorze...N_Census_L.png

    It's actually kind of hilarious to look at the A3S drop off (37,988 complete A2S, 3,537 complete A3S, 58 complete A4S). From that census we can see that normal clear rates is about 4x larger for A1S (251,718 vs 58,873), but ~3974 times as large for A4S (230,500 vs 58). Note that this is from September of 2015, so by now numbers are going to be larger. As far as I'm aware we don't have "by-turn" clear data for Midas, only end clear rates from unofficial sources. I imagine that the numbers would be a bit closer together than Gordias, but I don't want to speculate too much. If we had an official 2016 census we could have a lot more accurate data.
    (1)
    Last edited by Claymore65; 09-02-2016 at 12:51 AM.

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