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  1. #1
    Player
    Xlantaa's Avatar
    Join Date
    Feb 2015
    Posts
    1,000
    Character
    X'lantaa Lizhashen
    World
    Moogle
    Main Class
    Dark Knight Lv 90
    I don't see the problem.
    (0)

  2. #2
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    I honestly cant understand why they introduced the raid loot lockout feature when i was under the impression it was supposed to change whether people could re participate(remember first coil locked you out of participation in the previous turns if you cleared, or even so much entered a higher instance with someone whose progress was further) but then the incentive for going back is less loot upon clear or no loot if a couple people have done it before for the week, which would make bringing someone who cleared undesirable at the least, its strange to me as it seems illusory compromise at the least. Ir seems like a very unattractive feature even when introduced as now you can go back and help people with the content sorta
    (0)

  3. #3
    Player
    B0YRaNmA's Avatar
    Join Date
    Jul 2015
    Posts
    80
    Character
    Mylene Aquamarine
    World
    Balmung
    Main Class
    Ninja Lv 80
    Quote Originally Posted by ADVSS View Post
    I honestly cant understand why they introduced the raid loot lockout feature when i was under the impression it was supposed to change whether people could re participate(remember first coil locked you out of participation in the previous turns if you cleared, or even so much entered a higher instance with someone whose progress was further) but then the incentive for going back is less loot upon clear or no loot if a couple people have done it before for the week, which would make bringing someone who cleared undesirable at the least, its strange to me as it seems illusory compromise at the least. Ir seems like a very unattractive feature even when introduced as now you can go back and help people with the content sorta
    I blame that on loot lock out being a thing before raid was introduce. Then to be fair, they stick to the same formula.
    (1)

  4. #4
    Player
    raela's Avatar
    Join Date
    Nov 2014
    Posts
    715
    Character
    Raela Sarinelle
    World
    Cactuar
    Main Class
    Scholar Lv 80
    Quote Originally Posted by ADVSS View Post
    Ir seems like a very unattractive feature even when introduced as now you can go back and help people with the content sorta
    Because if you're struggling to find people who haven't yet cleared it, you may be perfectly happy with 1 or 0 chests when you just want the weekly page. If the restriction was "you can't look if you have your weekly clear" but still had the same number of chests, it would make run selling much more popular (guaranteed 2 drops for the carried).
    (2)

  5. #5
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by raela View Post
    Because if you're struggling to find people who haven't yet cleared it, you may be perfectly happy with 1 or 0 chests when you just want the weekly page. If the restriction was "you can't look if you have your weekly clear" but still had the same number of chests, it would make run selling much more popular (guaranteed 2 drops for the carried).
    oh right there is the weekly page too, good point

    unpopular objective argument about raiders only needing raid gear: even raiders dont need raid gear, if you consider the upgrades for tome gear being locked in raid, making them raid gear i level, including now with materia melding and soon pentameldable weapons - i know its an unpopular opinion, but yeah i just dislike that argument that non raiders shouldnt be able to progress at all. Hell. you want the raids to last a little longer, thatd be the way to do so.while progressing through i level like a snail(hope i never see the day)
    (2)
    Last edited by ADVSS; 09-04-2016 at 02:41 AM.

  6. #6
    Player
    KarstenS's Avatar
    Join Date
    Aug 2013
    Posts
    6,246
    Character
    Lilli Karani
    World
    Odin
    Main Class
    Reaper Lv 90
    Quote Originally Posted by ADVSS View Post
    I honestly cant understand why they introduced the raid loot lockout feature when i was under the impression it was supposed to change whether people could re participate(remember first coil locked you out of participation in the previous turns if you cleared, or even so much entered a higher instance with someone whose progress was further) but then the incentive for going back is less loot upon clear or no loot if a couple people have done it before for the week, which would make bringing someone who cleared undesirable at the least, its strange to me as it seems illusory compromise at the least.
    You know. There are groups, which are practising a turn without being close to a kill. So someone with a kill ID can fill a missing spot in this group without issues, as this group will not see the loot chests at all.

    For turns they have on farm: For many groups its better to get 1 or 0 chests + the book, before they get nothing at all the week because of missing people.

    With the system we had with coil, both of them were impossible.
    (0)
    Last edited by KarstenS; 09-04-2016 at 07:56 AM.

    Videos mit der Hauptgeschichte und ausgewählten Nebenquestreihen (deutsch): https://www.youtube.com/user/KSVideo100

  7. #7
    Player
    Lorielle's Avatar
    Join Date
    Sep 2013
    Posts
    537
    Character
    Lorielle Kurayami
    World
    Cactuar
    Main Class
    Pugilist Lv 80
    A little small thing about 4.0. The best it will do is bring big fancy new things that each patch -typically- does. It will maintain some interest before people just unsub until the next big thing. Until SE wishes to change their plans(which Yoshida already mentioned sticking to), then you're just going to lose people gradually. Though this is no guarantee it's going to bring back all the people they lost each patch(I didn't really bother coming back for events or POTD for example). Not really a good thing for a sub MMO. The game is only good as a new player. Once you reach the end, there's nothing for you there. At all. Just idle waiting. I hate telling people that when they ask me if the game is worth investing in.
    (3)

  8. #8
    Player
    Lisotte's Avatar
    Join Date
    Jun 2013
    Posts
    339
    Character
    Lisotte Poena
    World
    Sargatanas
    Main Class
    Warrior Lv 80
    This from the developers is pretty disappointing, my entire FC used to raid Coil both because of the awesome story and the gear, but for Alex they never saw the point as having that gear wasn't enough incentive.
    (3)

  9. #9
    Player
    Mejingjard's Avatar
    Join Date
    Oct 2013
    Posts
    52
    Character
    Muspelliane Levantein
    World
    Moogle
    Main Class
    Dark Knight Lv 60
    Hi everyone!

    I am not really here to give opinion of how dev should handle all this raid stuff, but I still wish to give my feelings toward this situation.

    I have read all pages of this thread, and I understand fears from both sides.
    Yet, what I am going to say won't please many players here, but...
    There is to be a gap between players that are dedicating theirselves to raiding and others. It is not a bad thing, it does create a motivation to push yourself further. Yet in FFXIV we are in some sort of carebear land where no one should feel better than any other player... well... it does not work.
    Turn it in every way you can, no matter ilvl or melding you can have, most of raiders ARE better than the average playerbase. Limiting their ilvl won't change anything at this, dumbing down rotation won't change this either. By restricting their progression, the only thing that occurs is to cut the will to progress to every other players. Why bother being good? you will get the same stuff anyway without effort.

    I perfectly understand casual players fear of being left behind, still, even though I cannot raid anymore because of irl reasons, I (we) do not deserve having the same level of power as raider have.
    Back in the time of the first Coil, I saw a Paladin with Allagan armor chest, one time in Mor Dhona, when I was still doing my Curtana. When I saw this piece of armor, I knew I wanted to get my hand on it. And guess what, I set my shyness aside, I searched for a roster, I joined one, I entered Coil and... it was worth every piece of effort I put into this. Allagan set was totally awesome looking, unique compared to every other gear set avaible at that time, and the way to acquire it was even better.
    Having something to work for IS the best way to keep a solid player base in a MMORPG. And guess what, awesome and powerfull gears are one of the biggest carrot that exist. Story works well too if it is interesting and feels like you really did something amazing.

    I see many replies like raiders are too few to be catered too... that's partially true. The fact has been already stated, this is this "few" that have the most impact one the whole game community. They are the one who make the economy flourish, they are the ones who draw people toward the end of the game, thy are the ones who guides news players, they are some kind of a beacon of what awaits players in the end game. They are the players that make the world alive. Cut them down and you shoot a bullet in to your feet. No more econmy, no more guides, only a bunch of random strangers that dwell in DF without any goal.

    With this new meta of the MMO when you have to rush to max lvl to enjoy the game, end game must have even more attention when developping content than anything, because you will be stucked here very soon. I spoke of Lineage II earlier, and that was not to mention it randomly. This game had an insanely hard leveling, not much other words to say it. Yet, since your firsts levels you had raid bosses, and even the lowest lvl player had an impact on high level gaming due to the extremely complex guild system in place. So the whole interest was spreaded in all the player experience. Now these days are over and we are pushed to max lvl in less than a month. If there is no valid progression when here, no sense of accomplishment, no envy toward the best players... then what is the point ?

    I really don't get that mentallity of everyting should be awarded to everyone.
    No it must not!
    Breaking the value of effort is the worst thing ever. When noone can feel "special", then no one is special. Still, this is this kind of players that drive everyone toward endgame.

    Besides, one of the most present idea I see is that content is "locked" behind savage or hard stuff... I never saw such a wrong statement!
    Content is absolutly NOT locked behind Coil or Savage or anything.
    REWARDS are locked behind it.

    The content is here and nothings prevents you to make party to try it and discover it. Yes, the actual system in place is awfull and don't do any good to that by preventing new players to have any reward if experienced players come along, still, you can try and make discovering parties. I mostly see antisocial behavior preventing a lot of players doing the content.
    I know Alexander savage is a failure. No striking story like Coil, no great gears, no better savage rewards, no incredible design either... Just bland boss fights. The firsts coils were amazing because they were unexpected and tied to the most important story of the game. it felt gigantic and dangerous. Every step in Coils was a reason to make another one. It was gorgeous. Even now I'm only logging to try to have players getting trough it becasue I think it is still the best content made in this game.

    I always see casual spitting in raiders face. But you know what raiders wants?
    They wants you to enjoy the same content as them. they wants you to feel satisfied with your character, with your rotation, with your numbers... They wants you to overcome your fear of raiding and join them in theses fights. Sure it is actually hard to step in it due to many stupid limitation. (seriously there is a weekly loot restriction in 24 players raids, it should be easy to adapt it to the savage raid scene! ).
    But, I say it again, raiders doesn't want to have casuals "locked out' of content and feel unique, they wants casuals to join them in this content and enjoy the same thing!
    Because when you overcome the most difficults things, passing on this knowledge is the ultimate state of accomplishment.

    Look at what these filthy raiders did for the whole community: they created parsers (you can think what you want about this, it IS a good thing to improve and motivate), they create video guides to help newcomers to try on hard content,they made guides about each class rotation, they create gears calculators, they search for what could be BiS and share, they make most of your gathered items worth anything. Have they ever asked for something in return? No. They does it because they want everyone to enjoy and step in the most hardest content. They does it because there is a whole amazing potential of content EVERYONE is stripped of because of that mentality of I want everything without effort.

    Sure there is some bad apples everywhere, still, please understand that even if sometimes it is not well formulated, it is always more pleasant to play when players give their best. When everything is handed down without any effort, well, no one will put efforts. And this is precisly what raiders put fingers on.
    This sentence is for devs : how do you feel, knowing that almost all the stuff you worked hard on, is not even remotly considered as much of your playerbase is watching TV while doing dungeons ? The more SE will cater to the lower denominator, the more their work will be worthless.

    You know what could have been awesome? Adapting Coil to Heavensward level. And keep Allagan gears relevant ilvl-wise. This way, we would not had to throw our hard gained Wyrm gear for some easily earned gears. It does not change much when in leveling because of synch, but then we would have felt awarded for that hard victory against Bahamut.
    I will keep saying it, Coil was the best content ever made in this game. If you didn't want to do it, then you dont deserve things that were gained through it. Because it was your choice to not even try. Because except for the lasts turns, progressing into Coils was not hard, it only asked for a bit of effort and communication, and tries. And it could be made even with only one evening per week of tries. Nowhere was it writen you had to complete the whole thing in less than a month. it was made to last for 6 months.

    Destroy raiding scene, and you destroy your game. They may be the least present players, but they are the few that make the game alive. And it has always been like this in MMORPG.
    (14)

  10. #10
    Player
    AutumnsHollow's Avatar
    Join Date
    Sep 2013
    Posts
    133
    Character
    Autumn Hollow
    World
    Midgardsormr
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Mejingjard View Post
    Snip
    That was a really good post and I agree with a lot of things you have to say. I actually only became a raider because of a similar situation. I saw someone wearing the allagan robe of healing and I thought "Oh man I really want that!" ended up subbing in for a raid team not knowing anything I was doing. Then I got asked to stay with them permanently.

    This is one of the reasons I don't think normal mode, and savage shouldn't have shared base models. Either normal mode should get their own gear set, or no gear at all. The sad part about the savage sets is that most of them only look good in their default color. So instead of farming the manipulator in gordias you could just get the prototype tokens and you'd be set glamour wise. Some of them really dye horribly. Midas sets from what I've seen also mostly dye horribly which is incredibly disappointing. Haveing unique good looking gear sets is another way to motivate casual players (which I used to be) to try their hand in raids to acquire a piece of gear that they really desire.

    There have been a lot of really good posts in this tread, and I sure hope our community managers would send some of these great posts to Yoshi. But...according to the newest interview it seems to be the case that Yoshi only really cares about the Japanese fan bases voice. Which is perfectly understandable since he's Japanese as well, but this isn't a Japanese only game which is the problem. The sad part is, if that interview was translated correctly the Japanese fanbase isn't even the majority in this game, it's NA that's filling their wallets the most according to the unofficial census since we're the most active region.

    Sources: Unoffical Census: https://drive.google.com/file/d/0B-d...VPNFZCaEk/view
    Interview 1: https://www.reddit.com/r/ffxiv/comme..._needs_to_ask/
    Interview 2: https://www.reddit.com/r/ffxiv/comme...rward_another/
    (0)
    Last edited by AutumnsHollow; 09-05-2016 at 12:39 AM.

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