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  1. #171
    Player
    enthauptet's Avatar
    Join Date
    Aug 2015
    Location
    Gridania
    Posts
    710
    Character
    Judy Hopps
    World
    Excalibur
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Nalien View Post
    Part of the problem there is item level inflation... I mean, Lv60 starts out at i150, then before 3.1 even came around, we had i210... We could actually have a much tighter progression up the item levels if SE wasn't so set on making everyone the same every other patch... If you don't hand casuals raider tier progression, then you don't have a situation where Scriptures are going to outclass everything we currently have... You don't rise through the item levels at a fairly alarming level, and content maintains its difficulty for slightly longer... Heck, they don't even have to make these jumps 10 point differences... We had i220 > i230 > i240, for example, but i220 > i225 > i230 is just as viable...
    The new prototype/crafted gear doesn't even need to be higher ilvl, it could be 240 but pentamelded would still be better. The tome upgraded stuff could have been like 235 or something to compensate for prototype ilvl. That way raiders still have good gear to start the next tier with even if they don't want to start out crazy with the crafted stuff.
    (1)
    Last edited by enthauptet; 09-03-2016 at 04:19 AM.

  2. #172
    Player
    Evumeimei's Avatar
    Join Date
    Aug 2013
    Posts
    314
    Character
    Kirsa Ishtola
    World
    Balmung
    Main Class
    Arcanist Lv 37
    Quote Originally Posted by MilesSaintboroguh View Post
    *looks at everyone who still botches Nidhogg normal*

    Uh huh...
    Well, I mean, people still mess up a lot of content. It happens. But if you say it like that then there's even less reason to remove normal mode raids, lol.

    Besides, Nidhogg was a good amount of difficult.
    (2)

  3. #173
    Player
    Ibi's Avatar
    Join Date
    Jan 2014
    Posts
    472
    Character
    Ibi Risasi
    World
    Hyperion
    Main Class
    Marauder Lv 70
    Quote Originally Posted by B0YRaNmA View Post
    You disagree, you don't do anything and reply to the thread with what you believe should be the opposite.
    If there's a specific counter that you want to do, quote that specific area and follow up with maybe two or three more counter arguments (have pity on those that truly wants to follows the thread for possibly and pure innovative ideas).
    That's how most, if not all, of these arguments and back-and-forth started at one point though. Usually several threads ago.

    I know a lot of the people in this thread (and some other regulars who haven't shown up in here yet) have gone back and forth on some of this stuff in a least a half dozen threads before because:
    1. We have different (sometimes wildly so) opinions on both what motivates people at end game and on what a good end game structure would involve.
    2. We're all pretty stubborn and convinced that our answer is at least mostly correct and the other person must just be missing some key point of our argument, and if we can just find the right way to phrase it, obviously they'll come around to our point of view.
    So what may have started out as a reasonable conversation has just escalated over time.
    (2)

  4. #174
    Player
    B0YRaNmA's Avatar
    Join Date
    Jul 2015
    Posts
    80
    Character
    Mylene Aquamarine
    World
    Balmung
    Main Class
    Ninja Lv 80
    I rest my case...
    (0)

  5. #175
    Player
    yexie's Avatar
    Join Date
    Aug 2013
    Posts
    109
    Character
    Nori Nawani
    World
    Siren
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by Velhart View Post
    You pay 12.99 to access the world, not to have everything handed to you on a silver platter. That is what veteran rewards are for. That privilege you speak so lightly of is from people who put in the hard work to have it. Work that most are not willing to do but for some reason feel just as entitled to it.

    If you cannot put in that kind of effort, then you need to acknowledge where you are in the progression chain, which is not at the end. When I played WoW before raiding, I always saw characters who had this really top notch Heroic gear and sometimes Legendary weapon that really showed off who was the best of the best. I in no way felt entitled to that gear at all, I know that person sweat blood and tears to get to where he was at.

    If I am going to stress myself out doing these really hard dance routine raids that a lot of times tests my patience, then yes I do deserve that privilege that casual players shouldn't have.
    I'm not sure if you didn't read my whole post or if you're just ignoring it.I personally don't feel entitled to get the gear without doing anything for it, and if you get a super awesome "legendary" weapon or a certain item because you beat something super hard,I don't feel entitled to get it and I don't feel bad at all for not having it, but savage gives a WHOLE set of items that are unavailable to 90% of the players, it's not a single special item, it's a whole set and it gets farmed till everybody has theirs on each and every alt, so yea I don't think it should be anything else but a recolor with higher itemlevel, I do however think that there should be something else there as a reward at the end of savage aside from just a simple achievement.

    Maybe it's because there generally is such a lack of choices when it comes to gear... There is always only ONE set of gear with a certain iLvl when a new patch comes out.
    For me it makes sense there is a gap in iLvl between endgame and casual, but if you don't want a sour feeling over your effort not being meaningful, a casual or midcore player doesn't want to have that sour feeling either, and trust me, we have it too.
    Grinding tomes is not rewarding, the gear that drops in the new dungeons is meaningless unless you have an army of alts to equip. By the time the weapon upgrade to i230 (7 weeks) is possible, we don't even "need" it to clear the content, since the iLvl is already high enough to faceroll through everything anyhow, the i240 upgrade now even more useless... we actually have even less to do than you.
    (1)

  6. #176
    Player
    yexie's Avatar
    Join Date
    Aug 2013
    Posts
    109
    Character
    Nori Nawani
    World
    Siren
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by zosia View Post
    Well, to answer you question, for me at least, exclusive rewards. I want to FEEL justly rewarded for millions of gil spent, countless hours of frustrating progression, and keeping my raid roster filled out. If raid gear cannot be the best gear in the game, then raid gear needs to really have a standout appearence.

    Look at guildwars 2, a strictly horizontal progression MMO. The skins coming from end game content are amazing! The detail, effects, and models are unlike most of the other gear in the game. Right now, the normal mode gear set spoils any chance of Midas gear having a stand out appearance.

    Savage should have either superior Ilvl or amazing vanity gear that stands out over anything else offered in the game. I would be happy with ONE of those. At least with FCoB, we had some of the most unique looking gear in the game that was only obtainable through raiding. We had an amazing raid story that was only obtainable from raiding. It FELT rewarding.

    To be as concise as possible, I feel raids need either the best ilvl or the best glamours. Right now we have neither. If I had a preference between the two, I would take the ilvl over locking great glamours behind savage.
    Ok wait, but isn't the gear from alex savage higher iLvl? I mean you got your i240 a while ago, no? And the weapon is i245, the highest in the game? Correct me if I'm wrong.
    I guess they would do better if the iLvl doesn't jump so much with each patch, have alex normal be i220 then tomegear be i230, savage i240 with i245 weapon, then after some month the general public gets to upgrade their stuff to i235 and weapon to i240 for example, then raidgear would actually ALWAYS be better... and it wouldn't actually matter for the general playerbase at all... because all the other content is easily beatable with i220 or less anyhow...

    I'll be honest, if raiders would actually get REALLY awesome completely newly designed gear SETS I'd be upset (simply because of all the recycling that happens with gear in general), but higher iLVL plus maybe a super shiny i245 weapon or something I'd find totally acceptable.
    (2)
    Last edited by yexie; 09-03-2016 at 04:55 AM.

  7. #177
    Player
    zosia's Avatar
    Join Date
    Sep 2014
    Location
    Gridania
    Posts
    581
    Character
    Zosia Twinrova
    World
    Cactuar
    Main Class
    Scholar Lv 70
    Quote Originally Posted by yexie View Post
    Ok wait, but isn't the gear from alex savage higher iLvl? I mean you got your i240 a while ago, no? And the weapon is i245, the highest in the game? Correct me if I'm wrong.
    I guess they would do better if the iLvl doesn't jump so much with each patch, have alex normal be i220 then tomegear be i230, savage i240 with i245 weapon, then after some month the general public gets to upgrade their stuff to i235 and weapon to i240 for example, then raidgear would actually ALWAYS be better... and it wouldn't actually matter for the general playerbase at all... because all the other content is easily beatable with i220 or less anyhow...
    My main gripe with odd number patches (3.1, 3.3, 3.5 someday) is that there is no new raid gear, so standardizing the item level is not needed. "Catch up" gear is not needed while the current tier is still relevant. I would have even been fine with augmented upgrade items coming from niddhog EX. But standardizing everyone's gear when the next alex raid has not even come out is asinine.

    Quote Originally Posted by yexie View Post
    I'll be honest, if raiders would actually get REALLY awesome completely newly designed gear SETS I'd be upset (simply because of all the recycling that happens with gear in general), but higher iLVL plus maybe a super shiny i245 weapon or something I'd find totally acceptable.
    Well, I would prepare yourself to get upset. Lets do a quick thought experiment shall we...

    The dev team knows the rewards for savage are poor. The dev team also wants to avoid any performance gaps between raiders and non-raiders. If I am lead producer that does not want to create ilvl disparities but I know I need to increase raid rewards, I would, of course, choose to double down on cosmetic rewards.

    I would put into this game some of the best looking raid sets that the player base has ever seen and I would gate them behind savage. That's how games like GW2 operate. Since gear is virtually meaningless, the best cosmetic rewards come from challenging end game content. I would bet 10 million gil on the notion that this is the kind of conversation Yoshida is having with his team about 4.0 as we speak.

    Quote Originally Posted by yexie View Post
    I'm not sure if you didn't read my whole post or if you're just ignoring it.I personally don't feel entitled to get the gear without doing anything for it, and if you get a super awesome "legendary" weapon or a certain item because you beat something super hard,I don't feel entitled to get it and I don't feel bad at all for not having it, but savage gives a WHOLE set of items that are unavailable to 90% of the players, it's not a single special item, it's a whole set and it gets farmed till everybody has theirs on each and every alt, so yea I don't think it should be anything else but a recolor with higher itemlevel, I do however think that there should be something else there as a reward at the end of savage aside from just a simple achievement.
    I think most of us would just settle for an Ilvl bump and savage and normal being complete disassociated for eachother, meaning raiders don't have to run normal for prog and Normal will have no impact on Savage. Just let them exists as two separate stand alone entities.

    Quote Originally Posted by yexie View Post
    Maybe it's because there generally is such a lack of choices when it comes to gear... There is always only ONE set of gear with a certain iLvl when a new patch comes out.
    For me it makes sense there is a gap in iLvl between endgame and casual, but if you don't want a sour feeling over your effort not being meaningful, a casual or midcore player doesn't want to have that sour feeling either, and trust me, we have it too.
    Grinding tomes is not rewarding, the gear that drops in the new dungeons is meaningless unless you have an army of alts to equip. By the time the weapon upgrade to i230 (7 weeks) is possible, we don't even "need" it to clear the content, since the iLvl is already high enough to faceroll through everything anyhow, the i240 upgrade now even more useless... we actually have even less to do than you.
    This is what all the white knight-ing back in ARR afforded us. People wanted a game that they could play for 20 mins a night. do one 24 man a week, and stay current with the end game. When you have a player base that WANTS that kind of meta, you end up with dungeons that have no teeth, content that is boring after two weeks, and an endgame that lacks any substance what so ever.

    This is what a casual 20 min a day MMO looks like. This is what the casual players wanted. Content that could be completed in a casual time frame on the casual player's terms. /shrug

    Quote Originally Posted by Ibi View Post
    We do actually already have a loose precedent for this in the rewards from The Feast's ranked mode.

    Admittedly it's hard to say that's hard evidence that they'd move in that direction, because PvP's rewards in general are even less impactful than Savage's due to the item level caps, but it does show that they're willing to institute glamour sets as the ultimate reward for a particular type of content.
    I often think of this, thanks for pointing it out. SE should extend the feast ranking system to raid rewards. I am not a game dev, so I can't say for sure how such a system should translate to PvE. I think we see mechanisms in wow like this where vanity mounts from HC/Mythic are guaranteed to drop while the content is relevant but are reduced to 1% drops once the next expansion comes out.

    Maybe the gobwalker and fauslet should not have a 100% drop rate come the expansion. But honestly, that's small potatoes for me. I don't care who goes back to alex in 4.0 to farm vanity items.
    (0)
    Last edited by zosia; 09-03-2016 at 05:34 AM.

  8. #178
    Player
    Ibi's Avatar
    Join Date
    Jan 2014
    Posts
    472
    Character
    Ibi Risasi
    World
    Hyperion
    Main Class
    Marauder Lv 70
    Quote Originally Posted by zosia View Post
    If I am lead producer that does not want to create ilvl disparities but I know I need to increase raid rewards, I would, of course, choose to double down on cosmetic rewards.

    I would put into this game some of the best looking raid sets that the player base has ever seen and I would gate them behind savage. That's how games like GW2 operate. Since gear is virtually meaningless, the best cosmetic rewards come from challenging end game content. I would bet 10 million gil on the notion that this is the kind of conversation Yoshida is having with his team about 4.0 as we speak.
    We do actually already have a loose precedent for this in the rewards from The Feast's ranked mode.

    Admittedly it's hard to say that's hard evidence that they'd move in that direction, because PvP's rewards in general are even less impactful than Savage's due to the item level caps, but it does show that they're willing to institute glamour sets as the ultimate reward for a particular type of content.
    (1)

  9. #179
    Player
    Welsper59's Avatar
    Join Date
    Mar 2012
    Posts
    2,427
    Character
    Eros Maxima
    World
    Leviathan
    Main Class
    Archer Lv 60
    Quote Originally Posted by yexie View Post
    I'll be honest, if raiders would actually get REALLY awesome completely newly designed gear SETS I'd be upset (simply because of all the recycling that happens with gear in general), but higher iLVL plus maybe a super shiny i245 weapon or something I'd find totally acceptable.
    This is actually part of the old school MMORPG tradition. It's honestly what got a lot of us to do the difficult raids and spend more time setting them up than actually doing them lol... a lot more time. I personally don't see it as a bad thing, since effort should be rewarded accordingly. Given that ilvl currently has next to no real value to have the best of, it's not exactly testament of the difficulties endured. As you might think I'm implying, I am indeed saying that prestige, bragging rights, and flaunting hard to get things is part of nearly all real hardcore raiders agenda. While there are always a few exceptions, the rest of the bunch absolutely love flaunting their achievements as time goes on or showing off new gear.

    But hey, that's exactly how most casual players are too. They love being noticed for their vanity choices or achievements, it's not much different. Hence, why it'd actually upset you to know someone else has access to something you don't, even though you technically do have access (you're not literally barred from getting it).
    (1)

  10. #180
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by yexie View Post
    snip
    My apologies. I was more going off on a rant not towards you after the first sentence. Should of clarified that.

    For gear, if story mode and Savage continue being a thing, then perhaps they shouldn't drop gear in there but other items. Like just keep the key item you have to collect seven times and add a decent amount of tomestones. Because the only reason people go back in for story mode is gear and the key item to buy a weapon. Story mode is already borderline dead content after the first week so you have to be careful with it's rewards.
    (1)
    Last edited by Velhart; 09-03-2016 at 05:51 AM.

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