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  1. #1
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,378
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    At the end of the day they are going to do what they feel is best for the entire Playerbase. I do believe the best rewards should be behind raiding. But I also believe that the story shouldn't be gated behind it either.
    (0)

  2. #2
    Player
    B0YRaNmA's Avatar
    Join Date
    Jul 2015
    Posts
    80
    Character
    Mylene Aquamarine
    World
    Balmung
    Main Class
    Ninja Lv 80
    I rest my case...
    (0)

  3. #3
    Player
    B0YRaNmA's Avatar
    Join Date
    Jul 2015
    Posts
    80
    Character
    Mylene Aquamarine
    World
    Balmung
    Main Class
    Ninja Lv 80
    After re-reading the translation, about the only different is boss visual between Normal and Savage. I have to agree that we will eventually run out of designs of gear for glamours, w/ the amount they're pushing out if they continue with the ilvl path they're taking. I also dread when the stats gets bloated.

    I'm also liking the idea of making Savage hard...like...super hard or (some might not like the idea, but it's a start) time consuming so that their gears are earn, at which points then they can have their gears like 2 tiers to 3 tiers up for the effort they put in. Why make savage gear that much different? So that it is not a requirement that everyone running Ex Roulette needs to have it (I'm looking at you BiS).

    What's the purpose of the gear at that ilvl? I think the idea of getting an equally high ilvl weapons from Savage EX primal sounds pretty good, just be sure to make EX Savage super hard too.

    What do you do when you have both? You can help others or (I'm sure like many will do) take it and leave.

    Is it fair for others that wants to try savage raiding? Sure is, those that finished had started at exactly where the next person to try will start. Which at that point is up to the high ilvl if they wants to give them a hand or not(being humanitarian), but since Savage are super hard, it'll be slightly easier so that it's not just giving high ilvls away.

    Normal for story and equally casual ilvl gear.
    Savage has super tier gears + story if people wants to just dive into it through savage, but no complaining that it's hard, and you couldn't get the story done, cause you could of done it in normal mode.
    (0)

  4. #4
    Player
    Archaell's Avatar
    Join Date
    Sep 2015
    Location
    Limsa Lominsa
    Posts
    1,049
    Character
    Arch Idealist
    World
    Alpha
    Main Class
    Blacksmith Lv 100
    One of the main issues with savage in my opinion is that the content is both hard and basically static locked. Meaning that the progression is close to impossible outside of the static groups, and I am talking about loot restrictions not knowledge of fights, which is one of the main reasons behind the low percentage of players even trying it.

    What would you think about this:

    1. The savage being free of all the weekly loot restrictions.

    2. The savage floors being added to the game gradually instead of at once.

    Basically something like this: 3.4 A9S and A10S added, 3.45 A11S added, and lastly 3.5 A12S added to the game.

    It would be still time-gated but in more accessible way while allowing easier movement of people between the groups.
    (3)
    The main reason why the Party Finder is not working for the harder content and so many groups disband after few wipes is caused by the players who ignore the comments.

    Getting to the phase XYZ once does not mean you are ready to join parties to do XYZ.

    Parties should spend most of the time doing the phase that is written in the comment not trying to get there.

  5. #5
    Player
    B0YRaNmA's Avatar
    Join Date
    Jul 2015
    Posts
    80
    Character
    Mylene Aquamarine
    World
    Balmung
    Main Class
    Ninja Lv 80
    Quote Originally Posted by Archaell View Post
    One of the main issues with savage in my opinion is that the content is both hard and basically static locked. Meaning that the progression is close to impossible outside of the static groups, and I am talking about loot restrictions not knowledge of fights, which is one of the main reasons behind the low percentage of players even trying it.

    What would you think about this:

    1. The savage being free of all the weekly loot restrictions.

    2. The savage floors being added to the game gradually instead of at once.

    Basically something like this: 3.4 A9S and A10S added, 3.45 A11S added, and lastly 3.5 A12S added to the game.

    It would be still time-gated but in more accessible way while allowing easier movement of people between the groups.
    This is true...

    1. Though they will need to remove all weekly loot restrictions for other dungeons also, since their loot systems is one of the core problems. Which they should, then make dungeon content lock behind puzzle difficulties and sufficient mob threats, so that dungeon doesn't get steam rolled. All they're doing to prevent steam rollers is putting up gate to slow it down, which people will just gate rush.

    2. Don't think you'll need this if contents is challenging and difficult enough, with boss guarded.

    I don't think Devs have a lot of room to make things challenging when all people wants to do is fight the boss, with the exception of primal.

    Gonna go off the rail little and say that I understand casual have little time to play, but at current it is promoting cruise control...
    (0)
    Last edited by B0YRaNmA; 09-03-2016 at 11:58 PM.

  6. #6
    Player
    B0YRaNmA's Avatar
    Join Date
    Jul 2015
    Posts
    80
    Character
    Mylene Aquamarine
    World
    Balmung
    Main Class
    Ninja Lv 80
    Quote Originally Posted by B0YRaNmA View Post
    ...dungeon content lock behind puzzle difficulties - where youtubers and guides creator don't reveal or the puzzle gets randomized.
    As youtube videos has been brought up a couple times in this thread, I would go as far as saying guide creators should limit the amount of knowledge they are giving out, like what to look out for and not positioning and so on and so forth. As we wants to promote long lasting content, it doesn't help to have an answer cheat sheets. The argument on the line of, not everyone needs to run as they do, this will be met w/ the question; then why are people making youtube guides their holy grail...?

    The ideas that I'm throwing out there is related to the fact that people are trying to make changes without fixing some of the core problems that hinders both sides of the argument.
    (0)

  7. #7
    Player
    Synestra's Avatar
    Join Date
    Oct 2013
    Posts
    1,071
    Character
    Nel Synestra
    World
    Moogle
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Archaell View Post
    One of the main issues with savage in my opinion is that the content is both hard and basically static locked. Meaning that the progression is close to impossible outside of the static groups, and I am talking about loot restrictions not knowledge of fights, which is one of the main reasons behind the low percentage of players even trying it.
    But i always tought raiding was teamwork content you do with friends or atleast it used to be, i mean wheres the fun doing that stuff with peoples you dont know at all?
    (1)

  8. #8
    Player
    Archaell's Avatar
    Join Date
    Sep 2015
    Location
    Limsa Lominsa
    Posts
    1,049
    Character
    Arch Idealist
    World
    Alpha
    Main Class
    Blacksmith Lv 100
    Quote Originally Posted by Synestra View Post
    But i always tought raiding was teamwork content you do with friends or atleast it used to be, i mean wheres the fun doing that stuff with peoples you dont know at all?
    Right now you need exactly 8 same people to do the content with at the same time. You get as much raiding time as these 8 people are able to meet up. If one person clears the content outside of the group the group gets rewarded with less loot - slowing down the group's progression and making the rest of the team hostile, so this person can't sub anywhere else decreasing the chance for the other people to clear the content.

    Raiding outside of the static groups creates problems, replacing missing people even when the other 7 can raid creates also problems, and forming statics compoused of more than 8 people to get more raiding time is punishing the overall progression of the group.

    The result is that players are locked inside of the statics and that is bad.

    For example our FC has two statics right now. Due to the loot restrictions when someone is missing in the static 1 the raid has to be either cancalled or some random person with similar progression found somewhere else - even tho there would be xx other players from the static 2 able to sub for the missing person were they not loot locked to their own static group...

    This is a huge problem which should be fixed to make raiding more accessible.

    Quote Originally Posted by Bourne_Endeavor View Post

    Without weekly restrictions, people will farm within a few weeks and have no reason to continue subbing.
    That's why I suggested to add the floors through patches instead of at once - making sure that the players stay sub in a different way. Basically cutting that big hole at the end of the season and putting the pieces between the patches.
    (3)
    Last edited by Archaell; 09-04-2016 at 12:15 AM.
    The main reason why the Party Finder is not working for the harder content and so many groups disband after few wipes is caused by the players who ignore the comments.

    Getting to the phase XYZ once does not mean you are ready to join parties to do XYZ.

    Parties should spend most of the time doing the phase that is written in the comment not trying to get there.

  9. #9
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Archaell View Post
    That's why I suggested to add the floors through patches instead of at once - making sure that the players stay sub in a different way. Basically cutting that big hole at the end of the season and putting the pieces between the patches.
    Aye. But like I said, there is still too much of a gap. Patch 3.5 would not release until at least two months following 3.45. And with Savage, itself, lasting a full six months. Raiders would be better off waiting a few months since they have no need to worry about missing gear for a week.
    (2)

  10. #10
    Player
    Archaell's Avatar
    Join Date
    Sep 2015
    Location
    Limsa Lominsa
    Posts
    1,049
    Character
    Arch Idealist
    World
    Alpha
    Main Class
    Blacksmith Lv 100
    Quote Originally Posted by Bourne_Endeavor View Post
    Aye. But like I said, there is still too much of a gap. Patch 3.5 would not release until at least two months following 3.45. And with Savage, itself, lasting a full six months. Raiders would be better off waiting a few months since they have no need to worry about missing gear for a week.
    What about adding achievements for each floor and nerfing the older floors slightly when the new ones are added? Raiders usually hate clearing nerfed content so it should motivate them to stay subbed.

    Quote Originally Posted by B0YRaNmA View Post

    1. Though they will need to remove all weekly loot restrictions for other dungeons also...
    In my opinion removing the loot restrictions only in the savage content would be one of the biggest motivations for the players to do it - so removing the loot restrictions in the easy content would be counterproductive.
    (1)
    Last edited by Archaell; 09-04-2016 at 12:49 AM.
    The main reason why the Party Finder is not working for the harder content and so many groups disband after few wipes is caused by the players who ignore the comments.

    Getting to the phase XYZ once does not mean you are ready to join parties to do XYZ.

    Parties should spend most of the time doing the phase that is written in the comment not trying to get there.

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