
Originally Posted by
Nalien
Item level is this games form of progression, everyone needs extra item levels as a result... A MMO with no endgame progression is a dead MMO...
My issue is with SE treating the games progression, as Jynx put it, as a participation award... It makes far more sense to me, for there to be (at least) two different paths for progression, with each tailored to player type... Instead we have one, and because it has to cater to everyone, it frequently invalidates content... Why would I do Midas, when I know 3.4 is going to make i250/i260 readily available? I don't need to actively do Midas in order to prepare for Creator, and Gordias is just rotting in a ditch somewhere... Item levels are pointless as a result, they're replaced far too frequently... The complaint from "casuals" though, is that their item level would feel pointless if a group of more active players were earning higher item levels... It's an odd mentality IMO, I mean never mind that item levels are pointless anyway, how are these people even paying their subscription fee? Shouldn't they be living on the street having shredded their paychecks because someone out there is earning more than them? I mean, someone out there is doing better than them, everything in their life must be worthless then... That's not how the world works though, yet for some reason that's the complaint that is, IMO, dooming XIVs progression system...