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  1. #11
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by Musashidon View Post
    i am not sure you are getting my point no one needs extra ilvl gear in this game (as it's not wow ff11 eq)
    Item level is this games form of progression, everyone needs extra item levels as a result... A MMO with no endgame progression is a dead MMO...

    My issue is with SE treating the games progression, as Jynx put it, as a participation award... It makes far more sense to me, for there to be (at least) two different paths for progression, with each tailored to player type... Instead we have one, and because it has to cater to everyone, it frequently invalidates content... Why would I do Midas, when I know 3.4 is going to make i250/i260 readily available? I don't need to actively do Midas in order to prepare for Creator, and Gordias is just rotting in a ditch somewhere... Item levels are pointless as a result, they're replaced far too frequently... The complaint from "casuals" though, is that their item level would feel pointless if a group of more active players were earning higher item levels... It's an odd mentality IMO, I mean never mind that item levels are pointless anyway, how are these people even paying their subscription fee? Shouldn't they be living on the street having shredded their paychecks because someone out there is earning more than them? I mean, someone out there is doing better than them, everything in their life must be worthless then... That's not how the world works though, yet for some reason that's the complaint that is, IMO, dooming XIVs progression system...

    And just a disclaimer; I would not describe myself as a raider, or even particularly hardcore in XIV. My issue stems from a casual mindset... I'd rather have two progression models, one for me and one for raiders, and I'd be perfectly happy with raiders getting more out of theirs, because they're putting more into the game... That might even motivate me to start raiding... Instead we have a game where my motivation sits very low... I want a game where I can look at someones gear and go "Cool! I want that!", whether I can actually get it is irrelevant to me, it makes the game seem grander. I'd (hopefully) be enjoying whatever I'm doing, yet there would be another peak to climb... That's the kind of game that holds my interest... Instead SE actively levels mountains and resets everyone at the same point...
    (12)
    Last edited by Nalien; 09-02-2016 at 04:36 PM.