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  1. #101
    Player
    Istaru's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    699
    Character
    M'telihgo Feilyon
    World
    Faerie
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by B0YRaNmA View Post
    Hehe, almost took you seriously there, until it started sounding like sarcasm...

    You are right and I agree with: there're no real rewards in raiding. You work hard for the gear, what for? Story? Can do it in easy mode with somewhat less headache.

    Coils difficulty were good, my FC ran it and helps out other FC members that still needs to finish it for the story (when majority of my FC mates were still active).

    However, they eventually started becoming inactive even before easy mode was introduce, cause there're no real lasting rewards.

    At current, any kind of difficulty changes made to Alex will not solve the problem, it is but just a bandage fix.
    I was being sassy. That is why I put "jk" at the end for just kidding.

    I agree about no lasting rewards. Actually, we do have lasting rewards, glamour, mounts and minions. I still struggle with accepting that this mess is the best they can do for an MMO.
    (1)
    #GetSelliBack2018

    Reading too much of the forums makes me very sad and apathetic.

  2. #102
    Player
    jack891's Avatar
    Join Date
    Nov 2014
    Posts
    133
    Character
    Mirajane Skysong
    World
    Odin
    Main Class
    Lancer Lv 70
    Disappointed with this was hoping they wud give us 1 diffuculty but more bosses. Having more bosses means a better spread of difficulty rather than the jumps (sometimes cliffs) between each boss. It would also allow for the difficulty to start lower (say an ex primal) and build upto something like a7s. Make the raid gear better than the next tiers crafted gear so its useful still and for those who dont clear but want the story, add a quest that shows the cutscenes (like the victory lap quest) after that tier is no longer relavent
    (0)

  3. #103
    Player
    Anubis_Nephthys's Avatar
    Join Date
    Aug 2013
    Posts
    343
    Character
    Anubis Nephthys
    World
    Goblin
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Fynlar View Post
    Pls no. I'd rather get the chance to play through content while it's still actually relevant
    Then do it?
    (0)

  4. #104
    Player
    HorrorStory's Avatar
    Join Date
    Sep 2013
    Posts
    106
    Character
    Ragnus Ironhand
    World
    Lamia
    Main Class
    Pugilist Lv 60
    Never understood the 'story is the reward' mindset about these endgame raids. Anyone can watch the cutscenes even if they choose not to raid. Thus, gating story bits behind Coil-esque raids is nonsense, supported by nonsense logic.

    Just keep Normal Mode as-is, while not requiring NM to access Savage.
    (3)

  5. #105
    Player
    zosia's Avatar
    Join Date
    Sep 2014
    Location
    Gridania
    Posts
    581
    Character
    Zosia Twinrova
    World
    Cactuar
    Main Class
    Scholar Lv 70
    Quote Originally Posted by HorrorStory View Post
    Never understood the 'story is the reward' mindset about these endgame raids. Anyone can watch the cutscenes even if they choose not to raid. Thus, gating story bits behind Coil-esque raids is nonsense, supported by nonsense logic.

    Just keep Normal Mode as-is, while not requiring NM to access Savage.
    Then what should be the reward then? It's certainly not superior Ilvl, unique looking gear, BiS for next raid tier or any other semblance of a raid reward.

    If challenge alone was enough of a reward, SCoB savage would have had much higher clear rates.
    (1)

  6. #106
    Player
    DGladius's Avatar
    Join Date
    Mar 2015
    Posts
    132
    Character
    Delmira Garnet
    World
    Midgardsormr
    Main Class
    Samurai Lv 70
    Yeah you should just be able to put a half-assed effort in fighting the toughest bosses who want to destroy the world and defeat them easily to see the story unveil. There's no need to have highly skilled fighters to defend us from powerful enemies. Just show up in front of Bahamut's face, poke him and he'll die and you'll save the world and avenge all the deaths he caused.
    (0)

  7. #107
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    Quote Originally Posted by DGladius View Post
    Yeah you should just be able to put a half-assed effort in fighting the toughest bosses who want to destroy the world and defeat them easily to see the story unveil. There's no need to have highly skilled fighters to defend us from powerful enemies. Just show up in front of Bahamut's face, poke him and he'll die and you'll save the world and avenge all the deaths he caused.
    Could you say it completely straight?
    (0)

  8. #108
    Player
    Zohar_Lahar's Avatar
    Join Date
    Dec 2014
    Location
    Limsa Lominsa
    Posts
    1,381
    Character
    Zohar Lahar
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by Vantol View Post
    M - motivation.

    Yoshida's decisions are getting worse and worse. Poor raiders ...
    I don't really see what the problem is. "Raiders" always seemed to be one of most toxic elements of the MMO genre. Why should they be treated as special snowflakes?
    (4)

  9. #109
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Quote Originally Posted by HorrorStory View Post
    Never understood the 'story is the reward' mindset about these endgame raids.
    Then why have normal mode if you can just "Watch the cutscenes" the "Story is the Reward" is why all the people unable to even play the original coil are grasping so desperately to the story they get.

    It feels cheap to watch the cutscenes on youtube because you didn't earn them.

    Coil felt accessible to anyone willing to try and earn the story, Savage Alex is a different beast from standard coil at least in my experience.

    Quote Originally Posted by Zohar_Lahar View Post
    "Raiders" always seemed to be one of most toxic elements of the MMO genre.
    Let's just take you for your word that "Raiders" are the toxic element of the community. Even then (Which it isn't because people are toxic regardless of skill level) Even if that's the case the so called Toxic community is also the one driving the game forward.

    Who buys your crafted gear?
    Who buys your farmed materials?
    Who buys your consumable items?
    Who buys the expensive materia?
    Who pushes people to their pinacle in the game?
    Who releases the guides you watch on youtube?
    Who drives the developers to make sure the game doesn't become cookie clicker 2.0?

    The hardcore dedicated long term players are those should drive the game and help guides the communities evolution, even in this baren landscape of XIV devoid of community it's still these types of players who go the extra mile to help others.

    Raiders and the like aren't monsters the same way casual players aren't out to ruin the game. Balance in everything, harmony will ensue, but the game is leaning far too heavily towards one crowd and it's making the more dedicated players feel like they have nothing to strive for, no reason to go on.

    That's my take on it at least.

    No one needs to be a special snowflake, but at the same time this game shouldn't be the equivalent of a participation award where you get rewarded just for showing up.
    (14)
    Last edited by Jynx; 09-02-2016 at 01:18 PM.

  10. #110
    Player
    Istaru's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    699
    Character
    M'telihgo Feilyon
    World
    Faerie
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Jynx View Post
    TThe hardcore dedicated long term players are those should drive the game and help guides the communities evolution, even in this baren landscape of XIV devoid of community it's still these types of players who go the extra mile to help others.

    Raiders and the like aren't monsters the same way casual players aren't out to ruin the game. Balance in everything, harmony will ensue, but the game is leaning far too heavily towards one crowd and it's making the more dedicated players feel like they have nothing to strive for, no reason to go on.

    That's my take on it at least.

    No one needs to be a special snowflake, but at the same time this game shouldn't be the equivalent of a participation award where you get rewarded just for showing up.


    I am ok with some level of participation awards. I really am.

    I am also fighting myself on "Why even bother with being geared and spending the time and effort to know how to play my job well."

    I don't really have a good answer to that. Outside of Savage and to a degree EX trials, there is no reason.

    Why do Savage and EX primals while they are current? /shrug.
    (2)
    #GetSelliBack2018

    Reading too much of the forums makes me very sad and apathetic.

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