You're joking, right? Raids are perhaps the one place better gear is justifiable... Why do "casuals" need i260 from Scriptures when they probably don't even require i210 for the content they do?
The thing is, peple like Musashidon don't even want to be empathetic towards raiders. They don't care if we spend millions of gil on craftables and close to a hundred hours on progression. None of that matters to a person like Musashidon. They are not willing or don't care about walking a mile in our moccasins. You can give them any reason as to why the rewards for savage are underwhelming, they don't care. It's entitlement at it's finest.Item level is this games form of progression, everyone needs extra item levels as a result... A MMO with no endgame progression is a dead MMO...
My issue is with SE treating the games progression, as Jynx put it, as a participation award... It makes far more sense to me, for there to be (at least) two different paths for progression, with each tailored to player type... Instead we have one, and because it has to cater to everyone, it frequently invalidates content... Why would I do Midas, when I know 3.4 is going to make i250/i260 readily available? I don't need to actively do Midas in order to prepare for Creator, and Gordias is just rotting in a ditch somewhere... Item levels are pointless as a result, they're replaced far too frequently... The complaint from "casuals" though, is that their item level would feel pointless if a group of more active players were earning higher item levels... It's an odd mentality IMO, I mean never mind that item levels are pointless anyway, how are these people even paying their subscription fee? Shouldn't they be living on the street having shredded their paychecks because someone out there is earning more than them? I mean, someone out there is doing better than them, everything in their life must be worthless then... That's not how the world works though, yet for some reason that's the complaint that is, IMO, dooming XIVs progression system...
He/She is incapable of seeing why we might be frustrated at the current reward structure. That farming BiS for the last few months is pointless. That farming additional clears is pointless. What Mushashidon does not understand that this poor reward structure impacts the game in a negative way across all player strata. How can the rewards from causal and midcore content be impactful when the rewards for savage are not even impactful? It's a problem from the top down and it needs reworking, but it will never happen because of players like Mushashidon, who are unwilling to make any compromise. This game will stay the bland vanilla paste it has become and it will spoil soon.
Last edited by zosia; 09-02-2016 at 04:38 PM.
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