Bringing up a statement about "not having Time due Realife", is the most annoying thing ever.
Let me ask you something the other way around.....
1. Will your Boss pay you, if you dont work?
2. Will your Boss pay you more, if you work more?
Easy convertable into FFXIV.
1. Less time spent = Less Items
2. More time spent/more effort = More Items
So dont blame people which are working from home, or a Boss themself and actually HAVE the time. All i see from you in almost every thread is asking for Easy Mode. Maybe just go play WoW, but seriously stop asking SE for carry anything right to your feet. Or just go and buy a fully geard, fully ranked Character.
i read title and i get a sensation on deja-vu.
On the idea of a "bonus sistem", gtfo. The idea to get rewarded on a basis of nothing it's lame.
Wanna be an elitist ? Enjoy difficulty
And what if you're that "luckier" person?
You seem to assume you're going to be the unlucky one.
I played Lineage 2. Lineage 2 has had a pretty risky enchanting system, rather similar to how it seems to work in this game.
You can safely enchant up to +3 on everything, except one-piece body armors, which you can safely enchant up to +4.
After that it becomes known as "over enchanting". You can go all the way up to +16, I believe. From +3/+4 up, there's a chance of failure which involves destroying the entire piece, and the materials, and getting back crystals of the same grade as the armor you were trying to enchant. The crystals are seldom worth anywhere *near* that value of the item that was being enchanted, or the money that was lost trying to enchant it.
That said, it's been a very successful system. Those who understand the risks involved will prepare as best they can and hope for the best. A rule of thumb is "don't try to OE what you can't afford to lose". Always have a similar piece as a back up. A common tactic was to get 2 or 3 of the same item and attempt to OE them each in turn 'til you're left with the highest OE'd one. Then you stop.
It's a gamble, yes. You gamble getting a notably superior version of your gear, with losing that piece of gear.
And it's gone over very well.
The only people who complained about the system were those who didn't like the chance involved and wanted a "guarantee of success", wanted the odds to be improved, etc. etc. etc. Those who don't/didn't OE faced exactly the same odds as those who did. The only difference is one understood, prepared and accepted those chances... the others wouldn't go beyond +3/+4 and constantly complained about "how unfair the system is", constantly jealous of the better gear others had.
Can you guess which ones were typically walking around in the better gear?
And no, the people who OE'd weren't always rich. They were prepared and they were smart about how they went about it.
Fortune favors the bold.
Then you might still lose to the dedicated fellow because you're not smart about it.And what if you're that "luckier" person?
Real luck doesn't exist. If you know how to play your cards right and have the dedication required luck plays no role in it. And the people who succeed know this. While the people who don't know what they are doing nor don't have what it takes keep blaming bad luck for their lack of success.
Exactly
That's why I put "luckier" in quotes.
And frankly, if someone's not the type to "play the odds", then they can always seek out and buy a piece that's already enhanced. Will they pay more? Absolutely, but that's 'cause they're paying for someone else to take the risk and the convenience of not having to themselves.
I personally think it's great to have a system like this... even though I'm more the latter type, who will prefer to buy something. However, I also know there are people who enjoy playing the odds, and love that "rush" they get when they successfully enchant something. If they're fine with losing time and/or gil on trying to enhance a piece of gear, then who am I to tell them they can't?
Player
I know it's difficult for most people to think "outside of their little boxes," but for once, try to consider the possibility that things don't always work out -even when you KEEP TRYING.
Hard work and dedication doesn't always cut it...I had plenty of friends in XI who spent years, literally YEARS, trying to get -1 cursed pieces for their main jobs, and never got it. I knew plenty of others who always crafted on the right days, and only during the best moon phases. They had all the applicable HQ gear available to them for crafting; and they made consistent, consecutive attempts with all sorts of HQ gear, and a lot of them ended up dumping hundreds of mil into the same items that took other people 5-10 mil, and a couple of days.
And by the time they actually made the gear themselves, they could have probably bought 2-3 pieces of the HQ set. How is that fair? How is that considered a reward for hard work? Finding ways to keep people from exploiting aspects of the game that give them an unfair advantage is a way to "motivate" people into working hard -like making it where you get 0 exp on your job if you have someone more than 10 lvls above you in your party for example. Forcing handfuls of people to dedicate more time and effort into the SAME exact thing to reap the SAME exact benefit is absurd.
Last edited by Khal_Drogo; 10-11-2011 at 09:36 AM.
Like Tigercub mentioned earlier, the materia system (as it is now) is more comparable to Russian Roulette, than anything else. I know you think that time+hard work= reward...but that's not always the case. If it were, people wouldn't be as upset. There are some people who will end up putting in 10 times as much work, gil, and time, and they STILL won't see a reward; and even if they do, they won't necessarily be rewarded equally for their trouble.
Nobody wants "e-z mode uber gear" as you put it. They just want a more balanced system for obtaining good gear. Final Fantasy isn't supposed to be about "crafting" and "harvesting" and all this other nonsense. Yes, those things are fun, and should still play a significant role in development and gear acquisition. But, that shouldn't be the way to get the BEST gear in the game...Virtually, every piece of unique/untradeable gear is rendered USELESS because of this materia system. If anything, the "uber gear" should be all the unique/untradeable stuff, and materia-bonded gear should be the best substitute in the mean time. SE needs to make the droppable gear harder to obtain is all.
And if you, ABSOLUTELY, have to make it where materia-bonding has the most potential, then there are other, better ways to "deter" people from pushing for 2nd and third attachments. For example, SE could make it where gear with materia already attached to it needs some kind of "enchantment" to allow multiple attachments; they could maybe make a quest where you have to farm and turn in a set of items dropped from HNMs or something for each "upgrade" -something similar to getting the black belt on FFXI, or any number of things like that. They just need to exchange "failure rates" with *forced time-consumption. It's one thing to have good/bad luck with drop rates, but to take someone's hard-earned gear and just "blow it up" because they wanted to make it a little better is beyond harsh. It's downright retarded.
Last edited by Khal_Drogo; 10-11-2011 at 09:38 AM.
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