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  1. #1
    Player
    EmeraldHill's Avatar
    Join Date
    Mar 2011
    Posts
    351
    Character
    Emerald Hill
    World
    Coeurl
    Main Class
    Astrologian Lv 70
    What's with asian games and wanting to add failure rates on +ing items? Not exactly fun to have someone stronger than you just because he got lucky on his attachments.
    (0)

  2. #2
    Player
    Aion's Avatar
    Join Date
    Mar 2011
    Posts
    966
    Character
    Aion Zwei
    World
    Masamune
    Main Class
    Gladiator Lv 54
    Quote Originally Posted by EmeraldHill View Post
    What's with asian games and wanting to add failure rates on +ing items? Not exactly fun to have someone stronger than you just because he got lucky on his attachments.
    got lucky?? dedicated crafter that I know in other MMO dont rely on "luck", they prepare gears to be upgraded, they know some will fail and some will success. They just KEEP TRYING.
    (0)
    Aion Zwei - Masamune

  3. #3
    Player
    Preypacer's Avatar
    Join Date
    May 2011
    Location
    Gridania of course!
    Posts
    1,163
    Character
    Perrina Avolara
    World
    Coeurl
    Main Class
    Archer Lv 21
    Quote Originally Posted by EmeraldHill View Post
    What's with asian games and wanting to add failure rates on +ing items? Not exactly fun to have someone stronger than you just because he got lucky on his attachments.
    And what if you're that "luckier" person?

    You seem to assume you're going to be the unlucky one.

    I played Lineage 2. Lineage 2 has had a pretty risky enchanting system, rather similar to how it seems to work in this game.

    You can safely enchant up to +3 on everything, except one-piece body armors, which you can safely enchant up to +4.

    After that it becomes known as "over enchanting". You can go all the way up to +16, I believe. From +3/+4 up, there's a chance of failure which involves destroying the entire piece, and the materials, and getting back crystals of the same grade as the armor you were trying to enchant. The crystals are seldom worth anywhere *near* that value of the item that was being enchanted, or the money that was lost trying to enchant it.

    That said, it's been a very successful system. Those who understand the risks involved will prepare as best they can and hope for the best. A rule of thumb is "don't try to OE what you can't afford to lose". Always have a similar piece as a back up. A common tactic was to get 2 or 3 of the same item and attempt to OE them each in turn 'til you're left with the highest OE'd one. Then you stop.

    It's a gamble, yes. You gamble getting a notably superior version of your gear, with losing that piece of gear.

    And it's gone over very well.

    The only people who complained about the system were those who didn't like the chance involved and wanted a "guarantee of success", wanted the odds to be improved, etc. etc. etc. Those who don't/didn't OE faced exactly the same odds as those who did. The only difference is one understood, prepared and accepted those chances... the others wouldn't go beyond +3/+4 and constantly complained about "how unfair the system is", constantly jealous of the better gear others had.

    Can you guess which ones were typically walking around in the better gear?

    And no, the people who OE'd weren't always rich. They were prepared and they were smart about how they went about it.

    Fortune favors the bold.
    (0)

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