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  1. #31
    Player
    Royal's Avatar
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    Mar 2011
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    Gridania
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    362
    Character
    Lexalon Kai
    World
    Adamantoise
    Main Class
    Thaumaturge Lv 50
    You bring up a good point for the current state of FFXIV. I'm just afraid if it becomes more popular and an elitism is developed like in WOW. They had something called gearscore and for pugs they would pick the person with the highest gearscore ALL the time regardless of skill. It really sucked for new people. But your point is correct and my statement does not currently apply. I hope it never does.
    (0)

  2. #32
    Player
    Cycloptichorn's Avatar
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    Sep 2011
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    Ul'Dah
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    Character
    The Cyclops
    World
    Cactuar
    Main Class
    Gladiator Lv 44
    I doubt it will. Gear is over-rated compared to skill! I'd rather have a guy who completely knew what he was doing, than someone with uber-gear who couldn't properly do his job (but lived a long time thanks to the extra 280 hp or whatever he gets).

    IIRC, the game is going to be balanced against 1-materia items...

    As for me, I've snapped up a couple copies of my favorite crafted weapons and armors in the last few days; One is going to be +1 materia with the best materia I can get, and the others are for experimentation, and if I lose them, oh well.
    (1)

  3. #33
    Player
    Rinsui's Avatar
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    Mar 2011
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    758
    Character
    Rin Legacy
    World
    Mandragora
    Main Class
    Thaumaturge Lv 50
    @OP
    Where does it say you have to slot more than I materia?
    Last time I checked it was called "forbidden craft"...
    (2)

  4. #34
    Player
    Fiosha_Maureiba's Avatar
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    Mar 2011
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    Ul'dah -> Gridania
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    2,044
    Character
    Fiofel Zalalafell
    World
    Balmung
    Main Class
    Lancer Lv 1
    Aion! That's what this reminded me of. Except failure in Aion only resulted in the loss of all manastones. But failure here results in gear destruction!

    That prediction success rate % might be good though.
    (1)

  5. #35
    Player
    Delmontyb's Avatar
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    Mar 2011
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    Gridania
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    Character
    Brin Zalazar
    World
    Sargatanas
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Royal View Post
    I strongly disagree. In any MMO, when you are conquering new content people are going to prefer the person with the best gear. Even though it is balanced for gear + 1 materia, a group will do better composed of members with gear + 2-5 materia. This will apply internally in LSes and most definitely in a PUG environment. Do I want to take CON A with 1 materia or CON B with 3 materia. I don't know anything about their skill so i'll pick the CON B to help my chances of finishing the dungeon.
    Agreed, but if the population of people who have 3 - 5 slots of materia are around (let's say) 1% of the worlds population then it's not going to be a big deal or even matter because it will be so very rare.

    Now, let's say if everyone (or at least 50%) of the world's population has 3-5 slot materia then I would be inclined to agree with you. Because then it could be expected that the people you are playing with have X amount.

    It's all going to come down to how easy is it to attach 3+ materia to an item, if it's easy then it will be expected, but if it's really difficult then it will be considered something very rare.

    I for one hope that it is very difficult, that way when someone does get that crab bow + 3 with 5 slots it will be a labor of love and luck. And since the game is shooting to balance itself to a 1 slot (100%) rate then players shouldn't feel cheated.

    I do feel that the risk of losing gear is high, but at least they will tell you your success rate before you even start, if they didn't do that, I would be on the other side of the argument.
    (1)
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  6. #36
    Player
    Physic's Avatar
    Join Date
    Apr 2011
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    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    I think the main difference between this and aion, is the materia seems like it will be fairly easy to obtain. Just level up and use up your gear. I suppose this is why they are killing parts, they want base gear to be very cheap, and in high supply. So hmmm lets see, where will the cost be?

    NQ gear will be super cheap.
    + gear.... i dunno how cheap that will be, depends how easy it will be to get +1 mats since it is skill less now.
    materia? probably pretty cheap, except maybe whatever is the + version of the highest level gear, since you cant get it easily since no gear over 50 exists

    catatlysts? might be expensive.... every materia attempt needs it. and it will probably be in teirs, If so, only really high level gatherers can get it, and there aint that many gatherers, and though i havent tried it since 1.18 gathering seems to level a lot slower than every other class. Add to this that they say some nodes will have stat requirements.

    Anyhow, i think what will end up happening is no specific peice will cost a lot. most gear value will drop. however the fully upgraded versions will be manufactured and sold at insane prices. That will be how most people get their +materiad super gear.

    people will really hate level cap raises, and new gear with good stats after this though. Because the investment on a super slotted materia gear cannot be returned. all you can do is make it 1 materia that you have the same chance of getting or actually even less chance of getting in the case of level cap raise.

    interesting
    (0)

  7. #37
    Player
    Royal's Avatar
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    Mar 2011
    Location
    Gridania
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    362
    Character
    Lexalon Kai
    World
    Adamantoise
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Delmontyb View Post
    Agreed, but if the population of people who have 3 - 5 slots of materia are around (let's say) 1% of the worlds population then it's not going to be a big deal or even matter because it will be so very rare.

    Now, let's say if everyone (or at least 50%) of the world's population has 3-5 slot materia then I would be inclined to agree with you. Because then it could be expected that the people you are playing with have X amount.

    It's all going to come down to how easy is it to attach 3+ materia to an item, if it's easy then it will be expected, but if it's really difficult then it will be considered something very rare.

    I for one hope that it is very difficult, that way when someone does get that crab bow + 3 with 5 slots it will be a labor of love and luck. And since the game is shooting to balance itself to a 1 slot (100%) rate then players shouldn't feel cheated.

    I do feel that the risk of losing gear is high, but at least they will tell you your success rate before you even start, if they didn't do that, I would be on the other side of the argument.
    You're probably right. It just comes down to how common/rare it will be to see +5 materia people. Maybe I am overreacting. I just have to wait and that, unfortunately, is the hard part .
    (0)

  8. #38
    Player
    Fiosha_Maureiba's Avatar
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    Mar 2011
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    Ul'dah -> Gridania
    Posts
    2,044
    Character
    Fiofel Zalalafell
    World
    Balmung
    Main Class
    Lancer Lv 1
    Speculation,
    depending on how SE manages spiritbond, those ragtag bands of afkbots by aethrytes will bem ass producing materia.
    (0)

  9. #39
    Player
    Discordia's Avatar
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    Mar 2011
    Location
    Limsa Lominsa
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    138
    Character
    Mio Kuromi
    World
    Siren
    Main Class
    Marauder Lv 63
    Quote Originally Posted by Reika View Post
    This type of system is actually based on the KMMO "RF Online", which was a total failure in the US. Same slotting system except they were called 'talics', all with very stupid names as well.

    I never liked that system either, but unlike RF Online, It isnt that hard to just make new equipment unless it is an NM weapon or armor. I'd much prefer we just risk losing the materia and not the equipment.
    This is dumb. You want e-z mode uber gear? Uh ... no. Plus, the materia system is just an evolution from what's been around in the other FF games since FFVII.

    As people already said, there's got to be risks associated with getting the best of the best possible gear/item/weapons. If there weren't any risks, then we'll just have people who bought gil from RMT running around in stuff that the didn't "earn" themselves. SE is doing you a favor by not making you run something over and over and over again for a 0.1% chance at some "legendary" item with all the ridiculous guild drama attached (see: WoW) You actually still come out ahead because you'll be able to get very powerful gear in a short amount of time (rather than measured in months, this could be measured in weeks)
    (0)

  10. #40
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    Join Date
    Aug 2011
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    Quote Originally Posted by Neptune View Post
    From: http://forum.square-enix.com/ffxiv/threads/277

    "Players can never fail to attach the first piece of materia. However, the success rate progressively decreases with each subsequent piece of materia. A failed attempt to attach materia will result in the loss of all items involved in the process, barring the key item."

    I don't know if any of you played AION, but let me tell you a little about the slotting system in that game, which the Materia system is based on. You have a piece of equipment with 4 slots. You go out and quest/hunt for maybe 2 days and then vendor your items and sell rare items on the auction house. You then have a million units of currency, which you spend on Materia gems. You then slots these items into your piece of gear, losing all your gems in the process due to the fail rate. Congratulations, all of your wealth from the last 2 days is gone, and your gear is worse off than when you started.

    This is what's coming to FFXIV, and I would humbly request that we remove failure rates from the system and instead implement a bonus for those hardcore enough to grind the wealth and gems needed for what, 15-20 slot attempts?

    Let a piece of equipment contain a limited amount of surplus attempts (20?) that is reset by purging the gear. Further materia slot attempts have a chance at boosting the stats of the piece of gear, plain and simple.

    Or maybe just a casino where you can pay the 15 million gil and have your materia slotted all at once to save you the time.

    Either way I'm sure there will be some good ideas to prevent casual players from having to run around with only 1 materia slot filled because they already learned once that you don't even try to slot the 2nd materia. My memories of the Materia system from FFVII are so pleasant, I don't want this frustrating system to become a part of FFXIV and drag the name down.
    I couldn't have said it better, myself, Neptune. The current system is not only going to drag the game down for the casual player, but also for the hardcore players as well. This sort of system just "screams" rage-quit, in my opinion. SE needs to stop creating so many systems that rely completely on "luck." I don't care what kind of complex "algorithms" they use to bring so-called "balance" to the game. Having to camp and kill the same NM over and over and over again, every 5 minutes or less for 5+ hours to get a drop, and then watching someone come in and get the same damn drop after 2 kills will never seem fair. But at least with enough time, you can eventually get your item. This materia system is like a botched 300Mil synthesis in XI...on steroids. I can't imagine what people would do if they pushed for a couple of extra materia additions to the gear, and lost everything -especially if they already had a couple on there.

    It's going to completely ruin gameplay for a bunch of people. MANY hardcore players, I assure you, just simply don't have the "luck" to EVER successfully attach more than two materia, probably. And, talk about a gil sink...imagine what gear with all that materia melded to it would cost to buy. It'll be another XI all over again, where only the crafters have enough gil to buy the best gear; while the rest of us are stuck with the gimp unique/untradeable gear SE keeps releasing.
    (1)

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