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  1. #1
    Player
    viion's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,206
    Character
    Sky Box
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    One of the first few posts have it right.

    The hardcore do deserve to have the chance, average Joe shouldnt really. He can if he wants too but doesnt seem right.

    It is very overpowering having multiple Materia onto a piece, if you work it all out you can be seriously invincible and that shouldnt be something anyone can be.

    In future I expect there will be catalysts that reduce fail rate or even catalyst/materia that have zero fail rate and their difficulty/rarity will come either with 1. A Price or 2. A tough fight or goal, such as Multi-Attack materia.
    (0)

  2. #2
    Player
    Neptune's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,062
    Character
    Neptune Deepsea
    World
    Balmung
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Discordia View Post

    As people already said, there's got to be risks associated with getting the best of the best possible gear/item/weapons. If there weren't any risks, then we'll just have people who bought gil from RMT running around in stuff that the didn't "earn" themselves. SE is doing you a favor by not making you run something over and over and over again for a 0.1% chance at some "legendary" item with all the ridiculous guild drama attached (see: WoW) You actually still come out ahead because you'll be able to get very powerful gear in a short amount of time (rather than measured in months, this could be measured in weeks)
    This is a good perspective. We have yet to see a 0.1% drop rate as far as I know, and I'd prefer the fail materia system to that. But, it just seems wrong to have no reward for your effort. That's what I'm raising a concern about. If you put in 2 days you should get 2 days worth of benefit.

    Basically what the fail rate materia system is rewarding is the negligence of other things in your real life. If you don't leave your house for a month grinding away at your materia slotting you will be 'better' than another player in game.. but they will be 'better' than you in real life, presumably, as they work their job, have more relationship time, family time, etc. Does that seem unethical to anyone else?
    (1)

  3. #3
    Player
    Nero's Avatar
    Join Date
    Mar 2011
    Posts
    1,671
    Character
    Karon Mephisto
    World
    Ragnarok
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Neptune View Post
    Basically what the fail rate materia system is rewarding is the negligence of other things in your real life. If you don't leave your house for a month grinding away at your materia slotting you will be 'better' than another player in game..
    Bringing up a statement about "not having Time due Realife", is the most annoying thing ever.

    Let me ask you something the other way around.....

    1. Will your Boss pay you, if you dont work?
    2. Will your Boss pay you more, if you work more?

    Easy convertable into FFXIV.

    1. Less time spent = Less Items
    2. More time spent/more effort = More Items

    So dont blame people which are working from home, or a Boss themself and actually HAVE the time. All i see from you in almost every thread is asking for Easy Mode. Maybe just go play WoW, but seriously stop asking SE for carry anything right to your feet. Or just go and buy a fully geard, fully ranked Character.
    (0)

  4. #4
    Player
    Nuru's Avatar
    Join Date
    Mar 2011
    Posts
    2,141
    Character
    Atehki Mejastra
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by viion View Post
    One of the first few posts have it right.

    The hardcore do deserve to have the chance, average Joe shouldnt really. He can if he wants too but doesnt seem right.

    It is very overpowering having multiple Materia onto a piece, if you work it all out you can be seriously invincible and that shouldnt be something anyone can be.

    In future I expect there will be catalysts that reduce fail rate or even catalyst/materia that have zero fail rate and their difficulty/rarity will come either with 1. A Price or 2. A tough fight or goal, such as Multi-Attack materia.
    I'm just going to quote this because this seems like an awesome idea. Catalyst tiers /welcome. :P
    (0)

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