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  1. #1
    Player
    Ametrine's Avatar
    Join Date
    Sep 2013
    Posts
    2,476
    Character
    Diantha Sunstone
    World
    Goblin
    Main Class
    Scholar Lv 70
    http://www.mmorpg.com/mobile/feature...ame=446&ismb=1

    Yoshi-P's recent interview with MMORPG, he had this to say:

    MMORPG: What hasn’t worked as well as you would have hoped?
    NY: For the most part, a lot of things fell within the range of expectations. However, adjusting the difficulty of high-level raid content always requires trial and error, and on top of that, balancing that content while taking the level 60 job actions into account can be difficult, so it’s always quite a challenge. This point is a big takeaway for us when we create our next raid, or when designing for the next expansion pack. We would like to make sure we leverage these learnings, and create future content that people can enjoy even more.
    He knows what Savage is doing, it seems.
    (3)

  2. #2
    Player
    Istaru's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    699
    Character
    M'telihgo Feilyon
    World
    Faerie
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Ametrine View Post
    http://www.mmorpg.com/mobile/feature...ame=446&ismb=1

    Yoshi-P's recent interview with MMORPG, he had this to say:



    He knows what Savage is doing, it seems.

    Knowing what it is doing is one thing. Actually fixing it is another altogether.

    Diadem take 2 may tell us a lot about their ability to learn from their mistakes since they have said Diadem 1 turned out to be an oopsie.
    (0)
    #GetSelliBack2018

    Reading too much of the forums makes me very sad and apathetic.

  3. #3
    Player
    Sparktacus's Avatar
    Join Date
    Aug 2013
    Posts
    264
    Character
    Sprinkle Puff
    World
    Gilgamesh
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Ametrine View Post
    http://www.mmorpg.com/mobile/feature...ame=446&ismb=1

    Yoshi-P's recent interview with MMORPG, he had this to say:



    He knows what Savage is doing, it seems.
    He also knew what he was doing when he implemented it in the first place at HW launch. It was a big middle finger to the 20 people in the world that could beat FCoB within a few days. Meanwhile in the end (I believe someone mentioned earlier) the 6 month mark showed a 5% (?) completion rate), I wouldn't put much faith in CopyPastor Yoshi. Though I do keep trying as well.

    I quit back right at 3.1 launch and resubbed right after 3.3. It took me roughly 6 weeks to get caught back up (to 230 and ex primals), however, a raider for the entire time of this game, I decided to stay away from Midas as there was very little point to it. I noticed a few QoL improvements, making top food 3to1 ratios, and fixing the horrible mistake they made with stat potions.

    What I liked most was that I went in expecting a weapon to be handed to me for 1000 tomes. I learned that I needed 7 weeks of A8N, nothing hard just time gated, do Seph Ex for 220, or relic was an option but after doing 2.0 relic I said no more mind numbing grinds. I thought to myself, this was a step in the right direction because you had to do the battle content to get a better weapon. I worked my way up to get high enough ilvl for Nidhogg and beat him a bunch to get weapons.

    No sooner that I do this, they release PoTD. 230 weapon would have been plenty. But no, they want to keep players til 3.4 so they make it 235 just so everyone will grind it out on different jobs. This showed me they really have not learned much. It also is a bit tiring to see all that work in getting my ilvl high enough to do the EX primals in the first place was pretty worthless. I am not saying that PoTD is bad by any means with that example I am simply agreeing with the well agreed upon point that in this game, the reward ratio is absolute garbage.

    They don't want horizontal progression but what about set bonuses that only activate under certain conditions? Mostly something like Cleric's Doublet +10% healing *Only activated in Alex 5-8*

    Thayos and Zosia also mentioned endgame ideas from 11, and what was so important about that was there were multiple outlets to get great stuff, and you did not need to do all of them to be a relevant player. Thayos mentioned loving Dynamis (me too), but not doing sea. I farmed sea and sky for triggers for our LS for hours so that the LS members could grow and we could take on bigger challenges. (Another thing 14 severely lacks in that FCs are nothing but social outlets).

    With no form of progression endgame the game gets stale so quickly. I am capping to 240 and then who knows, will most likely quit again because what's the point of a game that gives you all this gear with very little content to do with it. They have locked themselves into a corner if all they have for best rewards is going to be a weapon.

    This is a fantastic thread, and for the most part it is very refreshing to see so much constructive feedback in here without people ripping each other down.
    (9)
    Last edited by Sparktacus; 08-20-2016 at 11:59 AM.