http://www.mmorpg.com/mobile/feature...ame=446&ismb=1

Yoshi-P's recent interview with MMORPG, he had this to say:

MMORPG: What hasn’t worked as well as you would have hoped?
NY: For the most part, a lot of things fell within the range of expectations. However, adjusting the difficulty of high-level raid content always requires trial and error, and on top of that, balancing that content while taking the level 60 job actions into account can be difficult, so it’s always quite a challenge. This point is a big takeaway for us when we create our next raid, or when designing for the next expansion pack. We would like to make sure we leverage these learnings, and create future content that people can enjoy even more.
He knows what Savage is doing, it seems.