I honestly don't care what happens to old raid content and gear once I have a new tier to work on. The entire reward structure needs to be redone in this game. Stuff like Niddhog ex, Thordan ex, Ravana EX should always drop raid ilvl gear and VA/WC should actually be relevant to gear progression.
I think that stuff like that fauslet and gordias mount should have like a 10% drop rate come 4.0. But other than that, I am not a fan of ahead of the curve achievements. I am not a fan of removing access to anything because it became outdated content. Maybe a feat of strength for server first clears would be nice, but that does not address the majority of raiders.
I simply think that gear should be meaningful and come from many different types of content.
If you want to be BiS, just like in FFXI, you should have to do many different forms of content. I have no issues with non-raiders getting 240 gear from something as innocuous killing a hunt mob. What I have a problem with is that the non-raiders can get an entire set of 240 gear from killing hunt monsters.
If I could change the game with the snap of my fingers, I would make two immediate changes followed by a host of smaller changes.
The very first thing that should change is the cycle of patches. Rewards are less impactful because of the pacing of gear upgrades in this game. Three months is just simply too short for any upgrades to feel special or powerful. I would change the pace and size of content patches to run on a 4-5 month schedule instead of the 3-4 month schedule they have now. This would allow for the game to slow the pace of gearing down slightly.
The next thing I would do is revamp gear completely. I would actually add bonuses to items, make mini sets, like two to three items sets. For example, Garuda, Titan, and Ifirit EX dropped rings, earrings, and bangles respectively. If you have all three, in addition to their normal stats, they would give you a bonus effect like TP refresh (1 TP per sec). Now not all set bonuses would come for raiding or ex primal content. I could see bonuses coming from gear that comes from different sources, like maybe a primal ring could have a bonus with a weeping city ring.
Either way, to be BiS you will need to play with all types of players across different types of content.
Furthermore, content like PotD, Diadem, Aquapolis, the 24 mans, will all be different sources for your BiS set in addition to having minor upgrades along the way to help you get to your BiS. Imagine if you had to go into diadem to get the best belt in the game made from killing giant dinosaur bosses? Then, to get the best ring in the game, you have to slay a lich lord and his army of minions in palace of the dead? To round out your set of interesting BiS gear with item effect, you have to kill Thordan EX for the best helm in the game. Do you kind of see what I am saying?
Now these ideas could be worked on obviously, but if I could snap my fingers now and make a wish, that would be the changes I would make. I would also make monsters tougher, dungeons harder, and hunt monsters more like world bosses. This would actually make these gear upgrades meaningful other than just stat sticks to stand around town with.
And there could still be tome gear at the end of the day with a lesser ilvl for people who don't want to bother with BiS. They would obviously be a little less powerful, but the inferior tome gear would keep them relevant to the current content. Better yet, crafted gear could be in-between BiS and tome gear, so even players that just want to tome farm can strive to upgrade their gear with better crafted pieces.



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