Okay, so I managed to escape D/F for a bit;
Let's keep it 100, damage meters and parcers don't make players good at what they do, all they do is make you go 'oh, I did good that time' #onwithmylife.
If a person wants to be good at their class they study and do research, they care. Handing them a damage meter or parser isn't going to make the community or playerbase suddenly better. The people you want to play with, or are describing, don't do D/F to raid, they have their own FC, their own trusted players and their own static.
What you guys want is harder content, not pissy content that spoon-feeds and allows for AFK fights. D/F is this. D/F is 2-minute rice. If you want players to learn their class you have to force them to break their fingers trying to push their class to the extreme to pass content and dungeons, and quite frankily we don't have that kind of content outside savage raiding (which you aint doing unless you want a static group.)
D/F is for the lazy and for people with no time to wait for FC members to log on, and for people who want it easy. Why you guys seem to expect more than that sort of community from a dungeon finder is beyond me. Back in the day, before D/F or dungeon finders were a thing, you had to work with your realm community, build up reputation with these people and do a good god damn job to avoid being black listed from future content.
Duty finder requires none of these things, you don't have to try because you'll never see or hear from these people ever again. There's no incentive for you to get any better at your class. So at the end of the day the real issue comes down to two things; you could remove duty finder and force people to avoid being black balled by learning their class to get anywhere in life, or you can make all dungeons hard / EXT. mode and watch the lazy ones no longer use D/F (increasing your waiting time) because they can no longer be lazy or bad at their class.


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