Quote Originally Posted by amihavingfunyet View Post
Just gonna throw in that it's also not required to mitigate any damage that doesn't oneshot you, or to do more DPS than what is needed to finish a fight/duty within a DPS check or time limit. Surely you don't mind 90 minute expert runs? After all that's the minimum requirement to clear them.
You want to know what runs have taken the longest to clear from my experience? It's always been the ones where the healer is too focused on DPSing and not healing accordingly. Tank drops, they drop, and then we wipe. The game makes it CRYSTAL CLEAR that heals ALWAYS comes first. If someone drops while you're DPSing, you're NOT doing you're freakin job. And the evidence is right there on the floor next to you waiting for a rezz. In runs where the healer only heals, it hasn't even got close to the 90 minute mark. Ever.

You guys are talking about shaving three minutes off of a run. Three minutes? Oh woe is me, the horror that you have to spend an extra three minutes in a dungeon with your "bad" healer. I have had more fun in this game when things aren't so smooth, but people are understanding and working together. The derps are laughed off, and the players are actually talking to each other. Hell, some even stick around after the boss fight is over to socialize. No one even notices the time spent there. The most boring, chore-like runs for me are the ones that are ran in silence, and take 25 minutes or less. Those 25 minutes are the longest freakin 25 minutes lemme tell ya.

When I queue up, the goal is to get a clear. I don't go in thinking "This better not take any longer than 25 minutes." I go in knowing it may very well take a half hour or more to get that clear, because I KNOW that in DF, I can get any kind of player that exists out there. My expectations for optimal play lies with my static. Not players I don't know and will never group with again.