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  1. #1
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Xenosan View Post
    Some sandbox mechanics for the open-world would be appreciated. Something to emulate from XI possibly could be Grand Company regional influence for Heavensward zones. The top ranked GC of each HW zone gets some bonus like bonus Gil from Fates in that zone, versus the 2nd and 3rd place GCs that get bonus GC Seals instead (3rd more than 2nd).
    Except those zones are Ishgardian territory and not Flames, Snakes or Maelstrom territory, you are completely ignoring the politics of Eorzea.

    Quote Originally Posted by Dzian View Post
    The issue with the open world is that it really does feel lifeless. there's no sense of danger there no dynamic environment, nothing ever impacts the open world in any way.
    The open world is part on the setting for ARR, changing it alters the MSQ for others. Also, open world is dangerous, just try starting an alt in Ul'dah and run north through Northern Thanalan to More Donuts, there is your open world danger. You're levelled and geared andthe Warrior of light. Primals fall to your sword, the open world should not be a threat.
    (5)
    Last edited by Kosmos992k; 08-08-2016 at 03:50 PM.