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  1. #10
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Istaru View Post
    I don't know what makes itemization better than it is now. I really don't. The horizontal system in XI worked due to gearswapping. A lot of gear was desirable for a long time only because of the ability to use it situationally. That is not going to happen here, and it's ok that it won't.
    Gear swap was not an intended design, and more close to an exploit in the game. It was awful to deal with, and would be awful in this game. Inventory space already being reason enough not to. People with the current system in place right now already struggle with inventory/armory/retainer space.

    Quote Originally Posted by thegreatonemal View Post
    The raid community is dying because of the raid communities attitude towards newer players and the unwillingness to teach new players and the stupid notion that raiding and previous tiers somehow gives you experience to do the new tier. The wounds are self inflicted. If you are a newer player forget about midas no one will let you in. no one wants to take the time to train up anyone else. so their only option is to gear up in lore gear and wait for the next cycle and hope to get lucky with finding a group.
    Uhmm, what? I can only see this if you are a newer player trying to join an experienced raiding group. There are plenty of FC's who take in newer players and work them towards raiding. It is unrealistic to believe you just hit end game and a experienced raid group take you in. Also it is silly to think -this- is what the issue with raiding is.

    The issue with raiding is that there is no midcore version of it. Instead taking that away and only making a casual version and a hardcore version. Well hardcore to a lesser extent in 3.2. The difficulty curve of the game sky rockets with the only remote thing getting you somewhat ready is extreme primals. SE damaged the intended audience to have a story mode in raids when it was better off going the SCoB structure. Doing what they did killed off a large portion of the midcore scene in 3.0 and barely recovered from it in 3.2. So casual players can get their one days worth of pleasure from story content. Wouldn't be a problem if SE offered three modes, but according to them their resources allow them only two.

    These are real issues to end game, not "How long can I hold onto my piece of gear!?"
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    Last edited by Velhart; 08-09-2016 at 01:28 AM.