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  1. #311
    Player
    odintius's Avatar
    Join Date
    Mar 2011
    Posts
    901
    Character
    Odintius Baelsar
    World
    Coeurl
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Hayward View Post
    People aren't as slick as they think with this thread. A lot of us who played XI know exactly what these folks are asking for. Overpowered weapons/armor that ONLY they can get and require others to get in order to join their "exclusive" cliques. They'd love it if relics took two years to complete and contained stats that made needlessly overpowered monsters a cakewalk. It would be yet another barrier to entry that they could brag about on the endgamer forums.

    No thanks to any of that.
    Well it is surpose to be a mmo I think the people who play know who don't have the time like they use to are trying to relive their glory days again and drag the mmo genre down along with them instead of moving onto another genre, luckly I don't really consider this a mmo more of a mo with a hub could use some better gear though it pretty dull ATM.
    (1)

  2. #312
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Jennika View Post
    Unfortunately right now the game is the exact opposite of this. Just like everything up to now, come patch 3.4, everything not labeled "Savage" or "Extreme" will hand out trophies for participation. In my opinion this is the biggest problem we have.
    Honestly, with Normal mode being there, Savage should always be ilvl synced. Make the title, achievement, and mount/minion, and gear despite being outdated still be something to be proud of. SCoB Savage's titles mean nothing because you can jump in at unsynced lv.60 and destroy all four turns.

    This would keep this content in it's challenging state even if we jumped into 5.0.

    Quote Originally Posted by Skivvy View Post
    If this is all that you've garnered from the thread, it would seem you've only been skimming and coming to your own random conclusions.
    Is he wrong?
    (3)
    Last edited by Velhart; 08-09-2016 at 01:45 AM.

  3. #313
    Player
    Skivvy's Avatar
    Join Date
    Jun 2012
    Posts
    4,178
    Character
    Boo Box
    World
    Rafflesia
    Main Class
    Sage Lv 100
    Quote Originally Posted by Hayward View Post
    People aren't as slick as they think with this thread. A lot of us who played XI know exactly what these folks are asking for. Overpowered weapons/armor that ONLY they can get and require others to get in order to join their "exclusive" cliques. They'd love it if relics took two years to complete and contained stats that made needlessly overpowered monsters a cakewalk. It would be yet another barrier to entry that they could brag about on the endgamer forums.

    No thanks to any of that.
    If this is all that you've garnered from the thread, it would seem you've only been skimming and coming to your own random conclusions.

    Quote Originally Posted by Velhart View Post
    Is he wrong?
    Are you agreeing that all of the comments regarding XI can be summed up a "I want epic weapons and armor so I can join exclusive cliques and to brag online"?
    (4)
    Last edited by Skivvy; 08-09-2016 at 01:55 AM.

  4. #314
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Skivvy View Post
    Are you agreeing that all of the comments regarding XI can be summed up a "I want epic weapons and armor so I can join exclusive cliques and to brag online"?
    More of the point he was making is that people wanting the type of system FFXI has cares more of the novelty of the gear more than other reasons.
    (4)

  5. #315
    Player
    Skivvy's Avatar
    Join Date
    Jun 2012
    Posts
    4,178
    Character
    Boo Box
    World
    Rafflesia
    Main Class
    Sage Lv 100
    Quote Originally Posted by Velhart View Post
    More of the point he was making is that people wanting the type of system FFXI has cares more of the novelty of the gear more than other reasons.
    Perhaps he could work on forming a proper point in that case instead of relying on people to try and translate his comment.

    When someone starts in with trying to sum up an entire thread, as it would appear he is doing by claiming "we're not as slick as we think in this thread", it's best not to focus on one tiny aspect of it, and then go with some broad (incorrect) generalization after that.
    (5)

  6. #316
    Player
    thegreatonemal's Avatar
    Join Date
    Jun 2015
    Location
    Gridinia
    Posts
    679
    Character
    Malcolm Varanidae
    World
    Marilith
    Main Class
    Lancer Lv 100
    Quote Originally Posted by Velhart View Post

    Its not just experienced raid groups that do that its quite a few groups, less so at the start of a cycle but that's still a very small window to get your foot in the door so to speak. I'd argue that the entire game has been preparing you to raid.
    Every single mechanic in this game has been taught to you the issue arises is that's there's no punishment. in an ex primal stand in a aoe you die, normal mode you just take some damage and the healer heals you. Stand in an aoe in a savage raid your group wipes or it leads to a wipe. so for the first time in the game people actually have to communicate or come up with a plan to handle it beforehand. The raid community stays smalls because after a some time passes in a cycle people don't want to teach anyone new. yet new people are hitting lvl 60 gearing up and want to raid hardly anyone takes them and they stop caring and wont be bothered to come back.
    (4)
    Last edited by thegreatonemal; 08-09-2016 at 02:28 AM.

  7. #317
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Velhart View Post
    Honestly, with Normal mode being there, Savage should always be ilvl synced. Make the title, achievement, and mount/minion, and gear despite being outdated still be something to be proud of. SCoB Savage's titles mean nothing because you can jump in at unsynced lv.60 and destroy all four turns.

    This would keep this content in it's challenging state even if we jumped into 5.0.
    Level and ilvl sync is like the red-headed stepchild in this game despite being potentially one of it's greatest assets. Pretty strict ilvl and level sync ought to remain in force on savage and EX content for a minimum of 4 patches and rather than unsyncing the content after that, the ilvl/level synch should be relaxed a fair bit, and that's how it should stay forever more. That way, the actual difficulty of the Savage/EX content is somewhat preserved for a complete year or more, and afterwards, although it's made more accessible, it becomes much easier due to the much more relaxed sync.

    Content in general has been poorly served buy the level sync, the addition of an unsync'doption ought to also have coincided with a tighter sync in general to restore some of the challenge of early content. For players claiming to do things for the challenge this should not be a problem, and for players who don't want to be syncd thhey don't have to be. Everybody wins.
    (0)

  8. #318
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Jennika View Post
    Unfortunately right now the game is the exact opposite of this. Just like everything up to now, come patch 3.4, everything not labeled "Savage" or "Extreme" will hand out trophies for participation. In my opinion this is the biggest problem we have.
    Isn't that the point though? Extreme and Savage are the content designed for people seeking a harder challenge. Sure, I want them to scale the difficulty up as a whole, but the "story" is always going to be easy by comparison.
    (1)

  9. #319
    Player
    Sandpark's Avatar
    Join Date
    Sep 2013
    Posts
    744
    Character
    Kronus Magnus
    World
    Midgardsormr
    Main Class
    Summoner Lv 70
    Quote Originally Posted by drivendawn View Post
    So your answer to the treadmill is keeping the same stuff for years no thanks.
    Drivendawn plays XIV 10 years.
    Istaru plays XIV 10 years.

    Drivendawn gets recycled gear every 3 months for 10 years.
    Istaru works at a gear that gets slightly under-powered every 12-18 months for 10 years.

    Drivendawn gets their gear in 3 months, 3-6 months later his gear is obsolete.
    Istaru gets their gear in 9-15 months of hard work, finally gets the gear which is relevant for 9-18 months after acquisition or a bit longer.

    Which gear do you think is appreciated more and let's them enjoy relevant gear longer?

    Who is more inconvenienced? The player not getting gear every three months in wider increments or the player having to recycle every 3-6 months to stay meta? Which is a more tedious process?

    If they are both playing 10 years, which is better?
    (7)
    Last edited by Sandpark; 08-09-2016 at 03:14 AM.

    Adventure Journey Concept: http://goo.gl/b6SyTh

    Skillchain Concept: http://goo.gl/tts8Cz

    Power Modifier Concept: http://goo.gl/Md3UAB

  10. #320
    Player
    Jennika's Avatar
    Join Date
    Jun 2012
    Posts
    318
    Character
    Rosalynne Hawethorne
    World
    Sargatanas
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Bourne_Endeavor View Post
    Isn't that the point though? Extreme and Savage are the content designed for people seeking a harder challenge. Sure, I want them to scale the difficulty up as a whole, but the "story" is always going to be easy by comparison.
    Savage and Extreme should be more difficult than anything else. I think we need a 2nd tier that's more forgiving and less 1-shot mechanics but not a complete joke like most everything else.
    (2)

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