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  1. #1
    Player
    Lambadelta's Avatar
    Join Date
    Aug 2013
    Posts
    160
    Character
    Rorotte Rotte
    World
    Moogle
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Istaru View Post
    I agree that glamour is the endgame of FFXIV, I also agree it's kinda sad.
    You wanted something to show you did high levels of combat. There you are special glamour to show that off.

    What do u want them to do? throw you a parade.
    (5)

  2. #2
    Player
    Istaru's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    699
    Character
    M'telihgo Feilyon
    World
    Faerie
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Lambadelta View Post
    You wanted something to show you did high levels of combat. There you are special glamour to show that off.

    What do u want them to do? throw you a parade.
    A parade of A4S mounts??? Deal!

    Being serious, how about Alexander Midas gear not being garbage once 3.4 hits? I think that is part of the problem that people have with itemization in this game. Once you hit a point in the patch cycle, usually around the midpoint of the catchup patch. Doing the raid for gear kinda goes out the window. The reason for doing it at that point goes back to glamour, titles, mounts and minions and possibly bragging rights. Reason being that once the new even patch comes out, it invalidates that gear as being potentially BiS and the new gear makes the old raid easier to clear.

    I like the glamour, titles, mounts and minions part of the game.

    I don't know what makes itemization better than it is now. I really don't. The horizontal system in XI worked due to gearswapping. A lot of gear was desirable for a long time only because of the ability to use it situationally. That is not going to happen here, and it's ok that it won't.
    (3)
    Last edited by Istaru; 08-09-2016 at 01:15 AM. Reason: 1000 characters
    #GetSelliBack2018

    Reading too much of the forums makes me very sad and apathetic.

  3. #3
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Istaru View Post
    I don't know what makes itemization better than it is now. I really don't. The horizontal system in XI worked due to gearswapping. A lot of gear was desirable for a long time only because of the ability to use it situationally. That is not going to happen here, and it's ok that it won't.
    Gear swap was not an intended design, and more close to an exploit in the game. It was awful to deal with, and would be awful in this game. Inventory space already being reason enough not to. People with the current system in place right now already struggle with inventory/armory/retainer space.

    Quote Originally Posted by thegreatonemal View Post
    The raid community is dying because of the raid communities attitude towards newer players and the unwillingness to teach new players and the stupid notion that raiding and previous tiers somehow gives you experience to do the new tier. The wounds are self inflicted. If you are a newer player forget about midas no one will let you in. no one wants to take the time to train up anyone else. so their only option is to gear up in lore gear and wait for the next cycle and hope to get lucky with finding a group.
    Uhmm, what? I can only see this if you are a newer player trying to join an experienced raiding group. There are plenty of FC's who take in newer players and work them towards raiding. It is unrealistic to believe you just hit end game and a experienced raid group take you in. Also it is silly to think -this- is what the issue with raiding is.

    The issue with raiding is that there is no midcore version of it. Instead taking that away and only making a casual version and a hardcore version. Well hardcore to a lesser extent in 3.2. The difficulty curve of the game sky rockets with the only remote thing getting you somewhat ready is extreme primals. SE damaged the intended audience to have a story mode in raids when it was better off going the SCoB structure. Doing what they did killed off a large portion of the midcore scene in 3.0 and barely recovered from it in 3.2. So casual players can get their one days worth of pleasure from story content. Wouldn't be a problem if SE offered three modes, but according to them their resources allow them only two.

    These are real issues to end game, not "How long can I hold onto my piece of gear!?"
    (3)
    Last edited by Velhart; 08-09-2016 at 01:28 AM.

  4. #4
    Player
    thegreatonemal's Avatar
    Join Date
    Jun 2015
    Location
    Gridinia
    Posts
    679
    Character
    Malcolm Varanidae
    World
    Marilith
    Main Class
    Lancer Lv 100
    Quote Originally Posted by Velhart View Post

    Its not just experienced raid groups that do that its quite a few groups, less so at the start of a cycle but that's still a very small window to get your foot in the door so to speak. I'd argue that the entire game has been preparing you to raid.
    Every single mechanic in this game has been taught to you the issue arises is that's there's no punishment. in an ex primal stand in a aoe you die, normal mode you just take some damage and the healer heals you. Stand in an aoe in a savage raid your group wipes or it leads to a wipe. so for the first time in the game people actually have to communicate or come up with a plan to handle it beforehand. The raid community stays smalls because after a some time passes in a cycle people don't want to teach anyone new. yet new people are hitting lvl 60 gearing up and want to raid hardly anyone takes them and they stop caring and wont be bothered to come back.
    (4)
    Last edited by thegreatonemal; 08-09-2016 at 02:28 AM.