Nearly every piece of gear in every (MMO)RPG will sooner or later become obsolete (that is: until you reach the End) or get's a upgrade, so we are only discussing the time frame, are we?
Nearly every piece of gear in every (MMO)RPG will sooner or later become obsolete (that is: until you reach the End) or get's a upgrade, so we are only discussing the time frame, are we?
What they are asking for is more novelty in their gear. Or the idea that their gear took a really long time to get and have that lasting effect for whatever unrealistic time they are requesting. They want to get a body piece and have it last for longer than SE currently dates gear every 6-8 months.
There does need to be balance in value of gear and the content that goes with it. Gear is a component in the influence to engage in content, because people naturally don't care to take on content that does not reward you like real life. Savage SCoB showed that. At the same time, the game should not have such a heavy focus on the carrot at the end of the stick, which it doesn't mostly. To myself at least, it is engaging in new content and overcoming it are before what it drops. I personally enjoy having new goals given to me instead of constantly engaging the same exact content 1-2 years into it.
FFXI had so much value in gear because of the ridiculous conditions to get some of it, which naturally made people more emotionally attached to the item.
SE should in the next expansion give us a new system of points for unique traits (similar to PVP points).
And some rare traits could only be unlocked by doing and beating Savage. In that case, the raiders could be rewarded and have some uses of those traits for the next fights.
It would be a + and a way to improve depending of the fight.
I think it's the best type of reward a raider could expect, something which touch the gameplay of his class, the possibility to play his class differently and adapt his way to play according to the situation.
Give more power to the player to fight, and not these minions and mounts which have no impact on the gameplay.
A parade of A4S mounts??? Deal!
Being serious, how about Alexander Midas gear not being garbage once 3.4 hits? I think that is part of the problem that people have with itemization in this game. Once you hit a point in the patch cycle, usually around the midpoint of the catchup patch. Doing the raid for gear kinda goes out the window. The reason for doing it at that point goes back to glamour, titles, mounts and minions and possibly bragging rights. Reason being that once the new even patch comes out, it invalidates that gear as being potentially BiS and the new gear makes the old raid easier to clear.
I like the glamour, titles, mounts and minions part of the game.
I don't know what makes itemization better than it is now. I really don't. The horizontal system in XI worked due to gearswapping. A lot of gear was desirable for a long time only because of the ability to use it situationally. That is not going to happen here, and it's ok that it won't.
Last edited by Istaru; 08-09-2016 at 01:15 AM. Reason: 1000 characters
#GetSelliBack2018
Reading too much of the forums makes me very sad and apathetic.
Gear swap was not an intended design, and more close to an exploit in the game. It was awful to deal with, and would be awful in this game. Inventory space already being reason enough not to. People with the current system in place right now already struggle with inventory/armory/retainer space.
Uhmm, what? I can only see this if you are a newer player trying to join an experienced raiding group. There are plenty of FC's who take in newer players and work them towards raiding. It is unrealistic to believe you just hit end game and a experienced raid group take you in. Also it is silly to think -this- is what the issue with raiding is.
The issue with raiding is that there is no midcore version of it. Instead taking that away and only making a casual version and a hardcore version. Well hardcore to a lesser extent in 3.2. The difficulty curve of the game sky rockets with the only remote thing getting you somewhat ready is extreme primals. SE damaged the intended audience to have a story mode in raids when it was better off going the SCoB structure. Doing what they did killed off a large portion of the midcore scene in 3.0 and barely recovered from it in 3.2. So casual players can get their one days worth of pleasure from story content. Wouldn't be a problem if SE offered three modes, but according to them their resources allow them only two.
These are real issues to end game, not "How long can I hold onto my piece of gear!?"
Last edited by Velhart; 08-09-2016 at 01:28 AM.
The raid community is dying because of the raid communities attitude towards newer players and the unwillingness to teach new players and the stupid notion that raiding and previous tiers somehow gives you experience to do the new tier. The wounds are self inflicted. If you are a newer player forget about midas no one will let you in. no one wants to take the time to train up anyone else. so their only option is to gear up in lore gear and wait for the next cycle and hope to get lucky with finding a group.
People aren't as slick as they think with this thread. A lot of us who played XI know exactly what these folks are asking for. Overpowered weapons/armor that ONLY they can get and require others to get in order to join their "exclusive" cliques. They'd love it if relics took two years to complete and contained stats that made needlessly overpowered monsters a cakewalk. It would be yet another barrier to entry that they could brag about on the endgamer forums.
No thanks to any of that.
Actually, I don't think that is the answer either. Something between XI and XIV may be better for people. I will use my boyfriend as an example. He has 0 interest in raiding right now. Why?? He knows that in about a month or so, the gear will be useless to him.
I don't know how to fix that, but I do know he isn't the only one that feels that way. Maybe instead of a hard cutoff, they overlap instead?
3.0/3.1 was:
i190 Alex
i200 base Eso
i200 Void Ark
i210 Alex Savage
i210 upgraded Eso
3.2/3.3 was:
i220 Alex
i230 base Lore
i230 Weeping City
i240 Alex Savage
i240 upgraded Lore
Even if you raided Alex Midas nonstop, at 3.2, the gear needs to be replaced. The new Alex and Lore gear trumps it. Maybe something like this for 3.2/3.3 would be an improvement?
3.2/3.3 as:
i210 Alex
i210 base Lore
i210 Weeping City
i220 Alex Savage
i220 upgraded Lore
What happens?? The people with upgraded Eso and Savage gear do not have to toss it immediately. The new entry point is equal to the old exit point. There is still upward progression which the game needs. But it is not by hard edged steps, but rather by an incline instead.
On the flip side, people can say why bother with the new Tomestone gear when it's released, and that would be valid. Gearing other jobs or preparing for the upgrade steps would be about it I guess.
Is that an answer to what people have been saying/asking about? Maybe, maybe not. Is it better than what we have now? Maybe, maybe not.
I don't know what the answer is.
#GetSelliBack2018
Reading too much of the forums makes me very sad and apathetic.
it already happened, they gave them customizable relics. Raid gear should be better than any other gear you can get access too. Plain n simple. Also the raid community dying because we wont take new players in? don't make me laugh. How do you think we got to where we are? By forming our own groups, grinding the content, wiping for days/weeks on end till we learned and cleared it. If that's to hard for you and your friends to do, Your the reason you havnt cleared it. Not us.
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