If you like GW2 then play it, for what it is. Play FFXIV for what it is. From what I have seen, making FFXIV 'like' GW2 would destroy the game as we know it.If anything, FFXIV needs to be more like Guild Wars 2 or The Secret World. More horizontal progression, less grind and more player controlled progression. Enough of RNG based progression used exclusively to make content last longer without adding absolutely no value to the content itself. Make activities fun, not long lasting, and they will never die as valid content as they do now.
In the end, every way something can be 'like' something else is going to be through specific elements, additions, and design philosophies, and only then the impressions they create. Neither game in question is going to be overridable with the other. Nor does any game have identity separably than its parts. Even what you took as gestalt is consequent to numerous small decisions, additions, and surrounding releases (be those developer talks, trailers, concept art, player videos, fan fics, or whatever else). Those are worth looking at other games for.
Of course these things shouldn't be taken verbatim, but is it so wrong to look at a the things GW2 or any other MMO is doing and ask oneself "why does this appeal to me, and how could FFXIV reach a similar appeal while progressing its own development in its own way?" That's what these make X more 'like' Y requests really come down to if that discussion is allowed even the tiniest bit of real conversation.
You really need to learn.
I didn`t ask for the game to become GW2, just to be more like it. A game can use advances, techniques and good ideas from others while retaining their own form. Thats why genres exist and not a single game is absolutely independent of the influence of others. FFXIV has taken way too much from the last decade of this industry which standars have been set mostly by WoW. 3 years into the game, its time to look for new influences, specifically, in games that didn`t follow the WoW Formula.
And considering there is not a single MMORPG which takes the whole horizontal progression to an extreme as much as GW2, and that being the biggest need this game has, i see nowhere else where to take a few ideas from.
You really need to learn.
I didn`t ask for the game to become GW2, just to be more like it. A game can use advances, techniques and good ideas from others while retaining their own form. Thats why genres exist and not a single game is absolutely independent of the influence of others. FFXIV has taken way too much from the last decade of this industry which standars have been set mostly by WoW. 3 years into the game, its time to look for new influences, specifically, in games that didn`t follow the WoW Formula.
And considering there is not a single MMORPG which takes the whole horizontal progression to an extreme as much as GW2, and that being the biggest need this game has, i see nowhere else where to take a few ideas from.
The problem with GW2, was that for at least the first 3 years of its life, there was NO endgame, and there was no reason to have 1 piece of gear over another except for "glamour." Oh wait, the community decided the attack power, crit damage, and crit % build was best, so thats what everyone used. Oh, and you didn't ever even need to run the dungeons at all, since the best gear could be crafted.
GW2 was worse off by miles than XIV in everything except world size, and the quests and events were essentially fates, and thats all the open world had. Which is probably where XIV got the fate ideas from, since everyone liked them in GW2.
Last edited by Valkyrie_Lenneth; 08-08-2016 at 02:42 AM.
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