If anything, FFXIV needs to be more like Guild Wars 2 or The Secret World. More horizontal progression, less grind and more player controlled progression. Enough of RNG based progression used exclusively to make content last longer without adding absolutely no value to the content itself. Make activities fun, not long lasting, and they will never die as valid content as they do now.
You mean FF Grandmasters?
Yes it's a mobile "Game" (if that's what you want to call them)
Obviously not a 1/1 port of a MMO on smartphones.
Which will never happen as each FF game is an entirely separate world from each other (apart from FFXII being set in Ivalice which first appeared as the world of FF Tactics, and a tongue-in-cheek and not-to-be-taken-seriously reference by Yoshinori Kitase that FFVII's Planet and X's Spira are in the same universe) - SE even stated this long ago that Hydaelyn has no connection to any other FF world:I'd like to see FFXI's storylines and zones updated and recoated for FFXIV, just sell it as like an add-on pack and don't gate it like Heavensward. There's already an explanation on how it could happen, just needs to be expanded.
That's about all I'd want from FFXI to transfer.
That makes it pretty clear you won't suddenly see FFXI's zones plonked wholesale as an expansion in FFXIV, as the above statement by SE all but shouts why that sort of thing simply will not be happening. FFXI and XIV are totally separate games - they will not be joining the games together or anything. This whole concept is absurd.Originally Posted by Gildrien
1:57:29
Q: A lot of names from Ivalice have been mentioned such as Dalmasca, Belias, and Zodiak. Is there some kind of connection between Hydaelyn and Ivalice?
A: Maehiro: To be absolutely clear, there is no direct connection between FFXIV’s Hydaelyn and FFXII’s Ivalice or even FFXI’s Vana’diel. They are not the same world in different dimensions or time—they are their own separate worlds. However, there are certain connections to people or objects that appear in these other worlds that figure into the story of FFXIV as it has been conceived and is being told.
Yoshida: We’ll be revealing more as we move forward.
idk about guild wars 2, but what it did have was stuff like self heals and sustainability and had a very loose roles system, which i did like. I dont think it needs to be much more like, but at least consider roles as a whole or this wonky class system or job/cross class but no real build on playstyle. Or hey new jobs theres a one that is in the same classification of another one, that is actually unique to the rest of the dps, lets make it different but the same. new healer? lets make it sort of work like one of our only 2 healers or the other, not at the blink of an eye its locked in combat, new tank? edgy, pops cooldowns and has nice animations. also...its one combo gets rejected by dragon kick, it has a gap closer!(like all melee dps had anyway in 2.0)
I think it could happen pretty easily with one word. Shantotto.Which will never happen as each FF game is an entirely separate world from each other (apart from FFXII being set in Ivalice which first appeared as the world of FF Tactics, and a tongue-in-cheek and not-to-be-taken-seriously reference by Yoshinori Kitase that FFVII's Planet and X's Spira are in the same universe) - SE even stated this long ago that Hydaelyn has no connection to any other FF world:
That makes it pretty clear you won't suddenly see FFXI's zones plonked wholesale as an expansion in FFXIV, as the above statement by SE all but shouts why that sort of thing simply will not be happening. FFXI and XIV are totally separate games - they will not be joining the games together or anything. This whole concept is absurd.
She could breach the dimensions (again) and bridge the gap. I think an Abyssea here in 14 would go a long way in restoring continued playability. Though they really need to add horizontal progression as well. The nonstop gating everything behind caps and rng is just too nut crushing at this point
If you like GW2 then play it, for what it is. Play FFXIV for what it is. From what I have seen, making FFXIV 'like' GW2 would destroy the game as we know it.If anything, FFXIV needs to be more like Guild Wars 2 or The Secret World. More horizontal progression, less grind and more player controlled progression. Enough of RNG based progression used exclusively to make content last longer without adding absolutely no value to the content itself. Make activities fun, not long lasting, and they will never die as valid content as they do now.
In the end, every way something can be 'like' something else is going to be through specific elements, additions, and design philosophies, and only then the impressions they create. Neither game in question is going to be overridable with the other. Nor does any game have identity separably than its parts. Even what you took as gestalt is consequent to numerous small decisions, additions, and surrounding releases (be those developer talks, trailers, concept art, player videos, fan fics, or whatever else). Those are worth looking at other games for.
Of course these things shouldn't be taken verbatim, but is it so wrong to look at a the things GW2 or any other MMO is doing and ask oneself "why does this appeal to me, and how could FFXIV reach a similar appeal while progressing its own development in its own way?" That's what these make X more 'like' Y requests really come down to if that discussion is allowed even the tiniest bit of real conversation.
Yes. There's going to be a reboot of FF11, and SE is working with Nexon (Oh dear god).
All we know about it so far is some screenshots.
Grandmasters is another game, but related to FFXI though.
This game is already destroying itself slowly though.
Also it's not like it'll be a first time the game drastically change as we knew it if something like that happens. 1.0 and ARR were completely different.
Last edited by dinnertime; 08-07-2016 at 08:00 PM.
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