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  1. #221
    Player
    Skivvy's Avatar
    Join Date
    Jun 2012
    Posts
    4,178
    Character
    Boo Box
    World
    Rafflesia
    Main Class
    Sage Lv 100
    Quote Originally Posted by Zarcoft View Post
    I have this crazy idea if you want a game like FFXI, why not go play FFXI. I don't understand why people can't use common sense no two mmos are the same.
    Some of us do still play XI (like myself), but that doesn't mean we don't want to see improvements to XIV.
    (7)

  2. #222
    Player
    Khalithar's Avatar
    Join Date
    May 2015
    Posts
    2,555
    Character
    Khalith Mateo
    World
    Mateus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Zarcoft View Post
    I have this crazy idea if you want a game like FFXI, why not go play FFXI. I don't understand why people can't use common sense no two mmos are the same.
    Because MMO's don't exist in a vacuum, it's worth paying attention to what other MMO's do even if it's only an example of what NOT to do in your own game. If a game does have something about it that is particularly good or works really well, there's nothing wrong with suggesting it. Adding a bit more danger and life to the open world areas of FFXIV and encouraging people besides gatherers to go around the various zones (which in the end is only at certain times because of unspoiled/legendary nodes) is not an inherently bad idea. I don't think the FFXI's method of doing that would work per se, but the concept itself of adding more danger to the various zones and giving people more reason to go back is something I could get behind.
    (10)

  3. #223
    Player
    Tracewood's Avatar
    Join Date
    Nov 2013
    Location
    Bast-- Ul'Dah.
    Posts
    556
    Character
    Eugene Tracewood
    World
    Midgardsormr
    Main Class
    Monk Lv 92
    I'm all for more reusing (and updating) textures from some of XI's armors. Usukane (Yes, please!)

    More open world explorable areas. HW kind of dropped the ball on that, seems to be less zones (probably due to flight so I can kind of understand). Have some underground caverns and temples that aren't reduced to just dungeons (but could put entrances to said dungeons in them).
    (2)

  4. #224
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Iromi View Post
    May I ask why play a Massive Multiplayer Role Playing Game then? I am not trolling or trying to be rude/attitude, I am genuinely curious. I find it to be like me with my work..if I told the director "I want to act in this play, but not in front of people, only people I choose at my leisure. " >.>

    I do like encouraging social interaction though...but hmm, being social to progress...

    I find a lot of the people in these games struggle with that, so I don't think many would progress. As for me I love being social, it comes naturally and super easy to me. As an extrovert I'd love for more social content but this game really lacks that aspect..and the linkshells I am in really show that. 90% of the folks in this game I have come across are extremely socially awkward. I always feel bad for them but dunno how to help them..anyway, sorry to ramble but yea I am curious...

    And anyway I wouldn't expect a game to help someone overcome their social issues. But who knows..anything is possible?
    Because I still enjoy the social interaction when I chose to participate. That is the fundamental difference to me. When a game forces me to socialize, it often feels arbitrary or "fake" because many of us are there solely because we can't do whatever it is we're attempting without certain people. I certainly don't mind more social content-- like a less intense static. I just never want the game to force it on me because there are plenty of times we're I'm perfectly happy playing by myself. Might be my years of mostly playing single player RPGs or RTS games though. I'll admit, I can get oddly self determined. Like with crafting now. I want to make every bit of Ironworks because as my first foray into top tier crafting in this game, doing it mostly on my own felt like an accomplishment.

    It isn't about not wanting social interaction, but more about it not feeling forced. Take dedicated raid groups for example. None of us are forced to play together, we're all just like-minded players with a particular goal we all want to achieve.

    And didn't find it rude at all. You're not the first to ask me either.
    (6)

  5. #225
    Player
    KitingGenbu's Avatar
    Join Date
    Dec 2015
    Posts
    740
    Character
    Alex Carver
    World
    Balmung
    Main Class
    Dragoon Lv 60
    Quote Originally Posted by Bourne_Endeavor View Post
    ...
    This issue does greatly depend on the individual's interaction with it in the past. Some people got the good end and some didn't, so you're reasoning is justified. Being in hardcore linkshells wasn't always great since many had rules depending on the type of linkshell it was. For example, if it was one that did all kinds of events including HNMs, chances are they wanted you to only have one linkshell and for you to drop whatever you were doing to help if windows were open. Other types might be more loose like ones that focused on maybe dynamis/sea/sky. Loot determination was a huge deal as well. Some used point systems, some had leaders just decide on their own, etc etc. In many cases it was far from fair since you have several linkshells that just used people to help them make money or get relics while convincing the lower members clears and r/ex gear was what they truly wanted. Making it more sad, many of these leaders would milk as much as they could and just server hop to better linkshells since many high end linkshells didn't care so much about your rep as they did your gear. But again, everyone's experience with forced socialization in order to progress was probably different. Its just those types still existed.

    The real difficulty is finding a middle ground, which for the most part I felt voidwatch kind of achieved more so than other forms of content in the game. You could group with pretty much any set of people, so no job was honestly useless unless there were just multiples of them and everyone got individualized loot, so no one could 'ninja' anyone and no one's time was wasted. Plus you could do it to level and get merits etc. Obviously there were many downsides even when they tried to adjust it years later since many mats were used for upgrades, such as people not wanting to run old ones to help people get certain key items and other ones were just down right obsolete, even the last one. All in all it was something that could be easily replicated here even though the mechanics would probably be different but the concepts could be the same, assuming they ever fix the alliance system.
    (2)
    Last edited by KitingGenbu; 08-07-2016 at 06:56 AM.

  6. #226
    Player
    Violyre's Avatar
    Join Date
    Jul 2014
    Posts
    956
    Character
    Kiriah Aishi
    World
    Adamantoise
    Main Class
    Warrior Lv 100
    I'd like to see FFXI's storylines and zones updated and recoated for FFXIV, just sell it as like an add-on pack and don't gate it like Heavensward. There's already an explanation on how it could happen, just needs to be expanded.

    That's about all I'd want from FFXI to transfer.
    (1)

  7. #227
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Violyre View Post
    I'd like to see FFXI's storylines and zones updated and recoated for FFXIV, just sell it as like an add-on pack and don't gate it like Heavensward. There's already an explanation on how it could happen, just needs to be expanded.

    That's about all I'd want from FFXI to transfer.
    So basically FF11 HD remaster? Good luck.
    (2)

  8. #228
    Player
    Mugiawara's Avatar
    Join Date
    Jul 2014
    Posts
    1,460
    Character
    Yoku Dekimashita
    World
    Faerie
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by MilesSaintboroguh View Post
    So basically FF11 HD remaster? Good luck.
    Aren't they making a FF11 game on Mobile though?
    (0)

  9. #229
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Mugiawara View Post
    Aren't they making a FF11 game on Mobile though?
    I heard that often, but I am not sure if it's even a 1 to 1 port or if there'll be any alterations. Even then, I heard it's being turned into a single player game.
    (0)

  10. #230
    Player
    Cakekizyy's Avatar
    Join Date
    Jun 2016
    Posts
    1,057
    Character
    Cakellene St
    World
    Gungnir
    Main Class
    Samurai Lv 70
    Quote Originally Posted by MilesSaintboroguh View Post
    I heard that often, but I am not sure if it's even a 1 to 1 port or if there'll be any alterations. Even then, I heard it's being turned into a single player game.
    Is this long term project or something coming soon?
    (0)

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