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  1. #251
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by Alexander_Dragonfang View Post
    You really need to learn.

    I didn`t ask for the game to become GW2, just to be more like it. A game can use advances, techniques and good ideas from others while retaining their own form. Thats why genres exist and not a single game is absolutely independent of the influence of others. FFXIV has taken way too much from the last decade of this industry which standars have been set mostly by WoW. 3 years into the game, its time to look for new influences, specifically, in games that didn`t follow the WoW Formula.

    And considering there is not a single MMORPG which takes the whole horizontal progression to an extreme as much as GW2, and that being the biggest need this game has, i see nowhere else where to take a few ideas from.

    The problem with GW2, was that for at least the first 3 years of its life, there was NO endgame, and there was no reason to have 1 piece of gear over another except for "glamour." Oh wait, the community decided the attack power, crit damage, and crit % build was best, so thats what everyone used. Oh, and you didn't ever even need to run the dungeons at all, since the best gear could be crafted.

    GW2 was worse off by miles than XIV in everything except world size, and the quests and events were essentially fates, and thats all the open world had. Which is probably where XIV got the fate ideas from, since everyone liked them in GW2.
    (0)
    Last edited by Valkyrie_Lenneth; 08-08-2016 at 02:42 AM.

  2. #252
    Player
    Gardthorne's Avatar
    Join Date
    Sep 2012
    Posts
    117
    Character
    Vanas Genei
    World
    Excalibur
    Main Class
    Botanist Lv 90
    Quote Originally Posted by JimmyDean View Post
    Yes. I went there.
    No. 10char
    (0)

  3. #253
    Player
    Alexander_Dragonfang's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,042
    Character
    Alexander Dragonfang
    World
    Zalera
    Main Class
    Lancer Lv 70
    Omg... I wonder if it is the language barrier but... Are you even trying to read?
    When did "take things" or "be influenced" became "turn into" or "transform into"?

    Who cares about what GW2 did wrong, which goes beyond the lack of endgame, which persist till this day btw, one raid won`t fix that. Learn. to. read.
    (5)

  4. #254
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by Alexander_Dragonfang View Post
    Omg... I wonder if it is the language barrier but... Are you even trying to read?
    When did "take things" or "be influenced" became "turn into" or "transform into"?

    Who cares about what GW2 did wrong, which goes beyond the lack of endgame, which persist till this day btw, one raid won`t fix that. Learn. to. read.
    You asked for it to become "more like it" That is incredibly vague, so theres not much i had to go off of. What else does GW2 have other than what I listed? Exploration? Ok, they have XIV there, but thats about it.
    (0)

  5. #255
    Player
    dinnertime's Avatar
    Join Date
    Mar 2015
    Posts
    1,300
    Character
    Aurelius Lyon
    World
    Balmung
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Velhart View Post
    He brought what was wrong with FFXI over to 1.0 and made it worse with things like the Fatigue system, gear without levels, stats that did not matter at all, lifeless areas, class/physical level, really bad exploits, and so on.
    You see the same thing in this game with the Fatigue system being similar to tome/scrip caps and time gates at everything, there's still stats that do not matter, the areas were even more lifeless because there's barely anything to do in it, classes still existing, zerging in the open world, lazy/copy-paste content and a lot more questionable design decisions. Yoshi-P's vision for the game is doing your roulettes everyday, waiting for your queue to pop up while you're on a hub and cap on tomes/scrips for the week. After you're finished, you wait for the next week/patch to come up.
    This game has its own issues similar to 1.0 but people fail to see it since ARR is the better game.

    People believe FFXIV was successful was because it was better than 1.0, but if you compare it to other successful MMOs out there, then it's lacking so much.
    (8)

  6. #256
    Player
    Alexander_Dragonfang's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,042
    Character
    Alexander Dragonfang
    World
    Zalera
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Valkyrie_Lenneth View Post
    You asked for it to become "more like it" That is incredibly vague, so theres not much i had to go off of. What else does GW2 have other than what I listed? Exploration? Ok, they have XIV there, but thats about it.
    Inventory and vanity systems are superior by a long shot.
    PvP is superior in every way possible.
    Dungeon exploration + open world exploration.

    And taking a bit from its "horizontality" would help to fill the gap XIV has right now of absolutely no midcore content.

    There is plenty of stuff to take from there.
    (3)

  7. #257
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by Valkyrie_Lenneth View Post
    What else does GW2 have other than what I listed?
    They certainly did the FATEs better, seeing as the only one with comparable open world effects is that redbelly hive in the south shroud - aaand I'm inclined to say their PvP is miles ahead of ours, if only because of the lack of trinity system. Though WvsW was cool in its own right. The heart-thingies and map achievements also gave the restless completionist a bit more to do - our sightseeing log IMO is a lot worse. Especially with the time and weather conditions.

    Uhm...couldn't name much else I personally would like to see. But I admit I haven't stayed with GW2 very long after reaching max level and gaining my crafted armor.
    (0)

  8. #258
    Player
    Alexander_Dragonfang's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,042
    Character
    Alexander Dragonfang
    World
    Zalera
    Main Class
    Lancer Lv 70
    The sightseeing log here is absolutely terrible to be honest. In GW2 was simple, direct, and rewarding. Here is unnecesarily complex, they at least learned and fixed it for HW...
    (3)

  9. #259
    Player
    drivendawn's Avatar
    Join Date
    Mar 2011
    Posts
    118
    Character
    Driven Rapturespell
    World
    Mateus
    Main Class
    Pugilist Lv 50
    [QUOTE=dinnertime;3811153]You see the same thing in this game with the Fatigue system being similar to tome/scrip caps and time gates at everything, there's still stats that do not matter, the areas were even more lifeless because there's barely anything to do in it, classes still existing, zerging in the open world, lazy/copy-paste content and a lot more questionable design decisions. Yoshi-P's vision for the game is doing your roulettes everyday, waiting for your queue to pop up while you're on a hub and cap on tomes/scrips for the week.



    All MMO's have artificial walls to keep people from getting geared up in just a week. Whether that be high rng like in XI (not to mention 24 to 72 hour spawn rates for NM's). Token grinding and the like are in WoW and many other games including lock outs as well. Honestly the Fatigue system is IMO not comparable as it stopped you from even lvling and there for being able to do hardly anything.
    (6)

  10. #260
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by Alexander_Dragonfang View Post
    Inventory and vanity systems are superior by a long shot.
    PvP is superior in every way possible.
    Dungeon exploration + open world exploration.

    And taking a bit from its "horizontality" would help to fill the gap XIV has right now of absolutely no midcore content.

    There is plenty of stuff to take from there.
    I don't care for pvp, and even when i did wvw, it was just zerg rushes. GW2 had no midcore or hardcore content, it was all casual lol.

    You had to really try to find people to clear all the routes in the dungeons, when I played people only did one path of the charr dungeon, and they wanted a guardian and 4 warriors to speed run it.
    (0)

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