Quote Originally Posted by Tracewood View Post
It took me some getting used to the whole idea of raids, in XI there really wasn't raids just open world hardcore content.
KS99s, Dynamis, Limbus, Salvage, and Einherjar were all instanced endgame content, similar to raids, and that's just at the 75 cap.

Quote Originally Posted by Skivvy View Post
Sure, if we were debating all the pros and cons of the old XI, I can see why that may come up - but why on earth would we be trying to adapt some of the negative features the game had?
The issue is that a lot of the things that people request come with cons, and it's difficult or impossible to separate the two.
  • Some people want gear that lasts longer, but that generally means that rate of acquisition has to suffer and/or the level of RNG involved in acquisition has to increase.
  • Some people want the open world to feel more dangerous, but the majority of the time that just makes navigating the open world a huge inconvenience.
  • Some people want interesting stats, but at best that comes with potential balance issues and at worst it just means you now have more stats but people don't care about the majority of them.
  • Some people want to have multiple sets of gear be relevant at once, but that increases strain on inventory space.
  • Some people want to have open world events that aren't cross server, but that means you have a smaller pool of available players to draw from.
And that's just dealing with the issues in a vacuum and ignoring that while some people may consider something to be a positive, other people may dislike it.