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  1. #171
    Player
    Mugiawara's Avatar
    Join Date
    Jul 2014
    Posts
    1,460
    Character
    Yoku Dekimashita
    World
    Faerie
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by Fevelle View Post
    Make FFXIV more like FFXIV and not like any other game.
    Well what is FFXIV?
    It takes so much from other games it doesn't even feel like it's own game and it keeps repeating the same pattern every patch.
    It's also a watered down version of other games. :/ I'm not trying to knock the game
    down but it really needs to get the ball rolling already.
    (8)

  2. #172
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Mugiawara View Post
    Well what is FFXIV?
    It takes so much from other games it doesn't even feel like it's own game and it keeps repeating the same pattern every patch.
    It's also a watered down version of other games. :/ I'm not trying to knock the game
    down but it really needs to get the ball rolling already.
    And you would fix that how?
    (0)

  3. #173
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Lisotte View Post
    As some one who JUST loaded up WoW a few hours ago to see how it is these days... yep guys it's like we thought, FFXIV has way more in common with WoW than FFXI or any other FF game, in both the way the mechanics of the game play and also the way it incentivises you.
    wow had a 12 months of "NOTHING" and thats ok for blizz , but it killed the game for half the player base (just make sense...12 years of nothing while keeping the sub fee? come on...)

    however the raids in wow are huge zones , with tons of bosses....highmaul had 11 bosses, BRF 10 bosses (last looks 1$!$ing epic ) , hellfire citadel 13 bosses.... some are "ok" others look way better (didnt raided in WoD at all ) ...but they have LFR , normal , and mythic , so non raiders , midcore and hardcore are kinda happy ...

    FFXIV 4 bosses every 6 months .... so in the end for RAIDING and that means savage we get 12 bosses....for the whole "expansion" , thats 1 of the raids of wow....
    (0)

  4. #174
    Player
    Mugiawara's Avatar
    Join Date
    Jul 2014
    Posts
    1,460
    Character
    Yoku Dekimashita
    World
    Faerie
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by Velhart View Post
    And you would fix that how?
    I was going to write a long list of suggestions but I'ma just tell you, my biggest thing
    that might help with a looot of stuff is probably the rehaul of the combat.

    I dunno how everyone else feels with the combat, but I ain't saying it's terrible...since I'm still on and off...more off than on with the game
    but it's waaayy too simple. I feel thats why we can't play around with bosses as much without playing the memory game.
    We could also reintroduce the Element Wheel and have 6 players party to add a support.
    Bard can be a actual bard and not this...thing it is and made a Ranger instead...
    I mean you can't kick them from trying, but they don't make supports well because of the combat...AST coulda been a support too honestly.
    We learned that they can't make supportish type of things well without them being so situational or end up into a glorified version of another job or a DPS basically.
    And make it more actiony. That's killing the games core though so I didn't really wanna throw it in there, but that's how I'd change stuff.
    Hell, 1.x combat would do, and have them buff it up to make it better like Rena said a few pages ago.

    Edit for 1000 count - With that said, I am no Developer but it's up to them to change the course of the game, or keep it as is. It's their game.
    I understand this MMO was suppose to be Baby's first MMO and all too, but ya gotta start stepping it up...I guess VA2 was another nice step in that direction
    in terms of difficulty so there's a glimmer of hope. The first being SoF which eventually got the nerf bat...
    It seems like they are testing the waters on new side stuff, that ends up being a bust. [Diadem/LoV/SS/TT was okay for a while.]
    Perhaps they need to stop with trying to add new stuff that people don't even give a Rat's behind about since it never ends well
    and try and focus on stuff people want to do. THEN go back and see what you can do to fix side stuff.
    Take the time to do what YOU, the devs, want instead of looking at our Neighbor WoW's backyard.
    Just my outlook/opinion on it all.
    (0)
    Last edited by Mugiawara; 08-06-2016 at 02:57 AM.

  5. #175
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Mugiawara View Post
    I dunno how everyone else feels with the combat, but I ain't saying it's terrible...since I'm still on and off...more off than on with the game
    but it's waaayy too simple. I feel thats why we can't play around with bosses as much without playing the memory game.
    Do you mean how jobs work or how boss mechanics work?

    We could also reintroduce the Element Wheel and have 6 players party to add a support.
    Elemental wheels add nothing to the game and at best can be served as a crutch to the job system and create an awful imbalance from it. Please tell me how an elemental wheel actually makes the boss fight more fun.

    Bard can be a actual bard and not this...thing it is and made a Ranger instead...
    They sing songs and are DPS. What do you want a BRD to be? Just sit in the corner and play songs the whole fight? How boring.

    We learned that they can't make supportish type of things well without them being so situational or end up into a glorified version of another job or a DPS basically.
    Well yea they kind of have to. Role wise their function should be the same or one will get picked over another, which is kind of already an issue right now. Between BRD and MCH, it should be how they play with the support functions in tact. Like PLD and WAR, they both tank, but how they grab hate and mitigate damage is different, but the role they offer is the same.
    (2)

  6. #176
    Player
    dinnertime's Avatar
    Join Date
    Mar 2015
    Posts
    1,300
    Character
    Aurelius Lyon
    World
    Balmung
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Mugiawara View Post
    Well what is FFXIV?
    It takes so much from other games it doesn't even feel like it's own game and it keeps repeating the same pattern every patch.
    It's also a watered down version of other games. :/ I'm not trying to knock the game
    down but it really needs to get the ball rolling already.
    As a Final Fantasy, 1.x felt like FFXIV was supposed to be. While it took inspirations, it was made original (I mean, see the Meteor Project about Dalamud which was inspired by FFVII's meteor and Sephiroth's plans) and felt like a main Final Fantasy title. As a game it really sucked though, mainly for having a bad engine, being unfinished and absurdly inconvenient at launch, but had some adventure in it even though the zones are copy-paste blah blah.

    FFXIV 2.0 and onwards as a main Final Fantasy title doesn't feel original like it used to be and feels like a spin-off for having blatant copies of characters/places from other Final Fantasies but rewritten. As a game it was better than 1.x for having a fitting engine and being convenient that's for sure but I can see why people say it copies WoW so much. It doesn't have a sense of adventure anymore however, like a usual Final Fantasy game.

    I'm like a broken record.
    (9)
    Last edited by dinnertime; 08-06-2016 at 03:23 AM.

  7. #177
    Player
    Ibi's Avatar
    Join Date
    Jan 2014
    Posts
    472
    Character
    Ibi Risasi
    World
    Hyperion
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Tracewood View Post
    It took me some getting used to the whole idea of raids, in XI there really wasn't raids just open world hardcore content.
    KS99s, Dynamis, Limbus, Salvage, and Einherjar were all instanced endgame content, similar to raids, and that's just at the 75 cap.

    Quote Originally Posted by Skivvy View Post
    Sure, if we were debating all the pros and cons of the old XI, I can see why that may come up - but why on earth would we be trying to adapt some of the negative features the game had?
    The issue is that a lot of the things that people request come with cons, and it's difficult or impossible to separate the two.
    • Some people want gear that lasts longer, but that generally means that rate of acquisition has to suffer and/or the level of RNG involved in acquisition has to increase.
    • Some people want the open world to feel more dangerous, but the majority of the time that just makes navigating the open world a huge inconvenience.
    • Some people want interesting stats, but at best that comes with potential balance issues and at worst it just means you now have more stats but people don't care about the majority of them.
    • Some people want to have multiple sets of gear be relevant at once, but that increases strain on inventory space.
    • Some people want to have open world events that aren't cross server, but that means you have a smaller pool of available players to draw from.
    And that's just dealing with the issues in a vacuum and ignoring that while some people may consider something to be a positive, other people may dislike it.
    (9)

  8. #178
    Player
    Skivvy's Avatar
    Join Date
    Jun 2012
    Posts
    4,178
    Character
    Boo Box
    World
    Rafflesia
    Main Class
    Sage Lv 100
    Quote Originally Posted by Ibi View Post
    The issue is that a lot of the things that people request come with cons, and it's difficult or impossible to separate the two.
    • Some people want gear that lasts longer, but that generally means that rate of acquisition has to suffer and/or the level of RNG involved in acquisition has to increase.
    • Some people want the open world to feel more dangerous, but the majority of the time that just makes navigating the open world a huge inconvenience.
    • Some people want interesting stats, but at best that comes with potential balance issues and at worst it just means you now have more stats but people don't care about the majority of them.
    • Some people want to have multiple sets of gear be relevant at once, but that increases strain on inventory space.
    • Some people want to have open world events that aren't cross server, but that means you have a smaller pool of available players to draw from.
    And that's just dealing with the issues in a vacuum and ignoring that while some people may consider something to be a positive, other people may dislike it.
    Oh yeah, that is definitely true! I can only imagine how hard it is to find a good balance, I just wish this game could somehow add some decent depth. I'm a bit jaded with the game at this time, so take this with a grain of salt, but XIV doesn't seem to really excel at anything. Nothing really makes it stand out against the competitors (IMO). Sure, it's pretty, but half the time it just feels like a glorified lobby while you're waiting for your DF to pop.
    (3)
    Last edited by Skivvy; 08-06-2016 at 04:39 AM. Reason: ugly typos D:

  9. #179
    Player
    bass9020's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    1,038
    Character
    Versatile Bottom
    World
    Faerie
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Ibi View Post
    • Some people want the open world to feel more dangerous, but the majority of the time that just makes navigating the open world a huge inconvenience.
    Navigating the open world is suppose to be an inconvenience to some extent, thats the whole point of it. Plus we already have plenty of aetherytes that I don't see why they can't comprise on this with people who actually want a vast open world with danger.
    (5)

  10. #180
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    Quote Originally Posted by bass9020 View Post
    Navigating the open world is suppose to be an inconvenience to some extent, thats the whole point of it. Plus we already have plenty of aetherytes that I don't see why they can't comprise on this with people who actually want a vast open world with danger.
    The reason a more dangerous world would be an inconvenience is because mobs that can kill you fast if they're not related to a quest or have nothing to drop is just more busywork the average player will have to do just to avoid it and get where they need to be. Having dangerous monsters for the sake of it isn't really good to begin with. People want everyone to engage in the open world more, but this would make people do all they can to avoid it. Didn't FF11 players do a whole bunch of things to avoid getting aggro all the time? So much for open world danger if you go out of your way to avoid everything.
    (5)

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