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  1. #271
    Player
    Xenosan's Avatar
    Join Date
    Sep 2011
    Posts
    1,021
    Character
    Goffard Gaffgarion
    World
    Sargatanas
    Main Class
    Dark Knight Lv 73
    Some sandbox mechanics for the open-world would be appreciated. Something to emulate from XI possibly could be Grand Company regional influence for Heavensward zones. The top ranked GC of each HW zone gets some bonus like bonus Gil from Fates in that zone, versus the 2nd and 3rd place GCs that get bonus GC Seals instead (3rd more than 2nd).

    Whichever GC has top rank in that zone has access to an outpost vendor that is otherwise inaccessible (a Flames/Adder/Maelstrom Caravan Trader) that sells some GC-specific glamour items (need more !_! ), barding, or fireworks. GC ranking updates weekly.

    I think a feature such as that does far more to keep Fate/Leve/Hunt alive 1,000x more than peppering different relic stages or Seasonal Events (wtf) with ATMA grinds.

    The factions are getting expanded soon, maybe that'll add some spice.
    (1)
    Last edited by Xenosan; 08-08-2016 at 09:54 AM.

  2. #272
    Player
    Dorander's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    240
    Character
    Riley Fuller
    World
    Faerie
    Main Class
    Monk Lv 80
    After reading through this thread I've come to the conclusion that the same people I keep seeing post in other threads about how great FFXI is absolutely refuse to believe that:

    Final Fantasy XIV is not now, and never will be Final Fantasy XI - 2. Period.

    They are under some delusional idea that Final Fantasy XIV was only released to be a prettier version of their beloved Vana'diel. When they found out that it wasn't, they have raged every since. Yet for some reason, they refuse to go back to their "perfect" MMO, and I guess, hope that if they scream loud enough on the forums the devs will start the conversion to becoming FFXI-2. /shrug

    As for the other stuff: It may have borrowed ideas from WoW, Guild Wars, AION, FFXI, Hello Kitty Adventure Island, ect.. that isn't up for debate, as everything influences everything else. What I'm getting from the thread though is when those things are introduced, people rage that it was either not wanted, poorly executed, or not as good as what it was in the game they think it's mimicking.

    Most are quick to forget that the devs aren't just copy/pasting code from the source game to this one. If they do attempt to implement a concept from another game into this one they have to make it work within the already established core systems of this game. They already rebuilt this game from the ground up once, they won't be doing it again just to quell a very vocal minority. Sorry to burst bubbles.

    So really, If you are unhappy with the state of the game: Feel free to post your suggestions. However, take into account that unless what you are suggesting is extremely minor and has little to no impact on the game at large.. you might as well just accept that it will never be introduced. The devs have their own roadmap and plans as to how they are going to build 'THEIR' game and you as players are along for the ride. If you don't like 'THEIR' game there are countless others out there that might better fit your gaming needs.
    (13)

  3. #273
    Player
    Cakekizyy's Avatar
    Join Date
    Jun 2016
    Posts
    1,057
    Character
    Cakellene St
    World
    Gungnir
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Xenosan View Post
    Some sandbox mechanics for the open-world would be appreciated. Something to emulate from XI possibly could be Grand Company regional influence for Heavensward zones. The top ranked GC of each HW zone gets some bonus like bonus Gil from Fates in that zone, versus the 2nd and 3rd place GCs that get bonus GC Seals instead (3rd more than 2nd).

    Whichever GC has top rank in that zone has access to an outpost vendor that is otherwise inaccessible (a Flames/Adder/Maelstrom Caravan Trader) that sells some GC-specific glamour items (need more !_! ), barding, or fireworks. GC ranking updates weekly.

    I think a feature such as that does far more to keep Fate/Leve/Hunt alive 1,000x more than peppering different relic stages or Seasonal Events (wtf) with ATMA grinds.

    The factions are getting expanded soon, maybe that'll add some spice.
    I can support this, just no locking items on vendors by ranking.
    (2)

  4. #274
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Xenosan View Post
    Some sandbox mechanics for the open-world would be appreciated. Something to emulate from XI possibly could be Grand Company regional influence for Heavensward zones. The top ranked GC of each HW zone gets some bonus like bonus Gil from Fates in that zone, versus the 2nd and 3rd place GCs that get bonus GC Seals instead (3rd more than 2nd).
    Except those zones are Ishgardian territory and not Flames, Snakes or Maelstrom territory, you are completely ignoring the politics of Eorzea.

    Quote Originally Posted by Dzian View Post
    The issue with the open world is that it really does feel lifeless. there's no sense of danger there no dynamic environment, nothing ever impacts the open world in any way.
    The open world is part on the setting for ARR, changing it alters the MSQ for others. Also, open world is dangerous, just try starting an alt in Ul'dah and run north through Northern Thanalan to More Donuts, there is your open world danger. You're levelled and geared andthe Warrior of light. Primals fall to your sword, the open world should not be a threat.
    (5)
    Last edited by Kosmos992k; 08-08-2016 at 03:50 PM.

  5. #275
    Player
    Thayos's Avatar
    Join Date
    Mar 2011
    Posts
    601
    Character
    Thayos Redblade
    World
    Hyperion
    Main Class
    Gladiator Lv 80
    GW2 was worse off by miles than XIV in everything except world size, and the quests and events were essentially fates, and thats all the open world had. Which is probably where XIV got the fate ideas from, since everyone liked them in GW2.
    GW2 was a ton of fun on the journey from level 1 to cap. But after hitting max level, the game was extremely boring.
    (0)

  6. #276
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by Kosmos992k View Post
    The open world is part on the setting for ARR, changing it alters the MSQ for others. Also, open world is dangerous, just try starting an alt in Ul''dah and run north through Northern Thanalan to More Donuts, there is your open world danger. You're levelled and geared andthe Warrior of light. Primals fall to your sword, the open world should not be a threat.
    Altering the msq wouldn't necessarily be a bad thing. The problem with the msq is there's so much filler junk in it that a lot of the main plot points are completely lost.

    The slayer of mighty primals as you said yet after defeating a mighty primal you're then resorted to whacking a few bugs for some dumb npc for lord only knows what reason. Hardly a fitting task for the slayer of mighty primals.

    Theres to many filler quests that end up burying the the more key plot points.
    (2)

  7. #277
    Player
    Teraluna's Avatar
    Join Date
    Aug 2013
    Posts
    662
    Character
    Tera Luna
    World
    Louisoix
    Main Class
    Conjurer Lv 100
    OP - I don't want this game to be more like another one, I want it to focus on it's own strengths.
    Great ongoing story, dungeons and raids, crafting, new classes now and again, evolution of existing classes.

    Now if this sounds like some other mmo's then so what? If you wanted it completely different you'd have to get rid of all the above, then what would you have?

    This is an mmo, it wouldn't survive on polarised players reminiscing about FF(insert past version) with often rose tinted glasses.
    The game is there to attract a wide spread of mmo fans - players who weren't bothered by FFsomething or other.

    What sets it apart therefore is the quality of presentation. How it does the story, how it ties the group content into character progression, the variable challenges.

    If there is one thing I'd like, it's a speeding up a bit of new content/expansions - but that's just the wish of most players frequently looking for something new. I appreciate it takes time and resource to do this, and am ok to wait.

    I'd much rather have in-depth and good quality content over a rushed and bugged release.
    (1)
    Last edited by Teraluna; 08-08-2016 at 08:42 PM.

  8. #278
    Player
    Mishari's Avatar
    Join Date
    Mar 2011
    Posts
    259
    Character
    Mish Nhanniji
    World
    Shiva
    Main Class
    Black Mage Lv 70
    I would like a more horizontal progression with more interesting (special) stats.
    Thats what i loved about FFXI.
    In current FFXIV, gear is getting obsolete too fast. It's frustrating and boring.
    (6)
    .

  9. #279
    Player
    Cakekizyy's Avatar
    Join Date
    Jun 2016
    Posts
    1,057
    Character
    Cakellene St
    World
    Gungnir
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Mishari View Post
    I would like a more horizontal progression with more interesting (special) stats.
    Thats what i loved about FFXI.
    In current FFXIV, gear is getting obsolete too fast. It's frustrating and boring.
    You rather grind 2 years for a sidegrade?
    (4)

  10. #280
    Player
    Mishari's Avatar
    Join Date
    Mar 2011
    Posts
    259
    Character
    Mish Nhanniji
    World
    Shiva
    Main Class
    Black Mage Lv 70
    Quote Originally Posted by Cakekizyy View Post
    You rather grind 2 years for a sidegrade?
    Why 2 years?
    (4)
    .

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