
I think "she" may have meant that the the telegraphed part of those attacks should be removed not the attacks (like the big circles or the big cones and so on). Not sure if this would be such a great idea though.
Kinda late on this reply but that wouldn't be so bad. I enjoy cyclops mechanics. Though, I am pretty sure she meant removing telegraphed attacks entirely.



Healers won't be "kept busy" unless they get an across-the-board potency nerf. A WHM can brunt-force a group from near-dead HP to full in two globals. As long as they have scaling like that in place, it won't matter what kind of mechanics you throw in.
Note that I'm not really against untelevised moves in general, I just think that using "healers will have actual stuff to heal" as your crutch is erroneous. I prefer moves with "organic" telegraphs like rings of fire spreading out slowly from a boss, boss animations indicating that they're about to do a certain move, or environmental hazards like gusts of wind or boulders. The above-the-head markers, pulsing meteor indicators and bright orange geometrical shapes are really out-of-place to me compared to boss moves in WoW, pre-expansion TERA, etc.
I'd like to see the telegraphs removed, or pushed back to something more subtle or more sequential (once this attack A goes off, he AAs twice, and then does attack B; attack A is your only telegraph). Let's increase the necessary awareness, not decrease it.
As for normal attacks, I would, however, like to see AAs stop continuing right through boss wind-ups and casts, or hitting simultaneously with them. I shouldn't be facing a chance of death simply because an AA randomly lined up to go off within .3 seconds of a properly mitigated tank-buster (the massive heal for which I get .5 seconds after the hit, .2 seconds too late). Nor should AAs be going off without any animation, in general.
It's less a matter of XIV 2.0+ removing world identity, AI and environmental complexity, etc., as just finding the matter too irrelevant to add back in what little 1.0 had or borrow anything from XI or other MMOs. It's not that XIV has anything against these things. It simply hasn't even waded into the waters yet. It's a matter of de-emphasis, not incompatibility.So the future of Open World Massive RPG Games is to remove world identity, complexity from the AI and environment, and global unique enemy tendencies? I understand no one wants other players messing up their instanced dungeons or raids, but in open world? What genius would want more people to group up as easy as possible then turn around and make a majority of relevant content locked behind instances in tiny groups. Isn't the major fad now Open World with Dynamic events and realistic world systems?
I am not sugar coating the game and saying XI was superior than every other game or didn't have faults. But with a design team as big and talented as Square. I am sure with the experience in their elder mmo, they could create or bring over things from the other one and fix all the complaints that arose there.
I don't want to go back to the grind from 2002, but if the future or what we call Modern Mmos are designed to be on rails with no intention of re-visiting and re-iterating what made old games great, then I don't want to be a part of the modern mmo movement.
The only thing that can really hold XIV back from those systems are whatever uses they have for the open world now that might be negatively affected. However, these are relatively few—FATEs, gathering, a sparse set of quests, Hunts, Marks, and perhaps beastman dailies. The open world being torn apart by dynamic events might inconvenience any of those things. The instanced world won't even see, let alone care, that such happened. But it's up to development to make that new "dynamic event", "realistic world" content worthwhile in the eyes of its players, by whatever combination of intrinsic and extrinsic interest. Failing to do so will then just push the inconvenienced remainder deep into the instanced dungeons as well.
Last edited by Shurrikhan; 08-04-2016 at 05:08 PM.
OP is not even trying. I guess people can't even make an effort, just like they do in the Duty Finder. Stop Netflxing while posting pls.



I'd rather they make FFXIV like FFXIV and not like any other game altogether >.>
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