Page 8 of 50 FirstFirst ... 6 7 8 9 10 18 ... LastLast
Results 71 to 80 of 633

Hybrid View

  1. #1
    Player
    Wilhem's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    102
    Character
    Revya Median
    World
    Moogle
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Norleas View Post
    You mean remove 99% of boss mechanics in the game, and make the game 1000x easier than it already is?
    I think "she" may have meant that the the telegraphed part of those attacks should be removed not the attacks (like the big circles or the big cones and so on). Not sure if this would be such a great idea though.
    (1)

  2. #2
    Player
    Norleas's Avatar
    Join Date
    May 2015
    Posts
    222
    Character
    Yuusha Sama
    World
    Jenova
    Main Class
    Ninja Lv 80
    Quote Originally Posted by Wilhem View Post
    I think "she" may have meant that the the telegraphed part of those attacks should be removed not the attacks (like the big circles or the big cones and so on). Not sure if this would be such a great idea though.
    Kinda late on this reply but that wouldn't be so bad. I enjoy cyclops mechanics. Though, I am pretty sure she meant removing telegraphed attacks entirely.
    (1)

  3. #3
    Player
    Cakekizyy's Avatar
    Join Date
    Jun 2016
    Posts
    1,057
    Character
    Cakellene St
    World
    Gungnir
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Norleas View Post
    You mean remove 99% of boss mechanics in the game, and make the game 1000x easier than it already is?
    There would be more consistent damage and healers would be kept busy.
    (1)

  4. #4
    Player
    loreleidiangelo's Avatar
    Join Date
    Apr 2014
    Location
    Ul'dah
    Posts
    1,731
    Character
    Lorelei Diangelo
    World
    Leviathan
    Main Class
    Dancer Lv 74
    Quote Originally Posted by Cakekizyy View Post
    There would be more consistent damage and healers would be kept busy.
    Healers won't be "kept busy" unless they get an across-the-board potency nerf. A WHM can brunt-force a group from near-dead HP to full in two globals. As long as they have scaling like that in place, it won't matter what kind of mechanics you throw in.

    Note that I'm not really against untelevised moves in general, I just think that using "healers will have actual stuff to heal" as your crutch is erroneous. I prefer moves with "organic" telegraphs like rings of fire spreading out slowly from a boss, boss animations indicating that they're about to do a certain move, or environmental hazards like gusts of wind or boulders. The above-the-head markers, pulsing meteor indicators and bright orange geometrical shapes are really out-of-place to me compared to boss moves in WoW, pre-expansion TERA, etc.
    (1)

  5. #5
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Cakekizyy View Post
    I would love removing telegraphed attacks and maybe just increase normal attacks a little to compensate.
    I'd like to see the telegraphs removed, or pushed back to something more subtle or more sequential (once this attack A goes off, he AAs twice, and then does attack B; attack A is your only telegraph). Let's increase the necessary awareness, not decrease it.

    As for normal attacks, I would, however, like to see AAs stop continuing right through boss wind-ups and casts, or hitting simultaneously with them. I shouldn't be facing a chance of death simply because an AA randomly lined up to go off within .3 seconds of a properly mitigated tank-buster (the massive heal for which I get .5 seconds after the hit, .2 seconds too late). Nor should AAs be going off without any animation, in general.

    Quote Originally Posted by Sandpark View Post
    So the future of Open World Massive RPG Games is to remove world identity, complexity from the AI and environment, and global unique enemy tendencies? I understand no one wants other players messing up their instanced dungeons or raids, but in open world? What genius would want more people to group up as easy as possible then turn around and make a majority of relevant content locked behind instances in tiny groups. Isn't the major fad now Open World with Dynamic events and realistic world systems?

    I am not sugar coating the game and saying XI was superior than every other game or didn't have faults. But with a design team as big and talented as Square. I am sure with the experience in their elder mmo, they could create or bring over things from the other one and fix all the complaints that arose there.

    I don't want to go back to the grind from 2002, but if the future or what we call Modern Mmos are designed to be on rails with no intention of re-visiting and re-iterating what made old games great, then I don't want to be a part of the modern mmo movement.
    It's less a matter of XIV 2.0+ removing world identity, AI and environmental complexity, etc., as just finding the matter too irrelevant to add back in what little 1.0 had or borrow anything from XI or other MMOs. It's not that XIV has anything against these things. It simply hasn't even waded into the waters yet. It's a matter of de-emphasis, not incompatibility.

    The only thing that can really hold XIV back from those systems are whatever uses they have for the open world now that might be negatively affected. However, these are relatively few—FATEs, gathering, a sparse set of quests, Hunts, Marks, and perhaps beastman dailies. The open world being torn apart by dynamic events might inconvenience any of those things. The instanced world won't even see, let alone care, that such happened. But it's up to development to make that new "dynamic event", "realistic world" content worthwhile in the eyes of its players, by whatever combination of intrinsic and extrinsic interest. Failing to do so will then just push the inconvenienced remainder deep into the instanced dungeons as well.
    (0)
    Last edited by Shurrikhan; 08-04-2016 at 05:08 PM.

  6. #6
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Quote Originally Posted by JimmyDean View Post
    Yes. I went there.
    I hope you knew going into this what you were getting yourself into.
    (4)

  7. #7
    Player
    JimmyDean's Avatar
    Join Date
    Jan 2014
    Posts
    24
    Character
    Ultimate Warrior
    World
    Hyperion
    Main Class
    Marauder Lv 50
    Quote Originally Posted by SpookyGhost View Post
    I hope you knew going into this what you were getting yourself into.
    No clue...
    (0)

  8. #8
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    OP is not even trying. I guess people can't even make an effort, just like they do in the Duty Finder. Stop Netflxing while posting pls.
    (8)

  9. #9
    Player
    WinterLuna's Avatar
    Join Date
    Dec 2013
    Location
    Doma
    Posts
    1,377
    Character
    Indira Light
    World
    Twintania
    Main Class
    Astrologian Lv 69
    I'd rather they make FFXIV like FFXIV and not like any other game altogether >.>
    (7)

  10. #10
    Player
    JimmyDean's Avatar
    Join Date
    Jan 2014
    Posts
    24
    Character
    Ultimate Warrior
    World
    Hyperion
    Main Class
    Marauder Lv 50
    Quote Originally Posted by WinterLuna View Post
    I'd rather they make FFXIV like FFXIV and not like any other game altogether >.>
    That ship already sailed.
    (9)

Page 8 of 50 FirstFirst ... 6 7 8 9 10 18 ... LastLast