



Aye. So will I. The post I originally quoted insinuated FFXI had those and FFXIV didn't, thus I listed an example. To which another mentioned rewards. So I was just being snarky since it wasn't all about story anymore.




Yeah, one dude was all like "my buddies talked about how much fun they had camping these NMs" and others were agreeing. I'm just thinking, "ARE YOU NUTS?"I have never ever seen that omg lol. I only seen people ask for interesting stats and force pop NM's, maybe something like Dynamis I've seen as well.. basically the positives from XI. Although I don't read -every- post..but lmao who would want that junk in here...that stuff was pretty bad. I would never revolve my IRL around a game for some 72 hour spawns hahaha
As some one who JUST loaded up WoW a few hours ago to see how it is these days... yep guys it's like we thought, FFXIV has way more in common with WoW than FFXI or any other FF game, in both the way the mechanics of the game play and also the way it incentivises you.
Simplest thing they could do would be to fill in the midcore gap, strengthen the hardcore end, and most importantly, give us more gear choices. If we got like 3 times as much gear each patch and all of it had the same ilvl and similar stats, I'd be way into that. Not that that would add on to optimising stats or anything, but we'd get more choices of ways to progress our characters. As it is right now, I enjoy the 6-ish hours a week I raid, and that's about it. For new gear my reaction isn't "oh sweet this body piece is dope," it's "oh it's the body piece that if I hadn't gotten it now I'd have gotten something as good or better in a month or two next patch."
Thing is if even FFXIV copied WoW's incentives I think I'd be satisfied with that. For all the boredom of long patch cycles, the way you replace your gear every 3-6 months in FFXIV really makes it mean like your character progression doesn't mean anything. If it were more than just numbers that would be interesting; if the bigger numbers came less frequently it would be more reward and less "oh I got bigger numbers, big surprise."
WoW honestly releases the same amount of gear as FFXIV, its just that its usually done "updating" the game around 6 months into the expansion. So it really comes down to pacing tbh. Some people like to see something progressive every quarter while others like to have things thrown in their faces in a short period of time. Doesn't help XIV that the gear is more interesting in wow, but people are afraid that interesting stats will only lead to the dev team having to waste time with balancing said gear, so just avoid it all together, right?!?!


Remember holding an HNM for twelve hours at a time, simply to move its respawn into your preferred time zone? Those were the days. XD
Also: 17 pages. Not bad for such an obvious troll post.
WoW or FFXI? How about neither? I loved FFXI... but this is not FFXI. Or WoW.



I don't know why people want multiple gear sets for certain fights like FFXI. Who honestly liked carrying multiple gear sets and weapons for one job? Making macros to switch just for one weapon skill or spell? This was just an exploit in FFXI, not a promoted feature. It accomplished quickly filling up my inventory space and had people making mules just to get any kind of inventory space they can. Even in this game, inventory/armory/retainer space is problematic if you level multiple jobs. So why in the world would we want a system like this? I am definitely cool with gear variety and make a BiS set from it, but not a "Ohh this monster is weak to this, need to wear my Water gear!" mindset.
A lot of the things that get asked for from XI are more in the spirit of having to rely on one another and build a community and aren't so individually based. Those 72 hour spawns, no we don't want that back but you built friendships and community doing those things, Dynamis involved relying on eachother, keeping eachother alive, rotating others in while you raised people and not having every mechanic memorized until it became rote. I can see how Diadem would have been successful if they had made the rewards worth it. There is a certain appeal to that type of play. There isn't much of a need to build a community or to have FC's help eachother or to do much that isn't solely individually driven on XIV. The reason a lot of people remember things with rose colored glasses in the XI camping realm are because it was a group mentality and that made it the most fun imho.
they should make it more like WoW cause "WoW was the 1st MMO"
*throws smoke bomb and runs away"
huehuehue
PS3 Limitations are out, Server Limitations are the new Hotness



The trouble is ,we all like something a little different then the person beside ya., impossible to please everyone no matter what they copy/don't copy from other games.
I always share my opinions, my personal hopes and dreams/ideas for the game regardless of what ANYONE else thinks , as should everyone.
I love many aspects of wow and many aspects of ffxi too, I think grabbing some ideas from BOTH is wise. this game should never be a ffxi-2 nor a wow-2 but a healthy mix of both and a dash of Rift housing and wardrobe added in ^^
A ffxi clone would only interest a set type of player, same goes for a pure wow clone, its mixing it up imo that will draw the most people and therefore the most $
Besides both still exist if I want a ffxi , I log into there, need a wow mount farming fix?...im there in 5 minutes...need to be creative and design gorgeous landscapes/homes/themes vastly superior to ffxiv design?, I jump to Rift.
FFXIV has a huge potential to be the best but its time to do so will be limited imo, they simply dont choose to adapt or include ideas that other games have mastered.
I do hope one day though they have the willingness and the resources to do so. All we can do is keep giving ideas to improve and hoping they actually hear them from this forum.![]()
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