Quote Originally Posted by Mugiawara View Post
I dunno how everyone else feels with the combat, but I ain't saying it's terrible...since I'm still on and off...more off than on with the game
but it's waaayy too simple. I feel thats why we can't play around with bosses as much without playing the memory game.
Do you mean how jobs work or how boss mechanics work?

We could also reintroduce the Element Wheel and have 6 players party to add a support.
Elemental wheels add nothing to the game and at best can be served as a crutch to the job system and create an awful imbalance from it. Please tell me how an elemental wheel actually makes the boss fight more fun.

Bard can be a actual bard and not this...thing it is and made a Ranger instead...
They sing songs and are DPS. What do you want a BRD to be? Just sit in the corner and play songs the whole fight? How boring.

We learned that they can't make supportish type of things well without them being so situational or end up into a glorified version of another job or a DPS basically.
Well yea they kind of have to. Role wise their function should be the same or one will get picked over another, which is kind of already an issue right now. Between BRD and MCH, it should be how they play with the support functions in tact. Like PLD and WAR, they both tank, but how they grab hate and mitigate damage is different, but the role they offer is the same.