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  1. #10
    Player
    Reinha's Avatar
    Join Date
    Mar 2015
    Location
    Finland
    Posts
    4,069
    Character
    Reinha Sorrowmoon
    World
    Odin
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Tsumes View Post
    I enjoy healing, I overheal most of time not because I'm bad, but because it strangely brings enjoyment(who'd have thought?). Something I don't get from button mashing on a DPS.
    Honestly, if you're actively and knowingly building enmity without doing anything beneficial, you're bad. You're making things harder (not slower but harder) for other people and that's somehow funny to you. Just because you know you shouldn't do it doesn't mean you're above the category of players who stand in AoE because they enjoy seeing all the red numbers. I will always defend people's right to play how they want in the open-to-all mode that DF is, but please for the love of Halone, at least have the decency to stand still or jump around when you're bored instead of making the tank, who is already delayed by your laid back playstyle, have to work harder. It's especially bad in low level dungeons. I get that you like to heal but try to put yourself in others' shoes.

    Quote Originally Posted by loreleidiangelo View Post
    Note that I'm not disagreeing with the, "use your whole toolkit you bums!" part, I'm disagreeing with the idea that we have to like it or we should just GTFO. Current content won't change to become more healing-oriented, true, but it's not impossible to hope that future content might. I guess it depends on how the majority feel about the current meta.
    I have sometimes wondered if the game should have a healer that does damage only by converting a % of overhealing to damage. There is demand for a new style in healing and players that would rather do nothing than use their damage spells, so maybe this could fit the niche. They could maybe choose an enemy that takes all the damage they create, and a cooldown that makes 100% of overheals convert to damage for a short time. They could also temporarily convert damage taken to damage done. If their heals were bigger the further they were from the target, all the running around would give something to do between heals. The AoE could be a chain heal that hits 4 unique targets based on distance, which would throttle the amount of overhealing they could put out. Just brainstorming. :P
    (4)
    Last edited by Reinha; 07-31-2016 at 02:26 AM.
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