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  1. #1
    Player
    loreleidiangelo's Avatar
    Join Date
    Apr 2014
    Location
    Ul'dah
    Posts
    1,731
    Character
    Lorelei Diangelo
    World
    Leviathan
    Main Class
    Dancer Lv 74
    Quote Originally Posted by Supersun View Post
    Cleric stance trains people to be better healers. Sounds odd, but Cleric stance adds room for error which in turn creates disasters which gives someone the opportunity to "OH ****" healing moments.

    I know recovering from "OH ****" healing moments (usually) has made me a better healer and if Healer's didn't DPS and cleric's stance didn't exist then it'd be very hard for those moments to...create themselves.
    So you're saying the game basically had to invent a brand new punishment mechanic (CS) to actually make healing in this game difficult? I can't be the only person who views it as a serious issue with healing potencies and encounter design, yeah? If we need a "button" to make our lives as a healer hard, then I feel like the game has failed on more levels than just one.
    (3)
    Last edited by loreleidiangelo; 08-06-2016 at 07:44 PM.

  2. #2
    Player
    MidnightTundra's Avatar
    Join Date
    Aug 2013
    Posts
    177
    Character
    Luciana Wolf
    World
    Gilgamesh
    Main Class
    Black Mage Lv 70
    Quote Originally Posted by loreleidiangelo View Post
    So you're saying the game basically had to invent a brand new punishment mechanic (CS) to actually make healing in this game difficult? I can't be the only person who views it as a serious issue with healing potencies and encounter design, yeah? If we need a "button" to make our lives as a healer hard, then I feel like the game has failed on more levels than just one.
    You see it as a punishment and I see it as an investment. It's no different than tanks. They trade tankiness for higher damage while you trade healing power for high magic attack power. Admittedly, yes healing per GCD is incredibly high in this game but in much harder content, this isn't really a concern until you outgear it. When you begin to outgear it, you can put more GCDs towards damage. The developers don't want you to be doing nothing in a fight.

    If cleric stance was removed and healing per GCD was reduced, they have to balance around that. As you outgear the content, there's less you have to heal. If there's less for you to heal, you'd be standing there doing nothing for an extended period of time in fights unless they overtune the healing checks.

    Also, the first sign of failure in several savage groups is the healers not being able to heal and mitigate damage properly. Healers didn't top off the tank during brawler phases or they didn't use a healing cooldown for uplander doom in a7s. Constant flow of issues with healing are why groups fail, it's not because they didn't cut on cleric. If cleric was removed and healing per gcd was made to be weaker (to keep you more active I guess), you'd probably see even more groups failing.

    Healing anything outside of savage is easy if everyone is performing their roles correctly. If you want healers to only be able to heal, you're asking to make healing in general harder. If you want healing to be harder, healing in savage will become more inaccessible to many "average joe" healers.
    (6)

  3. #3
    Player
    Judge_Xero's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,228
    Character
    Divine Gate
    World
    Exodus
    Main Class
    Marauder Lv 60
    Quote Originally Posted by loreleidiangelo View Post
    So you're saying the game basically had to invent a brand new punishment mechanic (CS) to actually make healing in this game difficult? I can't be the only person who views it as a serious issue with healing potencies and encounter design, yeah? If we need a "button" to make our lives as a healer hard, then I feel like the game has failed on more levels than just one.
    I don't think that is an issue. You have to ask yourself, "How is this fight completed?" The answer to that is, when the boss dies. As long as winning = things die, there will always be a need for any additional damage from any source. Sure if there was a fight where all you had to do was jump through hoops until you got to the finish there would be no need for healer DPS. But as long as things need to be killed, healers should always be making opportunities to add damage. I don't think that is anything new in any game where healers a given the tools to do so.

    Daily DF Fun -
    Damage Done
    https://www.fflogs.com/reports/Aqkgm...ge-done&boss=0
    Damage Taken
    https://www.fflogs.com/reports/Aqkgm...e-taken&boss=0
    Healing
    https://www.fflogs.com/reports/Aqkgm...healing&boss=0

    Only 9% Overheal and 2nd highest DPS.
    (1)
    Last edited by Judge_Xero; 08-07-2016 at 02:57 AM.