Quote Originally Posted by Godking View Post
If they wish to skip that experience then that's there decision. It's not like they can't go back and do it anyway. Sure, it'll be easier, but that's the price you pay.
No, it's the price we all pay. An MMO can not survive if everyone can instantly get to cap. You have to have a balanced progression system or people will get bored to quickly. Players will treat the game like a single player game and quit when they hit max level and get bored. If that happens in a week then there is literally no chance of the game ever building a sufficient population with which to sustain itself monetarily. This kind of glaring design flaw literally kills games. People who finish an MMO cancel their subscription. People who play an MMO want a long drawn out experience. This game should at the bare minimum entertain you for Five years. if you have caped every battle class in a month there is no possible way for it to do that. End game content can not be put out fast enough to sustain a game full of max level players.

They are called Experience Points for a reason. Earning them is the experience, be it through grinding or questing or whatever else. Everything else is the icing on top of the cake. If you make gaining experience points to easy you no longer have a game.