Results 1 to 10 of 437

Hybrid View

  1. #1
    Player
    mp-please's Avatar
    Join Date
    Feb 2015
    Posts
    449
    Character
    Danielle Leclair
    World
    Leviathan
    Main Class
    White Mage Lv 60
    Quote Originally Posted by Kosmos992k View Post
    Why is it necessary to segregate players in a game, this isn't a competitive sport it's a game people play. If you have a problem with the performance of people in Duty Finder, use PF, make a premade from your elite group and enjoy yourself. Rather than separating players with divisive systems, we should be bringing players together and assisting each other and coaching players who want to improve with positive and inclusive messages instead of critical, negative and divisive messages/systems/behaviors.
    With that you're separating DF users from PF users and making DF users completely unaware of their performance since they won't have anyone to compare.

    Also "you" "you" "you" "you" "you", this isn't about me or any other player who plays better than the average, is about the players themselves who see themselves unable to clear content once SE decides to implement new and harder content.

    The content should be a stepping stone to endgame raiding with the 1st step being dungeons then 24 man and hard trials, then extremes and finally savage, except dungeons are made easy so players can practice and improve their skills. But how do we encourage players to improve or even to do their proper rotation?
    A duty clear rating would be a good bandaid on the problem though personally i would rather a gradual increase of the overall difficulty with proper heal, tank and dps checks rather than the borefest we have for dailies of damage sponges an a occasional aoe.
    Look at WCoM for example, hard as hell on the 1st week but it gradually got easier as players learned the mechanics, we need that sort of difficulty in dungeons that slowly encourages players to improve with harder mechanics.
    (2)

  2. #2
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by mp-please View Post
    With that you're separating DF users from PF users and making DF users completely unaware of their performance since they won't have anyone to compare.
    What utter nonsense. PF and DF exist for completely different reasons. DF exists to allow people to party with others so that anyone can get a party. Segregating DF into bands by ability goes against the basic purpose of Durty Finder. If you cannot see that, there is little point continuing the discussion.

    Party Finder exists for the purpose you appear to wish to impose on DF. You can be more discriminating in your selection of party members because you are making a premade rather than accepting the random players assigned by DF.

    A 'duty clear rating' system is divisive and completely unnecessary.

    Quote Originally Posted by Snugglebutt View Post
    On a side note from the threads topic of a grading system, it would be nice if all current mentors in this game held the same belief you expressed above in the quote here. If your not a mentor you should become one provided you hold true to the things you said in the above quote and stick by what said in actions and not just words. I hope you do in game do as said since that is the right mentality for a mentor.
    I try very hard to keep to beliefs I expressed. I cannot become a mentor, as my levels* will not allow it. I enjoy helping others, it's one of the things I like most about MMORPGs. I can't say I'm perfect, of course, but I try very hard to stick to the principles and beliefs I express.

    I think that is true for everyone of course. We all have bad hair days, but as long as we keep trying and acknowledge our own failings, we can make things better.

    (*) my progress has been stalled for about 18 months. I play with my wife and son, and we progress through the story together. My wife's health has been such that she cannot play, and so rather than leaving her behind, I have focused on alt jobs/classes while I wait for her to be able to play again. As a result, my levels will not allow me to be a mentor at this time.
    (3)
    Last edited by Kosmos992k; 07-14-2016 at 02:28 AM.

  3. #3
    Player
    mp-please's Avatar
    Join Date
    Feb 2015
    Posts
    449
    Character
    Danielle Leclair
    World
    Leviathan
    Main Class
    White Mage Lv 60
    Quote Originally Posted by Kosmos992k View Post
    Segregating DF into bands by ability goes against the basic purpose of Durty Finder. If you cannot see that, there is little point continuing the discussion.
    Yes, definitely there is some misunderstanding going on. I don't support a system that would separate DF players at all, that would make queues take a eternity too. Hope that's clear.

    What i support is a duty performance rating, you can see in the OP post my example with vindictus that has a dps, heal, etc report on how the player performed and is given a boost in exp, gold and some other stuff (for xiv could be tomestones) that works as a incentive for players to play better rather than doing the minimal possible through daily content. There could be a achievement as well on how many times you get a S rating for a mount or something like it already exists for commendations to prevent players from stopping playing properly once they lose interest in the extra rewards.
    (2)

  4. #4
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by mp-please View Post
    Yes, definitely there is some misunderstanding going on. I don't support a system that would separate DF players at all, that would make queues take a eternity too. Hope that's clear.

    What i support is a duty performance rating, you can see in the OP post my example with vindictus that has a dps, heal, etc report on how the player performed and is given a boost in exp, gold and some other stuff (for xiv could be tomestones) that works as a incentive for players to play better rather than doing the minimal possible through daily content. There could be a achievement as well on how many times you get a S rating for a mount or something like it already exists for commendations to prevent players from stopping playing properly once they lose interest in the extra rewards.
    So, you think that by giving players who are already more skilled than others more rewards, you will somehow incentivize others to do better? I understand that, however the problem is not the incentive, it's the way the community reacts to each other. Giving more loot to those at the top of the skill tree will simply accelerate the rate at which that part of the community moves away from the rest. that will in all practical senses cause further division and segregation of players.
    (5)

  5. #5
    Player
    mp-please's Avatar
    Join Date
    Feb 2015
    Posts
    449
    Character
    Danielle Leclair
    World
    Leviathan
    Main Class
    White Mage Lv 60
    Quote Originally Posted by Kosmos992k View Post
    So, you think that by giving players who are already more skilled than others more rewards, you will somehow incentivize others to do better? I understand that, however the problem is not the incentive, it's the way the community reacts to each other. Giving more loot to those at the top of the skill tree will simply accelerate the rate at which that part of the community moves away from the rest. that will in all practical senses cause further division and segregation of players.
    Don't really see why. We can see on how the achievement system in games was so successful since people will always attempt to beat themselves be on single player games or multiplayer ones, adding such a system would only add barriers for players to break themselves, not to break between each other. And ratings being private to each player, there is no way any others would know how well/badly you did.
    (3)

  6. #6
    Player
    Eldevern's Avatar
    Join Date
    Sep 2013
    Posts
    2,009
    Character
    R'lileen Min'enoth
    World
    Cerberus
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by mp-please View Post
    Don't really see why.
    In fact, it is because without even realizing it, you think through a competitive spirit. What sounds natural for you is not necessary the same for others. People who don't care about competition will continue to not care. And what Kosmos992k describes will just naturally happen.

    Through the weekly rewards note or the NPC for achievments, or personnal statistics, maybe there is a possibility, but still, the line is thine and I hardly imagine SE going that way.
    (1)
    Last edited by Eldevern; 07-14-2016 at 03:07 AM.

  7. #7
    Player
    mp-please's Avatar
    Join Date
    Feb 2015
    Posts
    449
    Character
    Danielle Leclair
    World
    Leviathan
    Main Class
    White Mage Lv 60
    Quote Originally Posted by Eldevern View Post
    .
    Humans are competitive by nature, sports, school, work. We all compete against each other everyday in a way or another, people just need to see it as a healthy competition to increase the value of everyone rather than see it in a way to shun each and everyone. After all we're competing against the AI and mechanics SE devs set up for us.
    Look at europe for example, due to years of a passive economy thanks to the free market the competitive went down and it screwed the whole EU as a whole. In a game basis, imagine if there was no competitivity on the market board, everything would still cost millions to buy rather than slowly dipping as the crafting material supply rises and demand drops.

    Not every single competition is a player insulting the other, mainly when everyone on this game needs to be on the same level to tackle harder content.
    (4)