/10char...
Oh really now? Gosh, I didn't know that! But if you have one of those new fernagled 'statics', what does the whole topic, the miles long discussion about it, concern you? You have already achieved what you wanted, surrounded yourself with players of your level, that bring results that you deem acceptable for your experience. There is no reason to call for arbitrary rating systems for other people unless you need to feed your own ego and signal to everyone around you that you are not one of 'them'.
So instead of having every type of player play with each other, we're going to separate them into groups rather than help players who want to improve clueless about their performance.Oh really now? Gosh, I didn't know that! But if you have one of those new fernagled 'statics', what does the whole topic, the miles long discussion about it, concern you? You have already achieved what you wanted, surrounded yourself with players of your level, that bring results that you deem acceptable for your experience. There is no reason to call for arbitrary rating systems unless you need to feed your own ego and signal to everyone around you that you are not one of 'them'.
That's the major difference between the japanese players and the western players, they host runs to help players clear runs, we sell runs to carry. They encourage teamwork, we exile players into groups.
That is not the solution.
But that is quite literally what you are calling for. A rating system that divides by DPS will make sure people with weak dps stay with other people who don't know better, while people whith better DPS can march through the content in 10 minutes, don't say a word and get back to idling in Idyllshire. The very system we have right now lets you have every type of player, that is the very beauty of it. Any kind of raiting will seperate it even more.
Further segregation via use of such a grading system proposed here will only make it worse.
Hear, hear!
Agreed indeed, rather than pulling the community apart, we need to be bringing it back together. The best way to improve people's play is to play with them, and compliment them on good performance. Generally speaking carrots work better than sticks.
A system that allows players who want to improve but aren't sure of their performance to join harder content such as extremes and endgame raiding. Also how is this going to segregate players if this is a duty clear only thing. If people get SSS performance on a fight but B on another, that doesn't impact their overall popularity at all, like i said before at best all there could be character tracking wise is how many best ranks you can get yourself for a mount or something to reward those who work hard.But that is quite literally what you are calling for. A rating system that divides by DPS will make sure people with weak dps stay with other people who don't know better, while people whith better DPS can march through the content in 10 minutes, don't say a word and get back to idling in Idyllshire. The very system we have right now lets you have every type of player, that is the very beauty of it. Any kind of raiting will seperate it even more.
And i ask once again, what is wrong about rewarding players who work hard and give a incentive for those who don't to work harder?
Why is it necessary to segregate players in a game, this isn't a competitive sport it's a game people play. If you have a problem with the performance of people in Duty Finder, use PF, make a premade from your elite group and enjoy yourself. Rather than separating players with divisive systems, we should be bringing players together and assisting each other and coaching players who want to improve with positive and inclusive messages instead of critical, negative and divisive messages/systems/behaviors.A system that allows players who want to improve but aren't sure of their performance to join harder content such as extremes and endgame raiding. Also how is this going to segregate players if this is a duty clear only thing. If people get SSS performance on a fight but B on another, that doesn't impact their overall popularity at all, like i said before at best all there could be character tracking wise is how many best ranks you can get yourself for a mount or something to reward those who work hard.
And i ask once again, what is wrong about rewarding players who work hard and give a incentive for those who don't to work harder?
All this can already be achieved by actually speaking to people and engaging them in a conversation.A system that allows players who want to improve but aren't sure of their performance to join harder content such as extremes and endgame raiding. Also how is this going to segregate players if this is a duty clear only thing. If people get SSS performance on a fight but B on another, that doesn't impact their overall popularity at all, like i said before at best all there could be character tracking wise is how many best ranks you can get yourself for a mount or something to reward those who work hard.
And i ask once again, what is wrong about rewarding players who work hard and give a incentive for those who don't to work harder?
And what other rewards than
>finishing the dungeon
>in a quick time because you did your best
>with loot to boot
Do you need? Why are MMO player such entitled children that they absolutely need a gold star with glitter smilie for every little bit they do.
>but we carry all the bads!
Personally, it feels amazing if I finish an encounter and know: We wouldn't have made it if it wasn't for me. I carried this team. And it doesn't matter if I get a firework spelling my name at the end, with half naked Miqo'te dancer praising my name and the rarest of mounts decending of the sky. I am just happy I could contribute and help along.
You know, being a little, tiny bit Warrior of Light.
This is such a fundamental truth that I cannot fathom how people can ignore it.The real problem people seem to think is that the bad players could get better if only they had the proper encouragement whether you try and form it through a positive or negative reinforcement system the fact of the matter is that 90%(Made up statistics for lulz) of "bads" are bad because they just don't care to play to your standards 100% of the time or don't care to learn at all.
The only way to improve things with the game and systems we have is very gradually through educating the players in general, by keeping a positive message and willingly helping/coaching others who are receptive.
Indeed.
Sometimes I wish that more people would actually embrace the role we have in the story - Warrior of Light, rather than Warrior of Selfishness...
Last edited by Kosmos992k; 07-14-2016 at 02:05 AM.
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