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  1. #1
    Player
    Kallera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    I get that some people are saying that they will not expect perfect play. I'm sure the soldiery bonus didn't seem that bad when it was suggested either.

    The fact is that people will engage in segragation and witch hunts if given the tools to do it.

    I don't like this idea, as well meaning as it sounds, I feel it would tell the wrong people and mindsets that they are not welcome.
    (7)
    Last edited by Kallera; 07-07-2016 at 01:25 AM.

  2. #2
    Player
    Deceptistar's Avatar
    Join Date
    Jul 2011
    Location
    Uldah
    Posts
    530
    Character
    Deceptistar Meow
    World
    Leviathan
    Main Class
    Astrologian Lv 91
    i think there needs to be more an assessment on toxic attitudes of players rather than low gameplay.
    a bad environment only secludes pple more and doesnt really invest the the players that need coaching.
    (6)
    FFXIV Since Sep. 2010: Selbina/Ridill/Excalibur (Mergers)
    Currently moved to Leviathan
    I remember the Alpha days when even breathing lagged you

  3. #3
    Player
    Deceptistar's Avatar
    Join Date
    Jul 2011
    Location
    Uldah
    Posts
    530
    Character
    Deceptistar Meow
    World
    Leviathan
    Main Class
    Astrologian Lv 91
    If at all i think there should be an attitude grading system on how good/bad you act.
    If your a demeaning ahole then yeah get graded
    If you need to learn still and your giving the most retarded shitty attitudes then get graded.
    Alls fair, grading going both ways.

    The more your grade sucks, the more you get pushed under the barrel for queue times.
    Less people to deal with you, no matter how good or bad your skills are.
    (3)
    FFXIV Since Sep. 2010: Selbina/Ridill/Excalibur (Mergers)
    Currently moved to Leviathan
    I remember the Alpha days when even breathing lagged you

  4. #4
    Player
    Erudito's Avatar
    Join Date
    Apr 2015
    Location
    Limsa Lominsa
    Posts
    316
    Character
    Alex Greaver
    World
    Brynhildr
    Main Class
    Machinist Lv 70
    For the love of Hydealyn do not make or add any sort anything that can stroke peoples ego in a game like this. It will turn toxic really fast and ruin the gaming experience for many.
    (11)

  5. #5
    Player
    bass9020's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    1,038
    Character
    Versatile Bottom
    World
    Faerie
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Erudito View Post
    For the love of Hydealyn do not make or add any sort anything that can stroke peoples ego in a game like this. It will turn toxic really fast and ruin the gaming experience for many.
    Its already ruined why not help it?
    (6)

  6. #6
    Player
    Brill_'s Avatar
    Join Date
    Jun 2014
    Posts
    531
    Character
    Squires Ailith
    World
    Siren
    Main Class
    Pugilist Lv 90
    So many things wrong with this.

    1. Tank turns a tank buster into the melee. Melee die, and do less damage as result. Melee get a bad grade because of it.

    2. Subpar healers can't keep the group alive, dps die due to AOe's and have lower damage as a result. Again, bad grade received.

    3. Primal fight. 4 people dead. The remaining 4 are able to clear, but take more damage as result of the fight lasting longer. Again, receive a bad grade.

    4. Poor DPS can't meet the DPS check. Healers and tanks die as result, get a bad grade for damage taken or not clearing.

    So many fights these days can be lost by one person screwing up. Therefore, there are things people would be graded on that are beyond their control. Getting a bad grade because someone else messes up is a terrible system.
    (13)

  7. #7
    Player
    Jetstream_Fox's Avatar
    Join Date
    Jun 2014
    Posts
    747
    Character
    Syvic Zivota
    World
    Seraph
    Main Class
    Archer Lv 81
    Quote Originally Posted by Brill_ View Post
    So many fights these days can be lost by one person screwing up. Therefore, there are things people would be graded on that are beyond their control. Getting a bad grade because someone else messes up is a terrible system.
    Exactly, a lot of these fights aren't designed to ensure perfect runs, just look at Hullbreaker HM, you have a tether on the second boss that deals damage and Mistbeard has a room wide attack that hurts everyone, based off those two mechanics people are already looking at a negative grade based off getting hurt. This idea doesn't work with the nature of FF14, this suggestion actually works against how this game is played.
    (1)

  8. #8
    Player
    mp-please's Avatar
    Join Date
    Feb 2015
    Posts
    449
    Character
    Danielle Leclair
    World
    Leviathan
    Main Class
    White Mage Lv 60
    Quote Originally Posted by Brill_ View Post
    .
    For a system like this to work, the algorithm would have to check what players are reacting for each move the target does.

    1. Tank turns a tank buster into the melee. Melee die, and do less damage as result. Melee get a bad grade because of it.
    Monster cast x skill
    Expected result : only tank gets hit (cleave)
    damage mitigation : +points
    no party members get hit : +points
    If 1-2 party members (non MT) get hit, - points to those players
    If 3+ get hit, -points to the tank.

    2. Subpar healers can't keep the group alive, dps die due to AOe's and have lower damage as a result. Again, bad grade received.
    Monster cast y skill
    Aoe damage, is there damage mitigation? +pts for whoever cast the mitigation skill
    Heal and overheal is calculated on the next 5 seconds to provide a score.

    3. Primal fight. 4 people dead. The remaining 4 are able to clear, but take more damage as result of the fight lasting longer. Again, receive a bad grade.
    If death by unavoidable attack, healers get penalized, if death is by a avoidable attack, the players get penalized.

    4. Poor DPS can't meet the DPS check. Healers and tanks die as result, get a bad grade for damage taken or not clearing.
    It's a wipe, why would it matter? As long dps can see they were the cause of the wipe, the system is doing it's job.
    (3)

  9. #9
    Player
    Gallus's Avatar
    Join Date
    Sep 2013
    Posts
    1,260
    Character
    Vermilion Rose
    World
    Phantom
    Main Class
    Summoner Lv 100
    Maybe not a grading system, but kinda what we have at the end of a PVP match with a few inclusions? DPS done, healing done (not overhealing taken into account), maybe they could add damage mitigated (shields) and aggro generated by the tank and damage.
    This way people could also give commendations based on objective data rather than "I liked this guy's glamour, gonna comm them".
    (1)

  10. #10
    Player
    WinterLuna's Avatar
    Join Date
    Dec 2013
    Location
    Doma
    Posts
    1,377
    Character
    Indira Light
    World
    Twintania
    Main Class
    Astrologian Lv 69
    Quote Originally Posted by mp-please View Post
    For a system like this to work, the algorithm would have to check what players are reacting for each move the target does.
    Do you realise how much work this would entail? This means SE having to take into account every move of every boss and mob in every dungeon, trial and raid. The system would not only have to provide numbers for each player but then determine whether these numbers were acceptable in relation to each and every single mechanic that was executed.

    Not to mention that parties react to mechanics differently and have their own strategies and neither has to be incorrect. Even if SE took upon this absolutely massive task, it still would never be 100% accurate.
    (3)

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