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  1. #361
    Player Judah_Brandt's Avatar
    Join Date
    Dec 2015
    Location
    New Gridania
    Posts
    247
    Character
    Judah Brandt
    World
    Jenova
    Main Class
    Dragoon Lv 60
    I appreciate your concise points, Magius. Though I find little to no information in them regarding what it is you feel would improve this game.

    What you have identified, the core mechanics of Gating particular content behind the story or the weekly cap on Tomestones is a sensible gripe with a system that you are not overly fond of. If they were to, say, remove the cap on weekly Tomestones would you not just grind them all in two days and then just hop back on the Forum and say the game is dead and there's no content? If they put a magic stick in Amdapor Keep that had a 1/500 chance of dropping but it was the best, would you not just run it into the ground until you'd gotten your stick, once again hopping onto the internet to decry the bad development team for failing you once again?

    I do not want any of my fellow players to perceive anything I'm saying as some fiendish desire to keep them divided and shackle them to a system they so despise yet enjoy torturing themselves with week on end.

    Here's the thing about Tomestones gear. They're completely optional. Completely. You don't need the gear. There are alternatives. You can buy i220 if you really want. I could craft myself into end game Raids. How many options are enough for you when you just plainly dislike the entire game? You must not enjoy combat, otherwise Tomestones fall out of the freaking sky for you. There's barely a grind when you enjoy the game.

    You have no ideas. You cite the most extreme examples of toxicity in the community to make it seem like your point of view is more valid. You say there's no communication like they didn't literally remake the entire game from 1.0 after the community said it was garbage. The entire Market Board is a thing. You know, where you can go and buy gear from other players. Or you could talk to just about any player who crafts and they are likely to help you. The game is hugely social, I'd kindly say that you're blowing smoke.

    So yes, you're completely wrong.
    (7)
    Last edited by Judah_Brandt; 06-30-2016 at 09:01 AM.

  2. #362
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Players gear multiple jobs. And in doing so can only focus one class to gear up at a time when new tomestone gear hits and in some cases alternative gear doesn't present options when players wish to optimize each class with specific stats granted by each piece, sometimes located in different tiers. At which point there are no alternatives.

    To gear up all those jobs it is very likely they will wait 2-3 months down the road to catch up when the new tomestones are added and the cap removed.

    You yourself have offered no ideas to improve the game as a whole, maybe you feel it's good enough. However in order to convey the feelings of players and that they wish for improvement wouldn't the players themselves have to collaborate with the development team? And if all players outside of the JP servers fall on deaf ears what hope do we have of change? Especially given that it either would take time to translate concerns or they simply don't reach them to begin with.

    Several ideas have been mentioned throughout the forum's life including cooldown resets primarily in raids(savage in particular) to save time for players that want to get in and run content, ideas to buff up other jobs to have a state of balance on par with other jobs, suggestions to enrich the game world and so on and so forth.

    Having ideas is one thing...actually having them implemented is another.

    The source of my vehemence is the dashed hopes that new content would be offered to differentiate on what we already have. And I suspect more then just me feel this way.

    If you feel the content being offered is "good enough" and you enjoy it immensely then more power to you. I commend you. To be content with what is offered truly is a good thing to see and acknowledge.
    (10)

  3. #363
    Player
    Alaltus's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    938
    Character
    Mementus Veventus
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    I think if SE isn't being lazy by rehashing old content then we'll see Ala Mhigo and the surrounding region introduced as a battle front where garlemald, the grand companies and beastmen are doing battle. Fates completed successfully tally to the war effort for each area and those fates getting harder or easier depending how badly garlemald/beastmen are faring. Certain content/locations being locked/unlocked depending on the status of the area connected to them. DOH/DOL brought into the supply and rebuilding efforts. I'd also love to see some new variety introduced into the garlean army especially in the troop department. That would make sense to me as it could then be kept in a state of 'in the process of being freed'. Not sure if thats exactly what we need but thats what i would expect.
    (4)
    Last edited by Alaltus; 06-30-2016 at 09:57 AM.

  4. #364
    Player
    Whocareswhatmynameis's Avatar
    Join Date
    Aug 2014
    Posts
    808
    Character
    Fate Bringer
    World
    Behemoth
    Main Class
    Arcanist Lv 60
    SE is copying the World of Warcraft formula, because they think that is the key to success. Has World of Warcraft done anything groundbreaking in the last decade? Or has every expansion just been more dungeons, more raids, and more rep grinds? I wouldn't expect too much different here. The devs are trying to add different stuff like diadem, aquapolis, deep dungeon, and gold saucer with mixed results.

    While i find the game less fun than I did before as well, I think calling the developers lazy is pretty extreme.
    (6)
    Last edited by Whocareswhatmynameis; 06-30-2016 at 10:46 AM.

  5. #365
    Player
    Azrael's Avatar
    Join Date
    May 2011
    Posts
    113
    Character
    Cocoa Sip
    World
    Spriggan
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Whocareswhatmynameis View Post
    People want 1000s of hours of gameplay but don't want to do anything that takes longer than 20 minutes.... Well life don't work that way unfortunately.
    Actually it's the opposite, people are complaining that there is nothing left to do after those 20 minutes, because the content doesn't last long enough.
    I don't know what you mean when you say they lowered the difficult of the ironworks gear, I probably missed something, but it's harder to craft than the 170 gear.
    The relic doesn't last long enough compared to the effort you put to make it.
    Farming for a month or two everyday to get a weapon that will be outdated after 1-2 months gets boring after you keep doing that for years, reason why I didn't go for the 3.0 relic.
    It's the same thing all over again, even the steps are the same, they are just reskinned,looking back I don't know how I managed to cap the 2.0 one.
    (7)
    Last edited by Azrael; 06-30-2016 at 10:53 AM.

  6. #366
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Only bothering to do the Anima for DRK since it's the only DRK weapon that'll have both Crit and Det on it. Only other weapon with that is Behemoth Greatsword. Which is well eh.

    My BLM will be all set with the Hailstorm Rod. No need to sink 2-3 months into another Anima.
    (1)

  7. #367
    Player
    Whocareswhatmynameis's Avatar
    Join Date
    Aug 2014
    Posts
    808
    Character
    Fate Bringer
    World
    Behemoth
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Azrael View Post
    I don't know what you mean when you say they lowered the difficult of the ironworks gear,
    I took out some of the original post as i felt it went off on a tangent but no the ironworks are way easier to make than the lvl 170 stuff. More than likely due to negative feedback. Which is why they are selling for around 2M on my server compared to the 20M the old ones sold for. The moogles practically shower you in glass fibers and most of the materials can be bought with esoteric tokens. The only thing even remotely difficult is the legendary node materials, but you could just buy them off the market board pretty cheap even if you haven't unlocked legendary nodes.

    The one thing ur correct on is nothing you do in the game even matters. If they add jumping potion, everything you did in 3.0 is equally pointless as new players will be able to just skip 3.0 entirely. I could theoretically not play 4.0 at all, come back in 5.0, and still be just like everyone else. There is no real progress in this game.
    (4)
    Last edited by Whocareswhatmynameis; 06-30-2016 at 11:27 AM.

  8. #368
    Player
    Braden's Avatar
    Join Date
    May 2016
    Posts
    24
    Character
    Braden Leviathan
    World
    Hyperion
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Velhart View Post
    I actually played FFXI religiously every day from when it first came out in Oct.2003 till Abyssea came out. It was bad to the point I had to calm down and pace myself without real life suffering. I still log in once in a while to do story quests I can solo. I was in a successful HNMLS on Gilgamesh for years. I still keep an eye on end game content and what is the current end game trend. Also, with how I have explained things in not only this but several other threads related to the game. How in the world would you think "Ohh he doesn't play much?" Not only that, your comprehension is coming into question here. I never said the combat, SAM in particular was not complex. The point made was he we was saying in FFXIV you can just get away with minimal effort and that same thing can be done in FFXI. I have a feeling I have done more in that game than you have. I deny it's systems because I know them well enough that they wouldn't work.

    Basically, don't throw accusations at me if you got nothing to back it up with.
    I just responded to what was not true. You said on Sam, you could spam 1 ws. Which, you wouldn't even get an exp party, let alone do end game content, using 1 ws. People wouldn't have it.

    You also said that thunder 4 was blms most powerful spell and nothing else compares. Also not true.

    And you you said the job balance was horrible. Again not true. The idea was created by wannabe elitists. My ls used evey job in evey piece of endgame, at no point did we lose because we had a pup or drg with us. All I did was comment on what was false or ignorant statements.
    (3)

  9. #369
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Braden View Post
    I just responded to what was not true. You said on Sam, you could spam 1 ws. Which, you wouldn't even get an exp party, let alone do end game content, using 1 ws. People wouldn't have it.

    You also said that thunder 4 was blms most powerful spell and nothing else compares. Also not true.

    And you you said the job balance was horrible. Again not true. The idea was created by wannabe elitists. My ls used evey job in evey piece of endgame, at no point did we lose because we had a pup or drg with us. All I did was comment on what was false or ignorant statements.
    Again your reading comprehension is coming into question. We were talking about being able to simplify a job that are actual more in depth than what appears only for the sake of argument, not saying FFXIV or FFXI had simple job mechanics. If you have trouble understanding that, please read it about five or so more times and maybe it will click for you then.

    Yes it was with BLM. Thunder 4 had the highest magic burst potency when used after a skill chain. Did you ever even play BLM or work together with them on skillchains? This definitely changed in future expansions, but this was the go to mechanic for HNM's, especially Kirin comes to mind during Zilart/CoP expansion era.

    The reading comprehension thing man. Never said the jobs were pointless and completely non-usable. I said midcore/hardcore parties did not want certain jobs at all until SE either gave them a ridiculous buff that made groups not want other jobs, or gimp a job so much they rather take what was once weaker. Seriously, did you even explore how the community dealt with things outside your own LS? People not wanting to take jobs in because they were not efficient enough or brought little to nothing was an absolute common thing. How many Beastmasters were in people's parties?

    I don't blow this out of my ass, these were definitely things that happened in the game and most LS's did not bring jobs that were not wanted. Even in EXP parties, jobs like PLD were not brought to colibri parties in Aht Urghan unless there was absolutely no one else to invite. There are certain jobs I never got leveled at the time just because groups would not invite them. Good for you that you had the LS where they welcomed much less efficient jobs, but people who were very serious and hardcore with end game did not bring them in and only brought jobs that could get the content done as fast and efficient as possible, because getting anything done in that game took a good chunk of your night away.
    (6)

  10. #370
    Player
    theloniusironwill's Avatar
    Join Date
    May 2016
    Posts
    4
    Character
    Thelonius Ironwill
    World
    Leviathan
    Main Class
    Dragoon Lv 60
    OP doesn't even raid.
    (2)

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