I appreciate your concise points, Magius. Though I find little to no information in them regarding what it is you feel would improve this game.
What you have identified, the core mechanics of Gating particular content behind the story or the weekly cap on Tomestones is a sensible gripe with a system that you are not overly fond of. If they were to, say, remove the cap on weekly Tomestones would you not just grind them all in two days and then just hop back on the Forum and say the game is dead and there's no content? If they put a magic stick in Amdapor Keep that had a 1/500 chance of dropping but it was the best, would you not just run it into the ground until you'd gotten your stick, once again hopping onto the internet to decry the bad development team for failing you once again?
I do not want any of my fellow players to perceive anything I'm saying as some fiendish desire to keep them divided and shackle them to a system they so despise yet enjoy torturing themselves with week on end.
Here's the thing about Tomestones gear. They're completely optional. Completely. You don't need the gear. There are alternatives. You can buy i220 if you really want. I could craft myself into end game Raids. How many options are enough for you when you just plainly dislike the entire game? You must not enjoy combat, otherwise Tomestones fall out of the freaking sky for you. There's barely a grind when you enjoy the game.
You have no ideas. You cite the most extreme examples of toxicity in the community to make it seem like your point of view is more valid. You say there's no communication like they didn't literally remake the entire game from 1.0 after the community said it was garbage. The entire Market Board is a thing. You know, where you can go and buy gear from other players. Or you could talk to just about any player who crafts and they are likely to help you. The game is hugely social, I'd kindly say that you're blowing smoke.
So yes, you're completely wrong.